From 80791c697212e11e5db402cb208de47dfe199f0d Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Tue, 2 Jun 2015 09:18:19 +0000 Subject: [PATCH] Changed name of UniformCallback to UniformBufferCallback to avoid conflict with changes to come to the osg::Uniform::Callback -> osg::UniformCallback. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14884 16af8721-9629-0410-8352-f15c8da7e697 --- examples/osguniformbuffer/osguniformbuffer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/osguniformbuffer/osguniformbuffer.cpp b/examples/osguniformbuffer/osguniformbuffer.cpp index 06d2b85b3..e245a3d3c 100644 --- a/examples/osguniformbuffer/osguniformbuffer.cpp +++ b/examples/osguniformbuffer/osguniformbuffer.cpp @@ -98,7 +98,7 @@ char fragmentShaderSource[] = // Callback for animating the WarmColor -class UniformCallback : public StateAttributeCallback +class UniformBufferCallback : public StateAttributeCallback { public: void operator() (StateAttribute* attr, NodeVisitor* nv) @@ -196,7 +196,7 @@ int main(int argc, char** argv) scene->addChild(group3); ref_ptr ubb3 = new UniformBufferBinding(0, ubo3.get(), 0, blockSize); - ubb3->setUpdateCallback(new UniformCallback); + ubb3->setUpdateCallback(new UniformBufferCallback); ubb3->setDataVariance(Object::DYNAMIC); ss3->setAttributeAndModes(ubb3.get(), StateAttribute::ON);