Introduce osg::Object::asNode(), asNodeVisitor(), asStateAttribute() and asUniform() to replace dynamic_cast<> usage in Callback.cpp.

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14902 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-06-09 10:49:34 +00:00
parent 37d051af5e
commit 7e05d2fd54
6 changed files with 78 additions and 12 deletions

View File

@@ -27,6 +27,10 @@ namespace osg {
// forward declare
class State;
class UserDataContainer;
class Node;
class NodeVisitor;
class StateAttribute;
class Uniform;
#define _ADDQUOTES(def) #def
#define ADDQUOTES(def) _ADDQUOTES(def)
@@ -88,6 +92,39 @@ class OSG_EXPORT Object : public Referenced
/** return the compound class name that combines the library name and class name.*/
std::string getCompoundClassName() const { return std::string(libraryName()) + std::string("::") + std::string(className()); }
/** Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.
* Equivalent to dynamic_cast<Node*>(this).*/
virtual Node* asNode() { return 0; }
/** convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.
* Equivalent to dynamic_cast<const Node*>(this).*/
virtual const Node* asNode() const { return 0; }
/** Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
* Equivalent to dynamic_cast<NodeVisitor*>(this).*/
virtual NodeVisitor* asNodeVisitor() { return 0; }
/** convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
* Equivalent to dynamic_cast<const NodeVisitor*>(this).*/
virtual const NodeVisitor* asNodeVisitor() const { return 0; }
/** Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
* Equivalent to dynamic_cast<StateAttribute*>(this).*/
virtual StateAttribute* asStateAttribute() { return 0; }
/** convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
* Equivalent to dynamic_cast<const StateAttribute*>(this).*/
virtual const StateAttribute* asStateAttribute() const { return 0; }
/** Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.
* Equivalent to dynamic_cast<Uniform*>(this).*/
virtual Uniform* asUniform() { return 0; }
/** convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.
* Equivalent to dynamic_cast<const Uniform*>(this).*/
virtual const Uniform* asUniform() const { return 0; }
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/