More clean up for synch with 0.8.42
This commit is contained in:
171
include/osg/StateSet
Normal file
171
include/osg/StateSet
Normal file
@@ -0,0 +1,171 @@
|
||||
#ifndef OSG_STATESET
|
||||
#define OSG_STATESET 1
|
||||
|
||||
#include <osg/Object>
|
||||
#include <osg/StateAttribute>
|
||||
#include <osg/ref_ptr>
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
namespace osg {
|
||||
|
||||
/**
|
||||
Encapsulates OpenGL state modes and attributes.
|
||||
Used to specificy textures etc of osg::Drawable's which hold references
|
||||
to a single osg::StateSet. StateSet can be shared between Drawable's
|
||||
and is recommend if possible as it minimize expensive state changes
|
||||
in the graphics pipeline.
|
||||
*/
|
||||
class SG_EXPORT StateSet : public Object
|
||||
{
|
||||
public :
|
||||
|
||||
|
||||
StateSet();
|
||||
virtual Object* clone() const { return new StateSet(); }
|
||||
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const StateSet*>(obj)!=NULL; }
|
||||
virtual const char* className() const { return "StateSet"; }
|
||||
|
||||
/** set all the modes to on or off so that it defines a
|
||||
complete state, typically used for a default global state.*/
|
||||
void setGlobalDefaults();
|
||||
|
||||
/** set all the modes to inherit, typically used to signifiy
|
||||
nodes which inherit all of their modes for the global state.*/
|
||||
void setAllToInherit();
|
||||
|
||||
/** a container to map GLModes to their respective GLModeValues.*/
|
||||
typedef std::map<StateAttribute::GLMode,StateAttribute::GLModeValue> ModeList;
|
||||
|
||||
/** set this StateSet to contain specified GLMode and value.*/
|
||||
void setMode(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value);
|
||||
/** set this StateSet to inherit specified GLMode type from parents.
|
||||
* has the effect of deleting any GlMode of specified type from StateSet.*/
|
||||
void setModeToInherit(const StateAttribute::GLMode mode);
|
||||
|
||||
/** get specified GLModeValue for specified GLMode.
|
||||
* returns INHERIT if no GLModeValue is contained within StateSet.*/
|
||||
const StateAttribute::GLModeValue getMode(const StateAttribute::GLMode mode) const;
|
||||
|
||||
/** return the list of all GLModes contained in this StateSet.*/
|
||||
inline ModeList& getModeList() { return _modeList; }
|
||||
|
||||
/** return the const list of all GLModes contained in this const StateSet.*/
|
||||
inline const ModeList& getModeList() const { return _modeList; }
|
||||
|
||||
|
||||
/** simple pairing between an attribute and its override flag.*/
|
||||
typedef std::pair<ref_ptr<StateAttribute>,StateAttribute::OverrideValue> RefAttributePair;
|
||||
/** a container to map StateAttribyte::Types to their respective RefAttributePair.*/
|
||||
typedef std::map<StateAttribute::Type,RefAttributePair> AttributeList;
|
||||
|
||||
/** set this StateSet to contain specified attribute and override flag.*/
|
||||
void setAttribute(StateAttribute *attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF);
|
||||
/** set this StateSet to contain specified attribute and set the associated GLMode's to specifed value.*/
|
||||
void setAttributeAndModes(StateAttribute *attribute, const StateAttribute::GLModeValue value=StateAttribute::ON);
|
||||
/** set this StateSet to inherit specified attribute type from parents.
|
||||
* has the effect of deleting any state attributes of specified type from StateSet.*/
|
||||
void setAttributeToInherit(const StateAttribute::Type type);
|
||||
|
||||
/** get specified StateAttribute for specified type.
|
||||
* returns NULL if no type is contained within StateSet.*/
|
||||
const StateAttribute* getAttribute(const StateAttribute::Type type) const;
|
||||
|
||||
/** get specified RefAttributePair for specified type.
|
||||
* returns NULL if no type is contained within StateSet.*/
|
||||
const RefAttributePair* getAttributePair(const StateAttribute::Type type) const;
|
||||
|
||||
/** return the list of all StateAttributes contained in this StateSet.*/
|
||||
inline AttributeList& getAttributeList() { return _attributeList; }
|
||||
|
||||
/** return the const list of all StateAttributes contained in this const StateSet.*/
|
||||
inline const AttributeList& getAttributeList() const { return _attributeList; }
|
||||
|
||||
/** tempory type def to support tempory method getModeVector.*/
|
||||
typedef std::vector<std::pair<StateAttribute::GLMode,StateAttribute::GLModeValue> > ModeVector;
|
||||
/** get method which copies this StateSet's osg::GLModeValues's into
|
||||
* a std::vector. method is overlaps on the propper get method -
|
||||
* getModeList and only exists to get round a crash under Windows.
|
||||
* Will be removed once problem is fixed.*/
|
||||
const ModeVector getModeVector() const;
|
||||
|
||||
/** tempory type def to support tempory method getAttributeVector.*/
|
||||
typedef std::vector<const StateAttribute*> AttributeVector;
|
||||
/** get method which copies this StateSet's osg::StateAttribute's into
|
||||
* a std::vector. method is overlaps on the propper get method -
|
||||
* getAttributeList and only exists to get round a crash under Windows.
|
||||
* Will be removed once problem is fixed.*/
|
||||
const AttributeVector getAttributeVector() const;
|
||||
|
||||
enum RenderingHint
|
||||
{
|
||||
DEFAULT_BIN = 0,
|
||||
OPAQUE_BIN = 1,
|
||||
TRANSPARENT_BIN = 2
|
||||
};
|
||||
|
||||
/** set the RenderingHint of the StateSet.
|
||||
* RenderingHint is used by osgUtil::Renderer to determine which
|
||||
* draw bin to drop associated osg::Drawables in. For opaque
|
||||
* objects OPAQUE_BIN would typical used, which TRANSPARENT_BIN
|
||||
* should be used for objects which need to be depth sorted.*/
|
||||
void setRenderingHint(const int hint);
|
||||
|
||||
/** get the RenderingHint of the StateSet.*/
|
||||
inline const int getRenderingHint() const { return _renderingHint; }
|
||||
|
||||
enum RenderBinMode
|
||||
{
|
||||
INHERIT_RENDERBIN_DETAILS,
|
||||
USE_RENDERBIN_DETAILS,
|
||||
OVERRIDE_RENDERBIN_DETAILS,
|
||||
ENCLOSE_RENDERBIN_DETAILS
|
||||
};
|
||||
|
||||
/** set the render bin details.*/
|
||||
void setRenderBinDetails(const int binNum,const std::string& binName,const RenderBinMode mode=USE_RENDERBIN_DETAILS);
|
||||
|
||||
/** set the render bin details to inherit.*/
|
||||
void setRendingBinToInherit();
|
||||
|
||||
/** get the render bin mode.*/
|
||||
inline const RenderBinMode getRenderBinMode() const { return _binMode; }
|
||||
|
||||
/** get whether the render bin details are set and should be used.*/
|
||||
inline const bool useRenderBinDetails() const { return _binMode!=INHERIT_RENDERBIN_DETAILS; }
|
||||
|
||||
/** get the render bin number.*/
|
||||
inline const int getBinNumber() const { return _binNum; }
|
||||
|
||||
/** get the render bin name.*/
|
||||
inline const std::string& getBinName() const { return _binName; }
|
||||
|
||||
|
||||
/** call compile on all StateAttributes contained within this StateSet.*/
|
||||
void compile(State& state) const;
|
||||
|
||||
protected :
|
||||
|
||||
|
||||
virtual ~StateSet();
|
||||
|
||||
StateSet(const StateSet&):Object() {}
|
||||
StateSet& operator = (const StateSet&) { return *this; }
|
||||
|
||||
|
||||
ModeList _modeList;
|
||||
AttributeList _attributeList;
|
||||
|
||||
int _renderingHint;
|
||||
|
||||
RenderBinMode _binMode;
|
||||
int _binNum;
|
||||
std::string _binName;
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user