From Wojciech Lewandowski, build fixes for handling Matrix::value_type == float
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@@ -58,7 +58,7 @@ void MinimalDrawBoundsShadowMap::ViewData::cullBoundAnalysisScene( )
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_boundAnalysisCamera->setViewMatrix( *_cv->getModelViewMatrix() );
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_boundAnalysisCamera->setProjectionMatrix( _clampedProjection );
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osg::Matrix::value_type l,r,b,t,n,f;
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osg::Matrixd::value_type l,r,b,t,n,f;
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_boundAnalysisCamera->getProjectionMatrixAsFrustum( l,r,b,t,n,f );
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_mainCamera = _cv->getRenderStage()->getCamera();
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