Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths.
New methods osg::Geometry::containsDeprecatedData() and osg::Geometry::fixDeprecatedData() provide a means for converting geometries that still use the array indices and BIND_PER_PRIMITIVE across to complient versions. Cleaned up the rest of the OSG where use of array indices and BIND_PER_PRIMITIVE were accessed or used.
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@@ -52,7 +52,7 @@ void GeometryCostEstimator::calibrate(osg::RenderInfo& renderInfo)
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CostPair GeometryCostEstimator::estimateCompileCost(const osg::Geometry* geometry) const
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{
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bool usesVBO = geometry->getUseVertexBufferObjects() && geometry->areFastPathsUsed();
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bool usesVBO = geometry->getUseVertexBufferObjects();
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bool usesDL = !usesVBO && geometry->getUseDisplayList() && geometry->getSupportsDisplayList();
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if (usesVBO || usesDL)
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