Implemented a different approach to vertex array object support to enable creation of a single global vertex array object as well as provide individual vertex array objects per Drawable when required.

This commit is contained in:
Robert Osfield
2016-07-23 15:02:08 +01:00
parent 4d8a29b987
commit 7d83d735ad
13 changed files with 1841 additions and 1481 deletions

View File

@@ -34,6 +34,8 @@
#define GL_MAX_TEXTURE_UNITS 0x84E2
#endif
#define USE_VERTEXARRAYSTATE 1
using namespace std;
using namespace osg;
@@ -208,6 +210,8 @@ void State::releaseGLObjects()
void State::reset()
{
OSG_NOTICE<<std::endl<<"State::reset() *************************** "<<std::endl;
#if 1
for(ModeMap::iterator mitr=_modeMap.begin();
mitr!=_modeMap.end();
@@ -272,7 +276,7 @@ void State::reset()
dirtyAllVertexArrays();
#if 0
#if 1
// reset active texture unit values and call OpenGL
// note, this OpenGL op precludes the use of State::reset() without a
// valid graphics context, therefore the new implementation below
@@ -929,23 +933,23 @@ void State::resetVertexAttributeAlias(bool compactAliasing, unsigned int numText
void State::disableAllVertexArrays()
{
disableVertexPointer();
disableTexCoordPointersAboveAndIncluding(0);
disableVertexAttribPointersAboveAndIncluding(0);
disableColorPointer();
disableFogCoordPointer();
disableNormalPointer();
disableSecondaryColorPointer();
disableTexCoordPointersAboveAndIncluding(0);
disableVertexAttribPointersAboveAndIncluding(0);
}
void State::dirtyAllVertexArrays()
{
dirtyVertexPointer();
dirtyTexCoordPointersAboveAndIncluding(0);
dirtyVertexAttribPointersAboveAndIncluding(0);
dirtyColorPointer();
dirtyFogCoordPointer();
dirtyNormalPointer();
dirtySecondaryColorPointer();
dirtyTexCoordPointersAboveAndIncluding(0);
dirtyVertexAttribPointersAboveAndIncluding(0);
}
void State::setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer)
@@ -981,7 +985,10 @@ void State::initializeExtensionProcs()
_glExtensions = new GLExtensions(_contextID);
GLExtensions::Set(_contextID, _glExtensions.get());
// _currentVertexArrayState = new VertexArrayState(_glExtensions.get());
#ifdef USE_VERTEXARRAYSTATE
_currentVertexArrayState = new VertexArrayState(_glExtensions.get());
_currentVertexArrayState->assignAllDispatchers();
#endif
setGLExtensionFuncPtr(_glClientActiveTexture,"glClientActiveTexture","glClientActiveTextureARB");
setGLExtensionFuncPtr(_glActiveTexture, "glActiveTexture","glActiveTextureARB");
@@ -1055,54 +1062,395 @@ void State::initializeExtensionProcs()
}
}
bool State::setClientActiveTextureUnit( unsigned int unit )
#if USE_VERTEXARRAYSTATE
/////////////////////////////////////////////////////////////////////////
//
// New VertexArrayState version
//
void State::setVertexPointer(const Array* array)
{
if (unit!=_currentClientActiveTextureUnit)
{
if (_glClientActiveTexture && unit < (unsigned int)_glMaxTextureCoords)
{
_glClientActiveTexture(GL_TEXTURE0+unit);
_currentClientActiveTextureUnit = unit;
}
else
{
return unit==0;
}
}
return true;
_currentVertexArrayState->setVertexArray(*this, array);
}
void State::disableVertexPointer()
{
_currentVertexArrayState->disableVertexArray(*this);
}
void State::dirtyVertexPointer()
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyVertexPointer() "<<__LINE__<<std::endl;
}
void State::setNormalPointer(const Array* array)
{
_currentVertexArrayState->setNormalArray(*this, array);
}
void State::disableNormalPointer()
{
_currentVertexArrayState->disableNormalArray(*this);
}
void State::dirtyNormalPointer()
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyNormalPointer() "<<__LINE__<<std::endl;
}
void State::setColorPointer(const Array* array)
{
_currentVertexArrayState->setColorArray(*this, array);
}
void State::disableColorPointer()
{
_currentVertexArrayState->disableColorArray(*this);
}
void State::dirtyColorPointer()
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyColorPointer() "<<__LINE__<<std::endl;
}
void State::setSecondaryColorPointer( GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr, GLboolean normalized )
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, setSecondaryColorPointer() "<<__LINE__<<std::endl;
}
void State::setSecondaryColorPointer(const Array* array)
{
_currentVertexArrayState->setSecondaryColorArray(*this, array);
}
void State::disableSecondaryColorPointer()
{
_currentVertexArrayState->disableSecondaryColorArray(*this);
}
void State::dirtySecondaryColorPointer()
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtySecondaryColorPointer() "<<__LINE__<<std::endl;
}
void State::setFogCoordPointer(const Array* array)
{
_currentVertexArrayState->setFogCoordArray(*this, array);
}
void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized)
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
OSG_NOTICE<<"NOT IMPLEMENTED YET, setFogCoordPointer "<<__LINE__<<std::endl;
}
void State::disableFogCoordPointer()
{
_currentVertexArrayState->disableFogCoordArray(*this);
}
void State::dirtyFogCoordPointer()
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyFogCoordPointer() "<<__LINE__<<std::endl;
}
void State::setTexCoordPointer(unsigned int unit, const Array* array)
{
_currentVertexArrayState->setTexCoordArray(*this, unit, array);
}
void State::disableTexCoordPointer( unsigned int unit )
{
_currentVertexArrayState->disableTexCoordArray(*this, unit);
}
void State::disableTexCoordPointersAboveAndIncluding( unsigned int unit )
{
_currentVertexArrayState->disableTexCoordArrayAboveAndIncluding(*this, unit);
}
void State::dirtyTexCoordPointersAboveAndIncluding( unsigned int unit )
{
OSG_NOTICE<<"NOT IMPLEMENTED YET "<<__LINE__<<std::endl;
}
bool State::setClientActiveTextureUnit( unsigned int unit )
{
// if (true)
if (_currentClientActiveTextureUnit!=unit)
{
setVertexAttribPointer(_fogCoordAlias._location, 1, type, normalized, stride, ptr);
// OSG_NOTICE<<"State::setClientActiveTextureUnit( "<<unit<<") done"<<std::endl;
_glClientActiveTexture(GL_TEXTURE0+unit);
_currentClientActiveTextureUnit = unit;
}
else
{
if (_glFogCoordPointer)
{
//OSG_NOTICE<<"State::setClientActiveTextureUnit( "<<unit<<") not required."<<std::endl;
}
return true;
}
if (!_fogArray._enabled || _fogArray._dirty)
{
_fogArray._enabled = true;
glEnableClientState(GL_FOG_COORDINATE_ARRAY);
}
//if (_fogArray._pointer!=ptr || _fogArray._dirty)
{
_fogArray._pointer=ptr;
_glFogCoordPointer( type, stride, ptr );
}
_fogArray._lazy_disable = false;
_fogArray._dirty = false;
unsigned int State::getClientActiveTextureUnit() const
{
return _currentClientActiveTextureUnit;
}
void State::setVertexAttribPointer(unsigned int unit, const Array* array)
{
_currentVertexArrayState->setVertexAttribArray(*this, unit, array);
}
void State::setVertexAttribPointer( unsigned int index,
GLint size, GLenum type, GLboolean normalized,
GLsizei stride, const GLvoid *ptr )
{
OSG_NOTICE<<"NOT IMPLEMENTED YET "<<__LINE__<<std::endl;
}
void State::setVertexAttribIPointer(unsigned int unit, const Array* array)
{
_currentVertexArrayState->setVertexAttribArray(*this, unit, array);
}
void State::setVertexAttribIPointer( unsigned int index,
GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr )
{
OSG_NOTICE<<"NOT IMPLEMENTED YET "<<__LINE__<<std::endl;
}
void State::setVertexAttribLPointer(unsigned int unit, const Array* array)
{
_currentVertexArrayState->setVertexAttribArray(*this, unit, array);
}
void State::setVertexAttribLPointer( unsigned int index,
GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr )
{
OSG_NOTICE<<"NOT IMPLEMENTED YET "<<__LINE__<<std::endl;
}
void State::dirtyVertexAttribPointersAboveAndIncluding( unsigned int index )
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyVertexAttribPointersAboveAndIncluding "<<__LINE__<<std::endl;
}
void State::disableVertexAttribPointer( unsigned int index )
{
_currentVertexArrayState->disableVertexAttribArray(*this, index);
}
void State::disableVertexAttribPointersAboveAndIncluding( unsigned int index )
{
_currentVertexArrayState->disableVertexAttribArrayAboveAndIncluding(*this, index);
}
void State::dirtyVertexAttribPointer( unsigned int index )
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyVertexAttribPointer() "<<__LINE__<<std::endl;
}
void State::lazyDisablingOfVertexAttributes()
{
_currentVertexArrayState->lazyDisablingOfVertexAttributes();;
}
void State::applyDisablingOfVertexAttributes()
{
_currentVertexArrayState->applyDisablingOfVertexAttributes(*this);
}
void State::setCurrentVertexBufferObject(osg::GLBufferObject* vbo)
{
_currentVertexArrayState->setCurrentVertexBufferObject(vbo);
}
const GLBufferObject* State::getCurrentVertexBufferObject()
{
return _currentVertexArrayState->getCurrentVertexBufferObject();
}
void State::bindVertexBufferObject(osg::GLBufferObject* vbo)
{
_currentVertexArrayState->bindVertexBufferObject(vbo);
}
void State::unbindVertexBufferObject()
{
_currentVertexArrayState->unbindVertexBufferObject();
}
void State::setCurrentElementBufferObject(osg::GLBufferObject* ebo)
{
_currentVertexArrayState->setCurrentElementBufferObject(ebo);
}
const GLBufferObject* State::getCurrentElementBufferObject()
{
return _currentVertexArrayState->getCurrentElementBufferObject();
}
void State::bindElementBufferObject(osg::GLBufferObject* ebo)
{
_currentVertexArrayState->bindElementBufferObject(ebo);
}
void State::unbindElementBufferObject()
{
_currentVertexArrayState->unbindElementBufferObject();
}
#else
/////////////////////////////////////////////////////////////////////////
//
// Moved from State header
//
void State::setVertexPointer(const Array* array)
{
if (array)
{
GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
if (vbo)
{
OSG_NOTICE<<" State::setVertexPointer("<<array<<") vbo="<<vbo<<std::endl;
bindVertexBufferObject(vbo);
setVertexPointer(array->getDataSize(),array->getDataType(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())),array->getNormalize());
}
else
{
OSG_NOTICE<<" State::setVertexPointer("<<array<<") NO vbo="<<vbo<<std::endl;
unbindVertexBufferObject();
setVertexPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer(),array->getNormalize());
}
}
}
void State::disableVertexPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_vertexAlias._location);
}
else
{
if (_vertexArray._enabled || _vertexArray._dirty)
{
_vertexArray._lazy_disable = false;
_vertexArray._enabled = false;
_vertexArray._dirty = false;
glDisableClientState(GL_VERTEX_ARRAY);
}
}
#else
setVertexAttribPointer(_fogCoordAlias._location, 1, type, normalized, stride, ptr);
disableVertexAttribPointer(_vertexAlias._location);
#endif
}
void State::dirtyVertexPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_vertexAlias._location);
}
else
{
_vertexArray._pointer = 0;
_vertexArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_vertexAlias._location);
#endif
}
void State::setColorPointer(const Array* array)
{
if (array)
{
GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
if (vbo)
{
OSG_NOTICE<<" State::setColorPointer("<<array<<") vbo="<<vbo<<std::endl;
bindVertexBufferObject(vbo);
setColorPointer(array->getDataSize(),array->getDataType(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())),array->getNormalize());
}
else
{
OSG_NOTICE<<" State::setColorPointer("<<array<<") NO vbo="<<vbo<<std::endl;
unbindVertexBufferObject();
setColorPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer(),array->getNormalize());
}
}
}
void State::disableColorPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_colorAlias._location);
}
else
{
if (_colorArray._enabled || _colorArray._dirty)
{
_colorArray._lazy_disable = false;
_colorArray._enabled = false;
_colorArray._dirty = false;
glDisableClientState(GL_COLOR_ARRAY);
}
}
#else
disableVertexAttribPointer(_colorAlias._location);
#endif
}
void State::dirtyColorPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_colorAlias._location);
}
else
{
_colorArray._pointer = 0;
_colorArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_colorAlias._location);
#endif
}
void State::setNormalPointer(const Array* array)
{
if (array)
{
GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
if (vbo)
{
OSG_NOTICE<<" State::setNormalPointer("<<array<<") vbo="<<vbo<<std::endl;
bindVertexBufferObject(vbo);
setNormalPointer(array->getDataType(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())),array->getNormalize());
}
else
{
OSG_NOTICE<<" State::setNormalPointer("<<array<<") NO vbo="<<vbo<<std::endl;
unbindVertexBufferObject();
setNormalPointer(array->getDataType(),0,array->getDataPointer(),array->getNormalize());
}
}
}
void State::setSecondaryColorPointer( GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr, GLboolean normalized )
{
@@ -1135,8 +1483,335 @@ void State::setSecondaryColorPointer( GLint size, GLenum type,
#endif
}
/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..);
* note, only updates values that change.*/
void State::setSecondaryColorPointer(const Array* array)
{
if (array)
{
GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
if (vbo)
{
bindVertexBufferObject(vbo);
setSecondaryColorPointer(array->getDataSize(),array->getDataType(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())),array->getNormalize());
}
else
{
unbindVertexBufferObject();
setSecondaryColorPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer(),array->getNormalize());
}
}
}
void State::disableSecondaryColorPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_secondaryColorAlias._location);
}
else
{
if (_secondaryColorArray._enabled || _secondaryColorArray._dirty)
{
_secondaryColorArray._lazy_disable = false;
_secondaryColorArray._enabled = false;
_secondaryColorArray._dirty = false;
if (isSecondaryColorSupported()) glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
}
}
#else
disableVertexAttribPointer(_secondaryColorAlias._location);
#endif
}
void State::dirtySecondaryColorPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_secondaryColorAlias._location);
}
else
{
_secondaryColorArray._pointer = 0;
_secondaryColorArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_secondaryColorAlias._location);
#endif
}
void State::disableNormalPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_normalAlias._location);
}
else
{
if (_normalArray._enabled || _normalArray._dirty)
{
_normalArray._lazy_disable = false;
_normalArray._enabled = false;
_normalArray._dirty = false;
glDisableClientState(GL_NORMAL_ARRAY);
}
}
#else
disableVertexAttribPointer(_normalAlias._location);
#endif
}
void State::dirtyNormalPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_normalAlias._location);
}
else
{
_normalArray._pointer = 0;
_normalArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_normalAlias._location);
#endif
}
void State::setFogCoordPointer(const Array* array)
{
if (array)
{
GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
if (vbo)
{
bindVertexBufferObject(vbo);
setFogCoordPointer(array->getDataType(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())),array->getNormalize());
}
else
{
unbindVertexBufferObject();
setFogCoordPointer(array->getDataType(),0,array->getDataPointer(),array->getNormalize());
}
}
}
void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized)
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
setVertexAttribPointer(_fogCoordAlias._location, 1, type, normalized, stride, ptr);
}
else
{
if (_glFogCoordPointer)
{
if (!_fogArray._enabled || _fogArray._dirty)
{
_fogArray._enabled = true;
glEnableClientState(GL_FOG_COORDINATE_ARRAY);
}
//if (_fogArray._pointer!=ptr || _fogArray._dirty)
{
_fogArray._pointer=ptr;
_glFogCoordPointer( type, stride, ptr );
}
_fogArray._lazy_disable = false;
_fogArray._dirty = false;
}
}
#else
setVertexAttribPointer(_fogCoordAlias._location, 1, type, normalized, stride, ptr);
#endif
}
void State::disableFogCoordPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_fogCoordAlias._location);
}
else
{
if (_fogArray._enabled || _fogArray._dirty)
{
_fogArray._lazy_disable = false;
_fogArray._enabled = false;
_fogArray._dirty = false;
if (isFogCoordSupported()) glDisableClientState(GL_FOG_COORDINATE_ARRAY);
}
}
#else
disableVertexAttribPointer(_fogCoordAlias._location);
#endif
}
void State::dirtyFogCoordPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_fogCoordAlias._location);
}
else
{
_fogArray._pointer = 0;
_fogArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_fogCoordAlias._location);
#endif
}
void State::setTexCoordPointer(unsigned int unit, const Array* array)
{
if (array)
{
GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
if (vbo)
{
OSG_NOTICE<<" State::setTexCoordPointer("<<unit<<", "<<array<<") vbo="<<vbo<<std::endl;
bindVertexBufferObject(vbo);
setTexCoordPointer(unit, array->getDataSize(),array->getDataType(),0, (const GLvoid *)(vbo->getOffset(array->getBufferIndex())),array->getNormalize());
}
else
{
OSG_NOTICE<<" State::setTexCoordPointer("<<unit<<", "<<array<<") NO vbo="<<vbo<<std::endl;
unbindVertexBufferObject();
setTexCoordPointer(unit, array->getDataSize(),array->getDataType(),0,array->getDataPointer(),array->getNormalize());
}
}
}
void State::disableTexCoordPointer( unsigned int unit )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_texCoordAliasList[unit]._location);
}
else
{
if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
EnabledArrayPair& eap = _texCoordArrayList[unit];
if (eap._enabled || eap._dirty)
{
if(setClientActiveTextureUnit(unit))
{
eap._lazy_disable = false;
eap._enabled = false;
eap._dirty = false;
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
}
#else
disableVertexAttribPointer(_texCoordAliasList[unit]._location);
#endif
}
void State::disableTexCoordPointersAboveAndIncluding( unsigned int unit )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
}
else
{
while (unit<_texCoordArrayList.size())
{
EnabledArrayPair& eap = _texCoordArrayList[unit];
if (eap._enabled || eap._dirty)
{
if (setClientActiveTextureUnit(unit))
{
eap._lazy_disable = false;
eap._enabled = false;
eap._dirty = false;
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
++unit;
}
}
#else
disableVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
#endif
}
void State::dirtyTexCoordPointersAboveAndIncluding( unsigned int unit )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
}
else
{
while (unit<_texCoordArrayList.size())
{
EnabledArrayPair& eap = _texCoordArrayList[unit];
eap._pointer = 0;
eap._dirty = true;
++unit;
}
}
#else
dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
#endif
}
bool State::setClientActiveTextureUnit( unsigned int unit )
{
if (unit!=_currentClientActiveTextureUnit)
{
if (_glClientActiveTexture && unit < (unsigned int)_glMaxTextureCoords)
{
_glClientActiveTexture(GL_TEXTURE0+unit);
_currentClientActiveTextureUnit = unit;
}
else
{
return unit==0;
}
}
return true;
}
unsigned int State::getClientActiveTextureUnit() const
{
return _currentClientActiveTextureUnit;
}
void State::setVertexAttribPointer(unsigned int unit, const Array* array)
{
if (array)
{
GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
if (vbo)
{
bindVertexBufferObject(vbo);
setVertexAttribPointer(unit, array->getDataSize(),array->getDataType(),array->getNormalize(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())));
}
else
{
unbindVertexBufferObject();
setVertexAttribPointer(unit, array->getDataSize(),array->getDataType(),array->getNormalize(),0,array->getDataPointer());
}
}
}
void State::setVertexAttribPointer( unsigned int index,
GLint size, GLenum type, GLboolean normalized,
GLsizei stride, const GLvoid *ptr )
@@ -1165,6 +1840,23 @@ void State::setVertexAttribPointer( unsigned int index,
eap._dirty = false;
}
}
void State::setVertexAttribIPointer(unsigned int unit, const Array* array)
{
if (array)
{
GLBufferObject* vbo = array->getOrCreateGLBufferObject(_contextID);
if (vbo)
{
bindVertexBufferObject(vbo);
setVertexAttribIPointer(unit, array->getDataSize(),array->getDataType(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())));
}
else
{
unbindVertexBufferObject();
setVertexAttribIPointer(unit, array->getDataSize(),array->getDataType(),0,array->getDataPointer());
}
}
}
/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribIPointer(..);
* note, only updates values that change.*/
@@ -1196,8 +1888,25 @@ void State::setVertexAttribIPointer( unsigned int index,
eap._dirty = false;
}
}
/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribLPointer(..);
* note, only updates values that change.*/
void State::setVertexAttribLPointer(unsigned int unit, const Array* array)
{
if (array)
{
GLBufferObject* vbo = array->getOrCreateGLBufferObject(_contextID);
if (vbo)
{
bindVertexBufferObject(vbo);
setVertexAttribLPointer(unit, array->getDataSize(),array->getDataType(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())));
}
else
{
unbindVertexBufferObject();
setVertexAttribLPointer(unit, array->getDataSize(),array->getDataType(),0,array->getDataPointer());
}
}
}
void State::setVertexAttribLPointer( unsigned int index,
GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr )
@@ -1226,8 +1935,18 @@ void State::setVertexAttribLPointer( unsigned int index,
eap._dirty = false;
}
}
/** wrapper around DisableVertexAttribArrayARB(index);
* note, only updates values that change.*/
void State::dirtyVertexAttribPointersAboveAndIncluding( unsigned int index )
{
while (index<_vertexAttribArrayList.size())
{
EnabledArrayPair& eap = _vertexAttribArrayList[index];
eap._pointer = 0;
eap._dirty = true;
++index;
}
}
void State::disableVertexAttribPointer( unsigned int index )
{
if (_glDisableVertexAttribArray)
@@ -1264,6 +1983,16 @@ void State::disableVertexAttribPointersAboveAndIncluding( unsigned int index )
}
}
void State::dirtyVertexAttribPointer( unsigned int index )
{
if (index<_vertexAttribArrayList.size())
{
EnabledArrayPair& eap = _vertexAttribArrayList[index];
eap._pointer = 0;
eap._dirty = true;
}
}
void State::lazyDisablingOfVertexAttributes()
{
// OSG_NOTICE<<"lazyDisablingOfVertexAttributes()"<<std::endl;
@@ -1312,6 +2041,86 @@ void State::applyDisablingOfVertexAttributes()
// OSG_NOTICE<<"end of applyDisablingOfVertexAttributes()"<<std::endl;
}
void State::bindVertexBufferObject(osg::GLBufferObject* vbo)
{
OSG_NOTICE<<" State::bindVertexBufferObject("<<vbo<<") _currentVBO="<<_currentVBO<<std::endl;
if (vbo)
{
if (vbo == _currentVBO) return;
if (vbo->isDirty())
{
vbo->compileBuffer();
OSG_NOTICE<<" done compileBuffer of "<<vbo<<std::endl;
}
else
{
vbo->bindBuffer();
OSG_NOTICE<<" done bind of "<<vbo<<std::endl;
}
_currentVBO = vbo;
}
else unbindVertexBufferObject();
}
void State::unbindVertexBufferObject()
{
OSG_NOTICE<<" State::unbindVertexBufferObject() _currentVBO="<<_currentVBO<<std::endl;
if (!_currentVBO) return;
_glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
_currentVBO = 0;
}
void State::setCurrentVertexBufferObject(osg::GLBufferObject* vbo) { _currentVBO = vbo; }
const GLBufferObject* State::getCurrentVertexBufferObject() { return _currentVBO; }
void State::bindVertexBufferObject(osg::GLBufferObject* vbo)
{
if (vbo)
{
if (vbo == _currentVBO) return;
if (vbo->isDirty()) vbo->compileBuffer();
else vbo->bindBuffer();
_currentVBO = vbo;
}
else unbindVertexBufferObject();
}
void State::unbindVertexBufferObject()
{
if (!_currentVBO) return;
_glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
_currentVBO = 0;
}
void State::setCurrentElementBufferObject(osg::GLBufferObject* ebo) { _currentEBO = ebo; }
const GLBufferObject* State::getCurrentElementBufferObject() { return _currentEBO; }
void State::bindElementBufferObject(osg::GLBufferObject* ebo)
{
if (ebo)
{
if (ebo == _currentEBO) return;
if (ebo->isDirty()) ebo->compileBuffer();
else ebo->bindBuffer();
_currentEBO = ebo;
}
else unbindElementBufferObject();
}
void State::unbindElementBufferObject()
{
//if (!_currentEBO) return;
_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
_currentEBO = 0;
}
#endif
/////////////////////////////////////////////////////////////////////////
//
// End of Moved from State header
//
bool State::computeSecondaryColorSupported() const
{