Updates to the flush rendering objects function calls to allow for

managment of amount of time available to do gl delete's.  This control is
required for constant frame rate applications.
This commit is contained in:
Robert Osfield
2003-07-15 21:19:03 +00:00
parent 0c4a66c85e
commit 82008d5ecd
13 changed files with 57 additions and 35 deletions

View File

@@ -304,7 +304,7 @@ class SG_EXPORT Drawable : public Object
/** flush all the cached display list which need to be deleted
* in the OpenGL context related to contextID.*/
static void flushDeletedDisplayLists(unsigned int contextID);
static void flushDeletedDisplayLists(unsigned int contextID,double currentTime, double& availableTime);
/** use deleteVertexBufferObject instead of glDeleteList to allow
* OpenGL buffer objects to cached until they can be deleted
@@ -314,7 +314,7 @@ class SG_EXPORT Drawable : public Object
/** flush all the cached vertex buffer objects which need to be deleted
* in the OpenGL context related to contextID.*/
static void flushDeletedVertexBufferObjects(unsigned int contextID);
static void flushDeletedVertexBufferObjects(unsigned int contextID,double currentTime, double& availableTime);
typedef unsigned int AttributeType;