Updates to the flush rendering objects function calls to allow for

managment of amount of time available to do gl delete's.  This control is
required for constant frame rate applications.
This commit is contained in:
Robert Osfield
2003-07-15 21:19:03 +00:00
parent 0c4a66c85e
commit 82008d5ecd
13 changed files with 57 additions and 35 deletions

View File

@@ -45,7 +45,7 @@ void Drawable::deleteDisplayList(unsigned int contextID,GLuint globj)
/** flush all the cached display list which need to be deleted
* in the OpenGL context related to contextID.*/
void Drawable::flushDeletedDisplayLists(unsigned int contextID)
void Drawable::flushDeletedDisplayLists(unsigned int contextID,double currentTime, double& availableTime)
{
DeletedDisplayListCache::iterator citr = s_deletedDisplayListCache.find(contextID);
if (citr!=s_deletedDisplayListCache.end())
@@ -77,7 +77,7 @@ void Drawable::deleteVertexBufferObject(unsigned int contextID,GLuint globj)
/** flush all the cached display list which need to be deleted
* in the OpenGL context related to contextID.*/
void Drawable::flushDeletedVertexBufferObjects(unsigned int contextID)
void Drawable::flushDeletedVertexBufferObjects(unsigned int contextID,double currentTime, double& availableTime)
{
DeletedDisplayListCache::iterator citr = s_deletedVertexBufferObjectCache.find(contextID);
if (citr!=s_deletedVertexBufferObjectCache.end())