Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files.
Added support to IncrementCompileOperation for controlling how much time is alloted to compilation and flush
This commit is contained in:
@@ -16,10 +16,6 @@
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#include <osg/Notify>
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#include <osg/Timer>
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#include <OpenThreads/ScopedLock>
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#include <algorithm>
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namespace osgUtil
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{
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@@ -198,356 +194,5 @@ void GLObjectsOperation::operator () (osg::GraphicsContext* context)
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// osg::notify(osg::NOTICE)<<"GLObjectsOperation::after >>>>>>>>>>> "<<std::endl;
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}
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/////////////////////////////////////////////////////////////////
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//
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// IncrementalCompileOperation
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//
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IncrementalCompileOperation::IncrementalCompileOperation():
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osg::GraphicsOperation("IncrementalCompileOperation",true)
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{
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}
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IncrementalCompileOperation::~IncrementalCompileOperation()
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{
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}
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void IncrementalCompileOperation::assignContexts(Contexts& contexts)
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{
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for(Contexts::iterator itr = contexts.begin();
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itr != contexts.end();
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++itr)
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{
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osg::GraphicsContext* gc = *itr;
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addGraphicsContext(gc);
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}
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}
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void IncrementalCompileOperation::removeContexts(Contexts& contexts)
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{
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for(Contexts::iterator itr = contexts.begin();
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itr != contexts.end();
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++itr)
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{
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osg::GraphicsContext* gc = *itr;
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removeGraphicsContext(gc);
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}
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}
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void IncrementalCompileOperation::addGraphicsContext(osg::GraphicsContext* gc)
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{
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if (_contexts.count(gc)==0)
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{
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gc->add(this);
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_contexts.insert(gc);
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}
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}
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void IncrementalCompileOperation::removeGraphicsContext(osg::GraphicsContext* gc)
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{
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if (_contexts.count(gc)!=0)
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{
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gc->remove(this);
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_contexts.erase(gc);
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}
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}
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void IncrementalCompileOperation::add(osg::Node* subgraphToCompile)
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{
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osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::add("<<subgraphToCompile<<")"<<std::endl;
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add(new CompileSet(subgraphToCompile));
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}
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void IncrementalCompileOperation::add(osg::Group* attachmentPoint, osg::Node* subgraphToCompile)
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{
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osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::add("<<attachmentPoint<<", "<<subgraphToCompile<<")"<<std::endl;
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add(new CompileSet(attachmentPoint, subgraphToCompile));
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}
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void IncrementalCompileOperation::add(CompileSet* compileSet, bool callBuildCompileMap)
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{
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if (!compileSet) return;
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if (compileSet->_subgraphToCompile.valid())
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{
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// force a compute of the bound of the subgraph to avoid the update traversal from having to do this work
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// and reducing the change of frame drop.
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compileSet->_subgraphToCompile->getBound();
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}
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if (callBuildCompileMap) compileSet->buildCompileMap(_contexts);
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osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::add(CompileSet = "<<compileSet<<", "<<", "<<callBuildCompileMap<<")"<<std::endl;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_toCompileMutex);
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_toCompile.push_back(compileSet);
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}
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void IncrementalCompileOperation::mergeCompiledSubgraphs()
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{
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// osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::mergeCompiledSubgraphs()"<<std::endl;
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OpenThreads::ScopedLock<OpenThreads::Mutex> compilded_lock(_compiledMutex);
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for(CompileSets::iterator itr = _compiled.begin();
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itr != _compiled.end();
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++itr)
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{
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CompileSet* cs = itr->get();
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if (cs->_attachmentPoint.valid())
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{
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cs->_attachmentPoint->addChild(cs->_subgraphToCompile.get());
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}
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}
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_compiled.clear();
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}
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class IncrementalCompileOperation::CollectStateToCompile : public osg::NodeVisitor
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{
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public:
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CollectStateToCompile(GLObjectsVisitor::Mode mode):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_mode(mode) {}
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GLObjectsVisitor::Mode _mode;
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typedef std::set<osg::Drawable*> DrawableSet;
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typedef std::set<osg::StateSet*> StateSetSet;
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typedef std::set<osg::Texture*> TextureSet;
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typedef std::set<osg::Program*> ProgramSet;
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DrawableSet _drawablesHandled;
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StateSetSet _statesetsHandled;
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DrawableSet _drawables;
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TextureSet _textures;
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ProgramSet _programs;
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void apply(osg::Node& node)
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{
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if (node.getStateSet())
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{
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apply(*(node.getStateSet()));
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}
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traverse(node);
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}
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void apply(osg::Geode& node)
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{
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if (node.getStateSet())
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{
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apply(*(node.getStateSet()));
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}
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for(unsigned int i=0;i<node.getNumDrawables();++i)
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{
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osg::Drawable* drawable = node.getDrawable(i);
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if (drawable)
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{
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apply(*drawable);
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if (drawable->getStateSet())
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{
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apply(*(drawable->getStateSet()));
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}
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}
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}
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}
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void apply(osg::Drawable& drawable)
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{
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if (_drawablesHandled.count(&drawable)!=0) return;
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_drawablesHandled.insert(&drawable);
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if (_mode&GLObjectsVisitor::SWITCH_OFF_DISPLAY_LISTS)
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{
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drawable.setUseDisplayList(false);
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}
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if (_mode&GLObjectsVisitor::SWITCH_ON_DISPLAY_LISTS)
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{
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drawable.setUseDisplayList(true);
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}
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if (_mode&GLObjectsVisitor::SWITCH_ON_VERTEX_BUFFER_OBJECTS)
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{
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drawable.setUseVertexBufferObjects(true);
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}
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if (_mode&GLObjectsVisitor::SWITCH_OFF_VERTEX_BUFFER_OBJECTS)
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{
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drawable.setUseVertexBufferObjects(false);
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}
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if (_mode&GLObjectsVisitor::COMPILE_DISPLAY_LISTS)
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{
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_drawables.insert(&drawable);
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}
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}
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void apply(osg::StateSet& stateset)
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{
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if (_statesetsHandled.count(&stateset)!=0) return;
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_statesetsHandled.insert(&stateset);
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if (_mode & GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES)
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{
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osg::Program* program = dynamic_cast<osg::Program*>(stateset.getAttribute(osg::StateAttribute::PROGRAM));
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if (program)
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{
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_programs.insert(program);
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}
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osg::StateSet::TextureAttributeList& tal = stateset.getTextureAttributeList();
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for(osg::StateSet::TextureAttributeList::iterator itr = tal.begin();
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itr != tal.end();
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++itr)
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{
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osg::StateSet::AttributeList& al = *itr;
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osg::StateAttribute::TypeMemberPair tmp(osg::StateAttribute::TEXTURE,0);
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osg::StateSet::AttributeList::iterator texItr = al.find(tmp);
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if (texItr != al.end())
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{
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osg::Texture* texture = dynamic_cast<osg::Texture*>(texItr->second.first.get());
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if (texture) _textures.insert(texture);
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}
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}
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}
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}
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};
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void IncrementalCompileOperation::CompileSet::buildCompileMap(ContextSet& contexts, GLObjectsVisitor::Mode mode)
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{
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if (contexts.empty() || !_subgraphToCompile) return;
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CollectStateToCompile cstc(mode);
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_subgraphToCompile->accept(cstc);
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if (cstc._textures.empty() && cstc._programs.empty() && cstc._drawables.empty()) return;
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for(ContextSet::iterator itr = contexts.begin();
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itr != contexts.end();
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++itr)
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{
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CompileData& cd = _compileMap[*itr];
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std::copy(cstc._textures.begin(), cstc._textures.end(), std::back_inserter<CompileData::Textures>(cd._textures));
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std::copy(cstc._programs.begin(), cstc._programs.end(), std::back_inserter<CompileData::Programs>(cd._programs));
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std::copy(cstc._drawables.begin(), cstc._drawables.end(), std::back_inserter<CompileData::Drawables>(cd._drawables));
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}
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}
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void IncrementalCompileOperation::operator () (osg::GraphicsContext* context)
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{
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// osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::operator () ("<<context<<")"<<std::endl;
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osg::RenderInfo renderInfo;
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renderInfo.setState(context->getState());
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CompileSets toCompileCopy;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> toCompile_lock(_toCompileMutex);
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std::copy(_toCompile.begin(),_toCompile.end(),std::back_inserter<CompileSets>(toCompileCopy));
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}
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for(CompileSets::iterator itr = toCompileCopy.begin();
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itr != toCompileCopy.end();
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++itr)
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{
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CompileSet* cs = itr->get();
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CompileMap& cm = cs->_compileMap;
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CompileData& cd = cm[context];
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if (!cd.empty())
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{
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osg::notify(osg::NOTICE)<<"cd._drawables.size()="<<cd._drawables.size()<<std::endl;
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osg::notify(osg::NOTICE)<<"cd._textures.size()="<<cd._textures.size()<<std::endl;
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osg::notify(osg::NOTICE)<<"cd._programs.size()="<<cd._programs.size()<<std::endl;
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osg::Timer_t startTick = osg::Timer::instance()->tick();
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// be extremely conservative right now during testing, just provide 1ms for doing compile.
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double maxTimeAvailable = 0.001;
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while(!cd._drawables.empty() &&
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osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < maxTimeAvailable)
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{
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cd._drawables.back()->compileGLObjects(renderInfo);
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cd._drawables.pop_back();
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}
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while(!cd._textures.empty() &&
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osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < maxTimeAvailable)
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{
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cd._textures.back()->apply(*renderInfo.getState());
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cd._textures.pop_back();
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}
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if (!cd._programs.empty())
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{
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// compile programs
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while(!cd._programs.empty() &&
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osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < maxTimeAvailable)
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{
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cd._programs.back()->apply(*renderInfo.getState());
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cd._programs.pop_back();
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}
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// switch off Program,
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osg::GL2Extensions* extensions = osg::GL2Extensions::Get(renderInfo.getState()->getContextID(), true);
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extensions->glUseProgram(0);
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renderInfo.getState()->setLastAppliedProgramObject(0);
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}
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}
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if (cd.empty())
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{
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bool csCompleted = false;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> toCompile_lock(_toCompileMutex);
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if (cs->compileCompleted())
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{
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CompileSets::iterator cs_itr = std::find(_toCompile.begin(), _toCompile.end(), *itr);
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if (cs_itr != _toCompile.end())
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{
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osg::notify(osg::NOTICE)<<"Erasing from list"<<std::endl;
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// remove from the _toCompile list, note cs won't be deleted here as the tempoary
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// toCompile_Copy list will retain a reference.
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_toCompile.erase(cs_itr);
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// signal that we need to do clean up operations/pass cs on to _compile list.
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csCompleted = true;
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}
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}
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}
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if (csCompleted && cs->_compileCompletedCallback.valid())
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{
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if (cs->_compileCompletedCallback->compileCompleted(cs))
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{
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// callback will handle merging of subgraph so no need to place CompileSet in merge.
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}
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else
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> compilded_lock(_compiledMutex);
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_compiled.push_back(cs);
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}
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}
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}
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}
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}
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} // end of namespace osgUtil
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