Introduce osg::Object::asNode(), asNodeVisitor(), asStateAttribute() and asUniform() to replace dynamic_cast<> usage in Callback.cpp.

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14902 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-06-09 10:49:34 +00:00
parent 37d051af5e
commit 7e05d2fd54
6 changed files with 78 additions and 12 deletions

View File

@@ -551,7 +551,15 @@ class OSG_EXPORT Uniform : public Object
META_Object(osg, Uniform);
/** Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.
* Equivalent to dynamic_cast<Uniform*>(this).*/
virtual Uniform* asUniform() { return this; }
/** convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.
* Equivalent to dynamic_cast<const Uniform*>(this).*/
virtual const Uniform* asUniform() const { return this; }
/** Set the type of glUniform, ensuring it is only set once.*/
bool setType( Type t );