From Cedric Pinson, updates to osganimation example to keep in sync with changes with osgAnimation, and introduction of a hardware skinning example

This commit is contained in:
Robert Osfield
2009-10-28 13:31:24 +00:00
parent c8901d77a2
commit 7e7135be59
5 changed files with 264 additions and 9 deletions

View File

@@ -26,11 +26,15 @@
#include <osgAnimation/Bone>
#include <osgAnimation/Skeleton>
#include <osgAnimation/RigGeometry>
#include <osgAnimation/Skinning>
#include <osgAnimation/Timeline>
#include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/TimelineAnimationManager>
#include <osgAnimation/ActionStripAnimation>
#include <osgAnimation/ActionBlendIn>
#include <osgAnimation/ActionBlendOut>
#include <osgAnimation/ActionAnimation>
struct NoseBegin : public osgAnimation::Action::Callback
{
@@ -52,9 +56,9 @@ struct NoseEnd : public osgAnimation::Action::Callback
struct ExampleTimelineUsage : public osgGA::GUIEventHandler
{
osg::ref_ptr<osgAnimation::StripAnimation> _mainLoop;
osg::ref_ptr<osgAnimation::StripAnimation> _scratchHead;
osg::ref_ptr<osgAnimation::StripAnimation> _scratchNose;
osg::ref_ptr<osgAnimation::ActionStripAnimation> _mainLoop;
osg::ref_ptr<osgAnimation::ActionStripAnimation> _scratchHead;
osg::ref_ptr<osgAnimation::ActionStripAnimation> _scratchNose;
osg::ref_ptr<osgAnimation::TimelineAnimationManager> _manager;
bool _releaseKey;
@@ -69,14 +73,14 @@ struct ExampleTimelineUsage : public osgGA::GUIEventHandler
for (osgAnimation::AnimationList::const_iterator it = list.begin(); it != list.end(); it++)
map[(*it)->getName()] = *it;
_mainLoop = new osgAnimation::StripAnimation(map["Idle_Main"].get(),0.0,0.0);
_mainLoop = new osgAnimation::ActionStripAnimation(map["Idle_Main"].get(),0.0,0.0);
_mainLoop->setLoop(0); // means forever
_scratchHead = new osgAnimation::StripAnimation(map["Idle_Head_Scratch.02"].get(),0.2,0.3);
_scratchHead = new osgAnimation::ActionStripAnimation(map["Idle_Head_Scratch.02"].get(),0.2,0.3);
_scratchHead->setLoop(1); // one time
map["Idle_Nose_Scratch.01"]->setDuration(10.0); // set this animation duration to 10 seconds
_scratchNose = new osgAnimation::StripAnimation(map["Idle_Nose_Scratch.01"].get(),0.2,0.3);
_scratchNose = new osgAnimation::ActionStripAnimation(map["Idle_Nose_Scratch.01"].get(),0.2,0.3);
_scratchNose->setLoop(1); // one time
// add the main loop at priority 0 at time 0.