Rewrote osg:Statistics so that it is PrimitiveFunctor as is now completely
decoupled from osg::Drawable. The Drawable::getStats() virtual method no longer exists. Updated the Viewer to use the osg::Statistics incarnation and reformated stats to clean it up.
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@@ -17,7 +17,6 @@
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namespace osg {
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class Statistics;
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class Vec2;
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class Vec3;
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class Vec4;
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@@ -36,19 +35,6 @@ class Node;
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for a Drawable are maintained in StateSet which the Drawable maintains
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a referenced counted pointer to. Both Drawable's and StateSet's can
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be shared for optimal memory usage and graphics performance.
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Subclasses should provide an instance of getStats(Statistics *st) if the subclass
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contains drawing primitives. This member function should add the primitives it
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draws into the Statistics class; for example add the number of quads, triangles etc
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created. For an example see Geometry.cpp:
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getStats(osgUtil::Statistics *stat).
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Failure to implement this routine will only result in the stats displayed for
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your drawable being wrong.
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Another example is in the InfinitePlane class- this draws a normal geoset AND
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its own special set of quads, so this case of getPrims calls:
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the normal geoset stats gs->getStats(..), and then adds the number of quads
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rendered directly (it is rendered in a display list, but we do know how many
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quads are in the display list).
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*/
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class SG_EXPORT Drawable : public Object
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{
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@@ -231,11 +217,6 @@ class SG_EXPORT Drawable : public Object
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/** flush all the cached display list which need to be deleted
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* in the OpenGL context related to contextID.*/
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static void flushDeletedDisplayLists(uint contextID);
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/** Collect Stistics count from Drawable.*/
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virtual bool getStats(Statistics&) { return false; }
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typedef uint AttributeBitMask;
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@@ -328,12 +328,6 @@ class SG_EXPORT GeoSet : public Drawable
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/** get the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset.*/
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const AttributeDeleteFunctor* getAttributeDeleteFunctor() const { return _adf.get(); }
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/** Statistics collection for each drawable- 26.09.01
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*/
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bool getStats(Statistics &);
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/** return the attributes supported by applyAttrbuteUpdate() as an AttributeBitMask.*/
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virtual AttributeBitMask suppportsAttributeOperation() const;
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@@ -91,10 +91,6 @@ class SG_EXPORT Geometry : public Drawable
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*/
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virtual void drawImmediateMode(State& state);
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/** Statistics collection for each drawable- 26.09.01
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*/
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bool getStats(Statistics &);
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/** return the attributes supported by applyAttrbuteUpdate() as an AttributeBitMask.*/
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virtual AttributeBitMask suppportsAttributeOperation() const;
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@@ -113,11 +113,8 @@ class SG_EXPORT ImpostorSprite : public Drawable
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const int s() const { return _s; }
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const int t() const { return _t; }
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/** draw ImpostorSprite directly. */
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virtual void drawImmediateMode(State& state);
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bool getStats(Statistics &stat);
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protected:
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@@ -8,6 +8,8 @@
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#include <osg/Referenced>
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#include <osg/Drawable>
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#include <map>
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namespace osg {
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/**
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@@ -23,84 +25,60 @@ namespace osg {
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* each trifan or tristrip = (length-2) triangles and so on.
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*/
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class Statistics : public osg::Referenced, public osg::Drawable::AttributeFunctor
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{
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class Statistics : public osg::Referenced, public osg::Drawable::PrimitiveFunctor{
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public:
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Statistics():
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osg::Drawable::AttributeFunctor(osg::Drawable::COORDS)
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typedef std::pair<unsigned int,unsigned int> PrimitivePair;
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typedef std::map<GLenum,PrimitivePair> PrimtiveValueMap;
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Statistics()
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{
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reset();
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};
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enum PrimitiveType
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{
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NO_TYPE,
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POINTS,
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LINES,
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LINE_STRIP,
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FLAT_LINE_STRIP,
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LINE_LOOP,
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TRIANGLES,
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TRIANGLE_STRIP,
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FLAT_TRIANGLE_STRIP,
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TRIANGLE_FAN,
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FLAT_TRIANGLE_FAN,
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QUADS,
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QUAD_STRIP,
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POLYGON,
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IMPOSTOR
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};
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~Statistics() {}; // no dynamic allocations, so no need to free
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enum statsType
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{
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STAT_NONE, // default
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STAT_FRAMERATE, STAT_GRAPHS,
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STAT_VIEWPARMS, // descrbe the view parameters (FOV, near/far...)
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STAT_PRIMS, STAT_PRIMSPERVIEW, STAT_PRIMSPERBIN,
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STAT_FRAMERATE,
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STAT_GRAPHS,
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STAT_PRIMS,
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STAT_PRIMSPERVIEW,
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STAT_PRIMSPERBIN,
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STAT_DC,
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STAT_RESTART // hint to restart the stats
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};
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void reset()
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{
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numOpaque=0, nummat=0; depth=0; stattype=STAT_NONE;
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nprims=0, nlights=0; nbins=0; nimpostor=0;
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for (int i=0; i<=POLYGON; i++) primverts[i]=numprimtypes[i]=primlens[i]=primtypes[i]=0;
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nlights=0; nbins=0; nimpostor=0;
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_vertexCount=0;
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_primitiveCount.clear();
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_currentPrimtiveFunctorMode=0;
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}
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void setType(statsType t) {stattype=t;}
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virtual void setVertexArray(unsigned int count,Vec3*) { _vertexCount += count; }
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virtual bool apply(osg::Drawable::AttributeBitMask abm,osg::Vec3* begin,osg::Vec3* end)
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{
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if (abm == osg::Drawable::COORDS)
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{
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primverts[0] += (end-begin);
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return true;
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}
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return false;
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}
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virtual void drawArrays(GLenum mode,GLint,GLsizei count) { PrimitivePair& prim = _primitiveCount[mode]; ++prim.first; prim.second+=count; }
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virtual void drawElements(GLenum mode,GLsizei count,GLubyte*) { PrimitivePair& prim = _primitiveCount[mode]; ++prim.first; prim.second+=count; }
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virtual void drawElements(GLenum mode,GLsizei count,GLushort*) { PrimitivePair& prim = _primitiveCount[mode]; ++prim.first; prim.second+=count; }
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virtual void drawElements(GLenum mode,GLsizei count,GLuint*) { PrimitivePair& prim = _primitiveCount[mode]; ++prim.first; prim.second+=count; }
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void addNumPrims(const int typ, const int nprimlen, const int numprimtype, const int primvert)
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{
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if (typ>NO_TYPE && typ<=POLYGON) {
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primtypes[0]++;
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primtypes[typ]++;
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numprimtypes[0]+=numprimtype;
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numprimtypes[typ]+=numprimtype;
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primlens[0]+=nprimlen;
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primlens[typ]+=nprimlen;
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//primverts[0]+=primvert;
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primverts[typ]+=primvert;
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}
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}
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virtual void begin(GLenum mode) { _currentPrimtiveFunctorMode=mode; PrimitivePair& prim = _primitiveCount[mode]; ++prim.first; }
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virtual void vertex(const Vec3&) { PrimitivePair& prim = _primitiveCount[_currentPrimtiveFunctorMode]; ++prim.second; }
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virtual void vertex(float,float,float) { PrimitivePair& prim = _primitiveCount[_currentPrimtiveFunctorMode]; ++prim.second; }
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virtual void end() {}
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void addOpaque() { numOpaque++;}
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void addMatrix() { nummat++;}
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void addLight(const int np) { nlights+=np;}
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void addNumPrims(const int np) { nprims += np; }
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void addImpostor(const int np) { nimpostor+= np; }
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inline const int getBins() { return nbins;}
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void setDepth(const int d) { depth=d; }
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@@ -111,15 +89,15 @@ class Statistics : public osg::Referenced, public osg::Drawable::AttributeFuncto
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public:
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int numOpaque, nummat, nbins;
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int nprims, nlights;
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int nlights;
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int depth; // depth into bins - eg 1.1,1.2,1.3 etc
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int _binNo;
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statsType stattype;
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int nimpostor; // number of impostors rendered
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int numprimtypes[16]; // histogram of number of each type of prim
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int primtypes[16]; // histogram of number of each type of prim
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int primlens[16]; // histogram of lengths of each type of prim
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int primverts[16]; // histogram of number of vertices to be transformed
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unsigned int _vertexCount;
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PrimtiveValueMap _primitiveCount;
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GLenum _currentPrimtiveFunctorMode;
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};
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@@ -19,7 +19,6 @@
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#include <osg/CopyOp>
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#include <osg/State>
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#include <osg/Vec3>
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#include <osg/Statistics>
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#include <osg/BoundingBox>
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namespace osgParticle
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@@ -117,9 +116,8 @@ namespace osgParticle
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/// Update the particles. Don't call this directly, use a <CODE>ParticleSystemUpdater</CODE> instead.
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virtual void update(double dt);
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inline virtual bool getStats(osg::Statistics &stats);
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protected:
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virtual ~ParticleSystem();
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ParticleSystem &operator=(const ParticleSystem &) { return *this; }
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@@ -231,12 +229,6 @@ namespace osgParticle
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return true;
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}
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inline bool ParticleSystem::getStats(osg::Statistics &stats)
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{
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stats.addNumPrims(draw_count_);
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return true;
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}
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inline void ParticleSystem::update_bounds(const osg::Vec3 &p, float r)
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{
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if (reset_bounds_flag_) {
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@@ -6,12 +6,14 @@
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#define OSGUTIL_RENDERBIN 1
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#include <osgUtil/RenderGraph>
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#include <osg/Statistics>
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#include <map>
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#include <vector>
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#include <string>
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// forward declare Statistics to remove link dependancy.
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namespace osg { class Statistics; }
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namespace osgUtil {
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class RenderStage;
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