Added support for reading and writing osgTerrain objects
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@@ -90,6 +90,8 @@
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#include "Text.h"
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#include "Terrain.h"
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#include <osg/Notify>
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#include <osg/io_utils>
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#include <osgDB/FileUtils>
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@@ -978,7 +980,7 @@ void DataOutputStream::writeNode(const osg::Node* node)
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else
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{
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// id doesn't exist so create a new ID and
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// register the stateset.
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// register the node.
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int id = _nodeMap.size();
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_nodeMap[node] = id;
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@@ -1054,6 +1056,9 @@ void DataOutputStream::writeNode(const osg::Node* node)
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else if(dynamic_cast<const osgFX::MultiTextureControl*>(node)){
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((ive::MultiTextureControl*)(node))->write(this);
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}
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else if(dynamic_cast<const osgTerrain::Terrain*>(node)){
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((ive::Terrain*)(node))->write(this);
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}
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else if(dynamic_cast<const osg::Group*>(node)){
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((ive::Group*)(node))->write(this);
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}
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