From Mathias Froehlich, Changed osg::TextureRectangle to use osg::Texutre::applyTexParameters() to take advantage of texture shadow extension settings for texture rectangle
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@@ -129,8 +129,6 @@ class OSG_EXPORT TextureRectangle : public Texture
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virtual void computeInternalFormat() const;
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void allocateMipmap(State& state) const;
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void applyTexParameters(GLenum target, State& state) const;
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void applyTexImage_load(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight) const;
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void applyTexImage_subload(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLint& inInternalFormat) const;
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