Updates to the flush rendering objects function calls to allow for
managment of amount of time available to do gl delete's. This control is required for constant frame rate applications.
This commit is contained in:
@@ -98,7 +98,7 @@ void Texture2D::setImage(Image* image)
|
||||
void Texture2D::apply(State& state) const
|
||||
{
|
||||
|
||||
state.setReportGLErrors(true);
|
||||
//state.setReportGLErrors(true);
|
||||
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
|
||||
Reference in New Issue
Block a user