Added checking of GUIEventAdpter::getHandled().
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@@ -63,6 +63,8 @@ bool StateSetManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
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(_stateset->getTextureMode(0,GL_TEXTURE_CUBE_MAP)&mode);
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}
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if (ea.getHandled()) return false;
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if(ea.getEventType()==GUIEventAdapter::KEYDOWN)
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{
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