Added Text::getCharacterCorners(...) method to help applications that want to find out the positions of characters being rendered.
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@@ -182,9 +182,13 @@ public:
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virtual void accept(osg::PrimitiveFunctor& pf) const;
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/** Get the coordinates of the character corners in local coordinates. Use Text::getMatrix() or Text::computeMatrix(..) to get the transform into model coordinates (see TextBase header.) */
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bool getCharacterCorners(unsigned int index, osg::Vec3& bottomLeft, osg::Vec3& bottomRight, osg::Vec3& topLef, osg::Vec3& topRight) const;
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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/** If State is non-zero, this function releases OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* for all graphics contexts. */
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