More clean up for synch with 0.8.42
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62
include/osgUtil/SceneViewManipulator
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62
include/osgUtil/SceneViewManipulator
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#ifndef OSGUTIL_SceneViewManipulator
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#define OSGUTIL_SceneViewManipulator 1
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#include <osgUtil/Export>
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#include <osgUtil/SceneView>
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#include <osgUtil/CameraManipulator>
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#include <osgUtil/StateSetManipulator>
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#include <osgUtil/GUIEventAdapter>
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#include <osgUtil/GUIActionAdapter>
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namespace osgUtil{
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class OSGUTIL_EXPORT SceneViewManipulator : public GUIEventHandler
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{
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public:
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SceneViewManipulator();
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virtual ~SceneViewManipulator();
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/** attach a scene view to the manipulator. */
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virtual void setSceneView(SceneView*);
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/** get the attached a scene view.*/
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virtual SceneView * getSceneView();
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/** get the attached a const scene view.*/
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virtual const SceneView * getSceneView() const;
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/** Set the camera manipulator on the object.*/
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virtual void setCameraManipulator(CameraManipulator *cm) {_cm=cm;}
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/** Get the camera manipulator on the object */
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virtual CameraManipulator *getCameraManipulator() {return _cm.get();}
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/** Get the const camera manipulator on the object */
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virtual const CameraManipulator *getCameraManipulator() const {return _cm.get();}
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/** Set the geostate manipulator on the object.*/
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virtual void setStateSetManipulator(StateSetManipulator *cm) {_gm=cm;}
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/** Get the geostate manipulator on the object */
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virtual StateSetManipulator *getStateSetManipulator() { return _gm.get();}
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/** Get the geostate manipulator on the object */
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virtual const StateSetManipulator *getStateSetManipulator() const {return _gm.get();}
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/** Handle events, return true if handled, false otherwise.*/
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virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
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protected:
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// Reference pointer to our scene view
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osg::ref_ptr<SceneView> _sv;
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osg::ref_ptr<CameraManipulator> _cm;
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osg::ref_ptr<StateSetManipulator> _gm;
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};
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}
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#endif
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