Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths.

New methods osg::Geometry::containsDeprecatedData() and osg::Geometry::fixDeprecatedData() provide a means for converting geometries that still use the array indices and BIND_PER_PRIMITIVE across to complient
versions.

Cleaned up the rest of the OSG where use of array indices and BIND_PER_PRIMITIVE were accessed or used.
This commit is contained in:
Robert Osfield
2013-06-18 11:18:28 +00:00
parent 05b72e9b4c
commit 7d40c7258f
35 changed files with 1379 additions and 2880 deletions

View File

@@ -250,7 +250,7 @@ bool RigTransformHardware::init(RigGeometry& geom)
std::stringstream ss;
ss << "boneWeight" << i;
program->addBindAttribLocation(ss.str(), attribIndex + i);
geom.setVertexAttribData(attribIndex + i, osg::Geometry::ArrayData(getVertexAttrib(i),osg::Geometry::BIND_PER_VERTEX));
geom.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
}
program->addShader(_shader.get());