From Marco Jez, added Image/ path to image files to help find them from the OpenSceneGraph-Data directory.
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@@ -249,7 +249,7 @@ int main(int argc, char *argv[])
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std::string shader("simple");
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while(arguments.read("-s",shader)) {}
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std::string textureFileName("lz.rgb");
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std::string textureFileName("Images/lz.rgb");
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while(arguments.read("-t",textureFileName)) {}
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std::string terrainFileName("");
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