Clean up of debugging messages
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@@ -36,8 +36,6 @@ TextureRectangle::TextureRectangle():
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_textureWidth(0),
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_textureHeight(0)
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{
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osg::notify(osg::NOTICE)<<"TextureRectangle::TextureRectangle() "<<this<<std::endl;
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setWrap(WRAP_S, CLAMP);
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setWrap(WRAP_T, CLAMP);
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@@ -49,8 +47,6 @@ TextureRectangle::TextureRectangle(Image* image):
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_textureWidth(0),
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_textureHeight(0)
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{
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osg::notify(osg::NOTICE)<<"TextureRectangle::TextureRectangle(Image*) "<<this<<std::endl;
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setWrap(WRAP_S, CLAMP);
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setWrap(WRAP_T, CLAMP);
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@@ -217,8 +213,6 @@ void TextureRectangle::applyTexParameters(GLenum target, State& state) const
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void TextureRectangle::applyTexImage_load(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight) const
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{
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// if we don't have a valid image we can't create a texture!
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osg::notify(osg::NOTICE)<<"TextureRectangle::applyTexImage_load "<<this<<std::endl;
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if (!image || !image->data())
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return;
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@@ -264,8 +258,6 @@ void TextureRectangle::applyTexImage_load(GLenum target, Image* image, State& st
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void TextureRectangle::applyTexImage_subload(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLint& inInternalFormat) const
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{
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osg::notify(osg::NOTICE)<<"TextureRectangle::applyTexImage_subload "<<this<<std::endl;
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// if we don't have a valid image we can't create a texture!
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if (!image || !image->data())
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return;
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