Updates to the flush rendering objects function calls to allow for
managment of amount of time available to do gl delete's. This control is required for constant frame rate applications.
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@@ -34,7 +34,7 @@ void VertexProgram::deleteVertexProgramObject(unsigned int contextID,GLuint hand
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}
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void VertexProgram::flushDeletedVertexProgramObjects(unsigned int contextID)
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void VertexProgram::flushDeletedVertexProgramObjects(unsigned int contextID,double currentTime, double& availableTime)
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{
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const Extensions* extensions = getExtensions(contextID,true);
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