Have added a #define USE_DEPRECATED_API to include/osg/Export, and
various osg header and source files to optional compile in deprecated parts of the OSG API. Have renamed osg::Transparency osg::BlendFunc to bring it in line with the rest of the OSG's StateAttribute classes which are named after their OpenGL counterparts. include/osg/Transparency still exists and is simply a typedef to BlendFunc and is enclosed in a #ifdef USE_DEPRECTATED_API block. The matrix methods in the osg::Transform class have been moved/replicated in a osg::MatrixTransform sublcass from osg::Transform. The old matrix functionality is still present in the osg::Transform class but is guard by #ifdef USG_DEPRECATED_API blocks. One should now think of osg::Transform as being a Transform Node base class. MatrixTransform has all the functionality of the original Transform class, so should be used instead.
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@@ -118,7 +118,7 @@ static void initOSGAttrNames()
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ADD_ATTR( osg::StateAttribute::TEXENV , "TEXENV" );
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ADD_ATTR( osg::StateAttribute::TEXGEN , "TEXGEN" );
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ADD_ATTR( osg::StateAttribute::TEXMAT , "TEXMAT" );
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ADD_ATTR( osg::StateAttribute::TRANSPARENCY , "TRANSPARENCY" );
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ADD_ATTR( osg::StateAttribute::BLENDFUNC , "BLENDFUNC" );
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ADD_ATTR( osg::StateAttribute::STENCIL , "STENCIL" );
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ADD_ATTR( osg::StateAttribute::COLORMASK , "COLORMASK" );
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ADD_ATTR( osg::StateAttribute::DEPTH , "DEPTH" );
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