diff --git a/examples/osguniformbuffer/osguniformbuffer.cpp b/examples/osguniformbuffer/osguniformbuffer.cpp index 06d2b85b3..e245a3d3c 100644 --- a/examples/osguniformbuffer/osguniformbuffer.cpp +++ b/examples/osguniformbuffer/osguniformbuffer.cpp @@ -98,7 +98,7 @@ char fragmentShaderSource[] = // Callback for animating the WarmColor -class UniformCallback : public StateAttributeCallback +class UniformBufferCallback : public StateAttributeCallback { public: void operator() (StateAttribute* attr, NodeVisitor* nv) @@ -196,7 +196,7 @@ int main(int argc, char** argv) scene->addChild(group3); ref_ptr ubb3 = new UniformBufferBinding(0, ubo3.get(), 0, blockSize); - ubb3->setUpdateCallback(new UniformCallback); + ubb3->setUpdateCallback(new UniformBufferCallback); ubb3->setDataVariance(Object::DYNAMIC); ss3->setAttributeAndModes(ubb3.get(), StateAttribute::ON);