From Mathias Froehlich, Changed osg::TextureRectangle to use osg::Texutre::applyTexParameters() to take advantage of texture shadow extension settings for texture rectangle

This commit is contained in:
Robert Osfield
2009-04-24 09:07:22 +00:00
parent b496d220c6
commit 7b16ff5ae1
3 changed files with 2 additions and 18 deletions

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@@ -129,8 +129,6 @@ class OSG_EXPORT TextureRectangle : public Texture
virtual void computeInternalFormat() const;
void allocateMipmap(State& state) const;
void applyTexParameters(GLenum target, State& state) const;
void applyTexImage_load(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight) const;
void applyTexImage_subload(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLint& inInternalFormat) const;