Re-organized the access of the mutex in Terrain to avoid deadlocks, and temporarily switched off the update of the neightbouring tile boundaries within the GeometryTechnique::generateGeometry method, again to avoid deadlocks.
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@@ -903,7 +903,7 @@ void GeometryTechnique::generateGeometry(BufferData& buffer, Locator* masterLoca
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_neighbours.clear();
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bool updateNeighboursImmediately = true;
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bool updateNeighboursImmediately = false;
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if (left_tile.valid()) addNeighbour(left_tile.get());
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if (right_tile.valid()) addNeighbour(right_tile.get());
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