More clean up for synch with 0.8.42
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42
include/osg/FrontFace
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42
include/osg/FrontFace
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#ifndef OSG_FRONTFACE
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#define OSG_FRONTFACE 1
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#include <osg/StateAttribute>
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#include <osg/GL>
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namespace osg {
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/** Class to specifies the orientation of front-facing polygons.
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*/
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class SG_EXPORT FrontFace : public StateAttribute
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{
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public :
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FrontFace();
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const FrontFace*>(obj)!=0L; }
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virtual Object* clone() const { return new FrontFace(); }
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virtual const char* className() const { return "FrontFace"; }
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virtual const Type getType() const { return FRONTFACE; }
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enum Mode {
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CLOCKWISE = GL_CW,
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COUNTER_CLOCKWISE = GL_CCW
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};
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inline void setMode(const Mode mode) { _mode = mode; }
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inline const Mode getMode() const { return _mode; }
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virtual void apply(State& state) const;
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protected:
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virtual ~FrontFace();
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Mode _mode;
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};
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};
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#endif
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