OcclusionQueryNode: fix use case of user defined query geometry
The user defined query geometry handling has been broken in several ways. The previous way of defining a query geometry was using the non const `getQueryGeometry` method and overriding its members. But then `OcclusionQueryNode` wasn't aware of the geometry change and couldn't internally handle it correctly. The `computeBound` method never considered a user defined query geometry and always just overrode the vertices of the geometry. The member `_validQueryGeometry` wasn't correctly set. This change should fix all this issues by introducing a small backward compatibility break. The non const `getQueryGeometry` method is removed forcing the user to use the `setQueryGeometry` method. But then `OcclusionQueryNode` is aware of the user defined query geometry and can handle it correctly.
This commit is contained in:
committed by
Julien Valentin
parent
8fb5ba4a3f
commit
817d92b703
@@ -82,9 +82,9 @@ public:
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};
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/** return a QueryResult for specified Camera, where the QueryResult.valid is true when query results are available, and in which case the QueryResult.numPixels provides the num of pixels in the query result.*/
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QueryResult getQueryResult( const osg::Camera* cam );
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QueryResult getQueryResult( const osg::Camera* cam ) const;
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unsigned int getNumPixels( const osg::Camera* cam );
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unsigned int getNumPixels( const osg::Camera* cam ) const;
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virtual void releaseGLObjects( osg::State* state = 0 ) const;
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@@ -158,8 +158,11 @@ public:
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osg::StateSet* getQueryStateSet();
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const osg::StateSet* getQueryStateSet() const;
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// Get the QueryGeometry object used for occlusion query. Returns 0 if no QueryGeometry is created.
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osg::QueryGeometry* getQueryGeometry();
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// Set and get the QueryGeometry object used for the occlusion query.
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// By default an axis aligned box is used as the query geometry.
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// Resetting to the default query geometry is done by setting it to 0.
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// Returns 0 if no QueryGeometry is created.
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void setQueryGeometry( osg::QueryGeometry* geom );
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const osg::QueryGeometry* getQueryGeometry() const;
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// Set and get the StateSet used by the OcclusionQueryNode
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@@ -189,17 +192,28 @@ public:
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static void discardDeletedQueryObjects( unsigned int contextID );
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protected:
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enum QueryGeometryState {
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INVALID,
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VALID,
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USER_DEFINED
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};
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virtual ~OcclusionQueryNode();
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virtual void createSupportNodes();
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bool isQueryGeometryValid() const { return _queryGeometryState != INVALID; }
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void setQueryGeometryInternal( osg::QueryGeometry* queryGeom,
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osg::Geometry* debugQueryGeom,
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QueryGeometryState state );
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osg::ref_ptr< osg::Geode > _queryGeode;
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osg::ref_ptr< osg::Geode > _debugGeode;
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bool _enabled;
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// If the box of the query geometry is valid.
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mutable bool _validQueryGeometry;
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mutable QueryGeometryState _queryGeometryState;
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// Tracks the last frame number that we performed a query.
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// User can set how many times (See setQueryFrameCount).
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