Have added a #define USE_DEPRECATED_API to include/osg/Export, and

various
osg header and source files to optional compile in deprecated parts of
the
OSG API.

Have renamed osg::Transparency osg::BlendFunc to bring it in line with
the
rest of the OSG's StateAttribute classes which are named after their
OpenGL counterparts.  include/osg/Transparency still exists and is
simply
a typedef to BlendFunc and is enclosed in a #ifdef USE_DEPRECTATED_API
block.

The matrix methods in the osg::Transform class have been
moved/replicated in
a osg::MatrixTransform sublcass from osg::Transform.  The old matrix
functionality is still present in the osg::Transform class but is guard
by #ifdef USG_DEPRECATED_API blocks.  One should now think of
osg::Transform
as being a Transform Node base class.  MatrixTransform has all the
functionality of the original Transform class, so should be used
instead.
This commit is contained in:
Robert Osfield
2002-07-12 14:25:10 +00:00
parent 00470acb61
commit 8128265e09
23 changed files with 323 additions and 264 deletions

View File

@@ -790,15 +790,15 @@ osg::StateSet* ConvertFromPerformer::visitGeoState(osg::Drawable* osgDrawable,pf
}
}
if (inherit & PFSTATE_ENTEXTURE) osgStateSet->setMode(GL_TEXTURE_2D,osg::StateAttribute::INHERIT);
if (inherit & PFSTATE_ENTEXTURE) osgStateSet->setTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::INHERIT);
else
{
int mode = geostate->getMode(PFSTATE_ENTEXTURE);
switch(mode)
{
case(PF_ON): osgStateSet->setMode(GL_TEXTURE_2D,osg::StateAttribute::ON);break;
case(PF_ON): osgStateSet->setTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::ON);break;
case(PF_OFF):
default: osgStateSet->setMode(GL_TEXTURE_2D,osg::StateAttribute::OFF);break;
default: osgStateSet->setTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF);break;
}
}