Added support for APPLE_client_storage to TextureRectange
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@@ -611,7 +611,6 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_STORAGE_HINT_APPLE , GL_STORAGE_CACHED_APPLE);
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#endif
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}
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unsigned char* data = (unsigned char*)image->data();
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