Added Neil Salter's osgUtx library into the distribution, have put all the

orignal seperate headers and source into include/osg/UnitTestFrameWork
and src/osg/UnitTestFramework.cpp respectively.  I have done this to
keep the include and source directories focused on the scene graph rather
than the test framework.

Have added a very simple unit test to Vec3.cpp, which are optionally
compiled in with the OSG_COMPILE_UNIT_TESTS define, which is only
currently defined in debug builds under unix.  It should be fine to
add it in under Windows project files as well.

Finally, a new demo app osgunittests runs the tests and reports success
or failure of the tests.
This commit is contained in:
Robert Osfield
2002-08-28 14:26:09 +00:00
parent bff4728eac
commit 7d6197441e
13 changed files with 1213 additions and 9 deletions

View File

@@ -279,6 +279,27 @@ Package=<4>
###############################################################################
Project: "Demo osgconv"=.\Demos\osgunittests\osgunittests.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name Core osg
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgDB
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgUtil
End Project Dependency
}}}
###############################################################################
Project: "Demo osgcopy"=.\Demos\osgcopy\osgcopy.dsp - Package Owner=<4>
Package=<5>