Added ability to subclass from osg::Object to provide custom user data functionality. A new UserDataContainer provides the

default implementation of the user data functionality.
This commit is contained in:
Robert Osfield
2011-06-07 13:02:20 +00:00
parent 848ec5e770
commit 7f9a6aa49d
9 changed files with 502 additions and 214 deletions

View File

@@ -0,0 +1,156 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/UserDataContainer>
namespace osg
{
///////////////////////////////////////////////////////////////////////////////////////////////////
//
// UserDataContainer
//
UserDataContainer::UserDataContainer():
Object(true)
{
}
UserDataContainer::UserDataContainer(const UserDataContainer& udc, const osg::CopyOp& copyop):
Object(udc, copyop)
{
_userData = udc._userData;
_descriptionList = udc._descriptionList;
}
void UserDataContainer::setThreadSafeRefUnref(bool threadSafe)
{
Object::setThreadSafeRefUnref(threadSafe);
if (_userData.valid()) _userData->setThreadSafeRefUnref(threadSafe);
for(ObjectList::iterator itr = _objectList.begin();
itr != _objectList.end();
++itr)
{
(*itr)->setThreadSafeRefUnref(threadSafe);
}
}
void UserDataContainer::setUserData(Referenced* obj)
{
_userData = obj;
}
Referenced* UserDataContainer::getUserData()
{
return _userData.get();
}
const Referenced* UserDataContainer::getUserData() const
{
return _userData.get();
}
unsigned int UserDataContainer::addUserObject(Object* obj)
{
// make sure that the object isn't already in the container
unsigned int i = getUserObjectIndex(obj);
if (i<_objectList.size())
{
// object already in container so just return.
return i;
}
unsigned int pos = _objectList.size();
// object not already on user data container so add it in.
_objectList.push_back(obj);
return pos;
}
void UserDataContainer::removeUserObject(unsigned int i)
{
if (i<_objectList.size())
{
_objectList.erase(_objectList.begin()+i);
}
}
void UserDataContainer::setUserObject(unsigned int i, Object* obj)
{
if (i<_objectList.size())
{
_objectList[i] = obj;
}
}
Object* UserDataContainer::getUserObject(unsigned int i)
{
if (i<_objectList.size())
{
return _objectList[i].get();
}
return 0;
}
const Object* UserDataContainer::getUserObject(unsigned int i) const
{
if (i<_objectList.size())
{
return _objectList[i].get();
}
return 0;
}
unsigned int UserDataContainer::getNumUserObjects() const
{
return _objectList.size();
}
unsigned int UserDataContainer::getUserObjectIndex(const osg::Object* obj, unsigned int startPos) const
{
for(unsigned int i = startPos; i < _objectList.size(); ++i)
{
if (_objectList[i]==obj) return i;
}
return _objectList.size();
}
unsigned int UserDataContainer::getUserObjectIndex(const std::string& name, unsigned int startPos) const
{
for(unsigned int i = startPos; i < _objectList.size(); ++i)
{
Object* obj = _objectList[i].get();
if (obj && obj->getName()==name) return i;
}
return _objectList.size();
}
void UserDataContainer::setDescriptions(const DescriptionList& descriptions)
{
_descriptionList = descriptions;
}
Object::DescriptionList& UserDataContainer::getDescriptions()
{
return _descriptionList;
}
const Object::DescriptionList& UserDataContainer::getDescriptions() const
{
return _descriptionList;
}
} // end of namespace osg