More clean up for synch with 0.8.42
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44
include/osgUtil/RenderToTextureStage
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44
include/osgUtil/RenderToTextureStage
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#ifndef OSGUTIL_RENDERTOTEXTURESTAGE
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#define OSGUTIL_RENDERTOTEXTURESTAGE 1
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#include <osg/Texture>
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#include <osgUtil/RenderStage>
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namespace osgUtil {
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/**
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* RenderBin base class.
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*/
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class OSGUTIL_EXPORT RenderToTextureStage : public RenderStage
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{
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public:
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RenderToTextureStage();
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virtual osg::Object* clone() const { return new RenderToTextureStage(); }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const RenderToTextureStage*>(obj)!=0L; }
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virtual const char* className() const { return "RenderToTextureStage"; }
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virtual void reset();
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void setTexture(osg::Texture* texture) { _texture = texture; }
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osg::Texture* getTexture() { return _texture.get(); }
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virtual void draw(osg::State& state,RenderLeaf*& previous);
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public:
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protected:
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virtual ~RenderToTextureStage();
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osg::ref_ptr<osg::Texture> _texture;
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};
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};
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#endif
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