From Laurens Voerman, "Autodesk released a new version of their FBX Software Development Kit (web page http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847).

The API has changed quite a bit, so lots of changes had to be made in the osg readerwriter. The preious version of the FBX SDK (2013.3) already deprecated a lot of the names and functions. The code I submit now still compiles against 2013.3 (possibly needs a #define FBX_NEW_API). Not sure if that's useful, but it might ease the transition."
This commit is contained in:
Robert Osfield
2013-06-03 14:27:14 +00:00
parent 375e7c2d57
commit 82ecbe98da
13 changed files with 464 additions and 401 deletions

View File

@@ -33,7 +33,7 @@ enum GeometryType
GEOMETRY_MORPH
};
osg::Vec3d convertVec3(const KFbxVector4& v)
osg::Vec3d convertVec3(const FbxVector4& v)
{
return osg::Vec3d(
v[0],
@@ -42,16 +42,16 @@ osg::Vec3d convertVec3(const KFbxVector4& v)
}
template <typename T>
bool layerElementValid(const KFbxLayerElementTemplate<T>* pLayerElement)
bool layerElementValid(const FbxLayerElementTemplate<T>* pLayerElement)
{
if (!pLayerElement)
return false;
switch (pLayerElement->GetMappingMode())
{
case KFbxLayerElement::eBY_CONTROL_POINT:
case KFbxLayerElement::eBY_POLYGON_VERTEX:
case KFbxLayerElement::eBY_POLYGON:
case FbxLayerElement::eByControlPoint:
case FbxLayerElement::eByPolygonVertex:
case FbxLayerElement::eByPolygon:
break;
default:
return false;
@@ -59,8 +59,8 @@ bool layerElementValid(const KFbxLayerElementTemplate<T>* pLayerElement)
switch (pLayerElement->GetReferenceMode())
{
case KFbxLayerElement::eDIRECT:
case KFbxLayerElement::eINDEX_TO_DIRECT:
case FbxLayerElement::eDirect:
case FbxLayerElement::eIndexToDirect:
return true;
default:
break;
@@ -70,28 +70,28 @@ bool layerElementValid(const KFbxLayerElementTemplate<T>* pLayerElement)
}
template <typename T>
int getVertexIndex(const KFbxLayerElementTemplate<T>* pLayerElement,
const KFbxMesh* fbxMesh,
int getVertexIndex(const FbxLayerElementTemplate<T>* pLayerElement,
const FbxMesh* fbxMesh,
int nPolygon, int nPolyVertex, int nMeshVertex)
{
int index = 0;
switch (pLayerElement->GetMappingMode())
{
case KFbxLayerElement::eBY_CONTROL_POINT:
case FbxLayerElement::eByControlPoint:
index = fbxMesh->GetPolygonVertex(nPolygon, nPolyVertex);
break;
case KFbxLayerElement::eBY_POLYGON_VERTEX:
case FbxLayerElement::eByPolygonVertex:
index = nMeshVertex;
break;
case KFbxLayerElement::eBY_POLYGON:
case FbxLayerElement::eByPolygon:
index = nPolygon;
break;
default:
OSG_WARN << "getVertexIndex: unsupported FBX mapping mode" << std::endl;
}
if (pLayerElement->GetReferenceMode() == KFbxLayerElement::eDIRECT)
if (pLayerElement->GetReferenceMode() == FbxLayerElement::eDirect)
{
return index;
}
@@ -100,16 +100,16 @@ int getVertexIndex(const KFbxLayerElementTemplate<T>* pLayerElement,
}
template <typename T>
int getPolygonIndex(const KFbxLayerElementTemplate<T>* pLayerElement, int nPolygon)
int getPolygonIndex(const FbxLayerElementTemplate<T>* pLayerElement, int nPolygon)
{
if (pLayerElement &&
pLayerElement->GetMappingMode() == KFbxLayerElement::eBY_POLYGON)
pLayerElement->GetMappingMode() == FbxLayerElement::eByPolygon)
{
switch (pLayerElement->GetReferenceMode())
{
case KFbxLayerElement::eDIRECT:
case FbxLayerElement::eDirect:
return nPolygon;
case KFbxLayerElement::eINDEX_TO_DIRECT:
case FbxLayerElement::eIndexToDirect:
return pLayerElement->GetIndexArray().GetAt(nPolygon);
default:
break;
@@ -120,8 +120,8 @@ int getPolygonIndex(const KFbxLayerElementTemplate<T>* pLayerElement, int nPolyg
}
template <typename FbxT>
FbxT getElement(const KFbxLayerElementTemplate<FbxT>* pLayerElement,
const KFbxMesh* fbxMesh,
FbxT getElement(const FbxLayerElementTemplate<FbxT>* pLayerElement,
const FbxMesh* fbxMesh,
int nPolygon, int nPolyVertex, int nMeshVertex)
{
return pLayerElement->GetDirectArray().GetAt(getVertexIndex(
@@ -361,15 +361,15 @@ void addChannel(
pAnimation->addChannel(pChannel);
}
void readAnimation(KFbxNode* pNode, KFbxScene& fbxScene, const std::string& targetName,
void readAnimation(FbxNode* pNode, FbxScene& fbxScene, const std::string& targetName,
osg::ref_ptr<osgAnimation::AnimationManagerBase>& pAnimationManager,
KFbxMesh* pMesh, int nBlendShape, int nBlendShapeChannel, int nShape)
FbxMesh* pMesh, int nBlendShape, int nBlendShapeChannel, int nShape)
{
for (int i = 0; i < fbxScene.GetSrcObjectCount(FBX_TYPE(KFbxAnimStack)); ++i)
for (int i = 0; i < fbxScene.GetSrcObjectCount<FbxAnimStack>(); ++i)
{
KFbxAnimStack* pAnimStack = KFbxCast<KFbxAnimStack>(fbxScene.GetSrcObject(FBX_TYPE(KFbxAnimStack), i));
FbxAnimStack* pAnimStack = FbxCast<FbxAnimStack>(fbxScene.GetSrcObject<FbxAnimStack>(i));
int nbAnimLayers = pAnimStack->GetMemberCount(FBX_TYPE(KFbxAnimLayer));
int nbAnimLayers = pAnimStack->GetMemberCount<FbxAnimLayer>();
const char* pTakeName = pAnimStack->GetName();
@@ -378,9 +378,9 @@ void readAnimation(KFbxNode* pNode, KFbxScene& fbxScene, const std::string& targ
for (int j = 0; j < nbAnimLayers; j++)
{
KFbxAnimLayer* pAnimLayer = pAnimStack->GetMember(FBX_TYPE(KFbxAnimLayer), j);
FbxAnimLayer* pAnimLayer = pAnimStack->GetMember<FbxAnimLayer>(j);
KFbxAnimCurve* pCurve = pMesh->GetShapeChannel(nBlendShape, nBlendShapeChannel, pAnimLayer, false);
FbxAnimCurve* pCurve = pMesh->GetShapeChannel(nBlendShape, nBlendShapeChannel, pAnimLayer, false);
if (!pCurve)
{
@@ -398,7 +398,7 @@ void readAnimation(KFbxNode* pNode, KFbxScene& fbxScene, const std::string& targ
for (int k = 0; k < nKeys; ++k)
{
KFbxAnimCurveKey key = pCurve->KeyGet(k);
FbxAnimCurveKey key = pCurve->KeyGet(k);
double fTime = key.GetTime().GetSecondDouble();
float fValue = static_cast<float>(key.GetValue() * 0.01);
keyFrameCntr.push_back(osgAnimation::FloatKeyframe(fTime,fValue));
@@ -415,7 +415,7 @@ void readAnimation(KFbxNode* pNode, KFbxScene& fbxScene, const std::string& targ
void addBindMatrix(
BindMatrixMap& boneBindMatrices,
KFbxNode* pBone,
FbxNode* pBone,
const osg::Matrix& bindMatrix,
osgAnimation::RigGeometry* pRigGeometry)
{
@@ -423,7 +423,7 @@ void addBindMatrix(
BindMatrixMap::key_type(pBone, pRigGeometry), bindMatrix));
}
void addVec2ArrayElement(osg::Array& a, const KFbxVector2& v)
void addVec2ArrayElement(osg::Array& a, const FbxVector2& v)
{
if (a.getType() == osg::Array::Vec2dArrayType)
{
@@ -437,7 +437,7 @@ void addVec2ArrayElement(osg::Array& a, const KFbxVector2& v)
}
}
void addVec3ArrayElement(osg::Array& a, const KFbxVector4& v)
void addVec3ArrayElement(osg::Array& a, const FbxVector4& v)
{
if (a.getType() == osg::Array::Vec3dArrayType)
{
@@ -452,7 +452,7 @@ void addVec3ArrayElement(osg::Array& a, const KFbxVector4& v)
}
}
void addColorArrayElement(osg::Array& a, const KFbxColor& c)
void addColorArrayElement(osg::Array& a, const FbxColor& c)
{
if (a.getType() == osg::Array::Vec4dArrayType)
{
@@ -475,13 +475,13 @@ std::string getUVChannelForTextureMap(std::vector<StateSetContent>& stateSetList
// TODO: what if more than one channel for the same map type?
for (unsigned int i = 0; i < stateSetList.size(); i++)
{
if (0 == strcmp(pName, KFbxSurfaceMaterial::sDiffuse))
if (0 == strcmp(pName, FbxSurfaceMaterial::sDiffuse))
return stateSetList[i].diffuseChannel;
if (0 == strcmp(pName, KFbxSurfaceMaterial::sTransparentColor))
if (0 == strcmp(pName, FbxSurfaceMaterial::sTransparentColor))
return stateSetList[i].opacityChannel;
if (0 == strcmp(pName, KFbxSurfaceMaterial::sReflection))
if (0 == strcmp(pName, FbxSurfaceMaterial::sReflection))
return stateSetList[i].reflectionChannel;
if (0 == strcmp(pName, KFbxSurfaceMaterial::sEmissive))
if (0 == strcmp(pName, FbxSurfaceMaterial::sEmissive))
return stateSetList[i].emissiveChannel;
// more here...
}
@@ -490,17 +490,17 @@ std::string getUVChannelForTextureMap(std::vector<StateSetContent>& stateSetList
}
// scans mesh layers looking for the UV element corresponding to the specified channel name...
const KFbxLayerElementUV* getUVElementForChannel(std::string uvChannelName,
KFbxLayerElement::ELayerElementType elementType, KFbxMesh* pFbxMesh)
const FbxLayerElementUV* getUVElementForChannel(std::string uvChannelName,
FbxLayerElement::EType elementType, FbxMesh* pFbxMesh)
{
// scan layers for specified UV channel...
for (int cLayerIndex = 0; cLayerIndex < pFbxMesh->GetLayerCount(); cLayerIndex++)
{
const KFbxLayer* pFbxLayer = pFbxMesh->GetLayer(cLayerIndex);
const FbxLayer* pFbxLayer = pFbxMesh->GetLayer(cLayerIndex);
if (!pFbxLayer)
continue;
if (const KFbxLayerElementUV* uv = pFbxLayer->GetUVs())
if (const FbxLayerElementUV* uv = pFbxLayer->GetUVs())
{
if (0 == uvChannelName.compare(uv->GetName()))
return uv;
@@ -509,11 +509,11 @@ const KFbxLayerElementUV* getUVElementForChannel(std::string uvChannelName,
for (int cLayerIndex = 0; cLayerIndex < pFbxMesh->GetLayerCount(); cLayerIndex++)
{
const KFbxLayer* pFbxLayer = pFbxMesh->GetLayer(cLayerIndex);
const FbxLayer* pFbxLayer = pFbxMesh->GetLayer(cLayerIndex);
if (!pFbxLayer)
continue;
if (const KFbxLayerElementUV* uv = pFbxLayer->GetUVs(elementType))
if (const FbxLayerElementUV* uv = pFbxLayer->GetUVs(elementType))
{
return uv;
}
@@ -526,17 +526,17 @@ typedef std::pair<osg::Geometry*, int> GIPair;
typedef std::multimap<int, GIPair> FbxToOsgVertexMap;
typedef std::map<GIPair, int> OsgToFbxNormalMap;
void readMeshTriangle(const KFbxMesh * fbxMesh, int i /*polygonIndex*/,
void readMeshTriangle(const FbxMesh * fbxMesh, int i /*polygonIndex*/,
int posInPoly0, int posInPoly1, int posInPoly2,
int meshVertex0, int meshVertex1, int meshVertex2,
FbxToOsgVertexMap& fbxToOsgVertMap,
OsgToFbxNormalMap& osgToFbxNormMap,
const KFbxVector4* pFbxVertices,
const KFbxLayerElementNormal* pFbxNormals,
const KFbxLayerElementUV* pFbxUVs_diffuse,
const KFbxLayerElementUV* pFbxUVs_opacity,
const KFbxLayerElementUV* pFbxUVs_emissive,
const KFbxLayerElementVertexColor* pFbxColors,
const FbxVector4* pFbxVertices,
const FbxLayerElementNormal* pFbxNormals,
const FbxLayerElementUV* pFbxUVs_diffuse,
const FbxLayerElementUV* pFbxUVs_opacity,
const FbxLayerElementUV* pFbxUVs_emissive,
const FbxLayerElementVertexColor* pFbxColors,
osg::Geometry* pGeometry,
osg::Array* pVertices,
osg::Array* pNormals,
@@ -605,9 +605,9 @@ void readMeshTriangle(const KFbxMesh * fbxMesh, int i /*polygonIndex*/,
}
/// Says if a quad should be split using vertices 02 (or else 13)
bool quadSplit02(const KFbxMesh * fbxMesh, int i /*polygonIndex*/,
bool quadSplit02(const FbxMesh * fbxMesh, int i /*polygonIndex*/,
int posInPoly0, int posInPoly1, int posInPoly2, int posInPoly3,
const KFbxVector4* pFbxVertices)
const FbxVector4* pFbxVertices)
{
// Algorithm may be a bit dumb. If you got a faster one, feel free to change.
// Here we test each of the 4 triangles and see if there is one in the opposite direction.
@@ -659,8 +659,8 @@ struct PolygonRef
typedef std::vector<PolygonRef> PolygonRefList;
osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
KFbxNode* pNode,
KFbxMesh* fbxMesh,
FbxNode* pNode,
FbxMesh* fbxMesh,
std::vector<StateSetContent>& stateSetList,
const char* szName)
{
@@ -669,16 +669,16 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
osg::Geode* pGeode = new osg::Geode;
pGeode->setName(szName);
const KFbxLayerElementNormal* pFbxNormals = 0;
const KFbxLayerElementVertexColor* pFbxColors = 0;
const KFbxLayerElementMaterial* pFbxMaterials = 0;
const FbxLayerElementNormal* pFbxNormals = 0;
const FbxLayerElementVertexColor* pFbxColors = 0;
const FbxLayerElementMaterial* pFbxMaterials = 0;
const KFbxVector4* pFbxVertices = fbxMesh->GetControlPoints();
const FbxVector4* pFbxVertices = fbxMesh->GetControlPoints();
// scan layers for Normals, Colors and Materials elements (this will get the first available elements)...
for (int cLayerIndex = 0; cLayerIndex < fbxMesh->GetLayerCount(); cLayerIndex++)
{
const KFbxLayer* pFbxLayer = fbxMesh->GetLayer(cLayerIndex);
const FbxLayer* pFbxLayer = fbxMesh->GetLayer(cLayerIndex);
if (!pFbxLayer)
continue;
@@ -692,15 +692,15 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
}
// look for UV elements (diffuse, opacity, reflection, emissive, ...) and get their channels names...
std::string diffuseChannel = getUVChannelForTextureMap(stateSetList, KFbxSurfaceMaterial::sDiffuse);
std::string opacityChannel = getUVChannelForTextureMap(stateSetList, KFbxSurfaceMaterial::sTransparentColor);
std::string emissiveChannel = getUVChannelForTextureMap(stateSetList, KFbxSurfaceMaterial::sEmissive);
std::string diffuseChannel = getUVChannelForTextureMap(stateSetList, FbxSurfaceMaterial::sDiffuse);
std::string opacityChannel = getUVChannelForTextureMap(stateSetList, FbxSurfaceMaterial::sTransparentColor);
std::string emissiveChannel = getUVChannelForTextureMap(stateSetList, FbxSurfaceMaterial::sEmissive);
// look for more UV elements here...
// UV elements...
const KFbxLayerElementUV* pFbxUVs_diffuse = getUVElementForChannel(diffuseChannel, KFbxLayerElement::eDIFFUSE_TEXTURES, fbxMesh);
const KFbxLayerElementUV* pFbxUVs_opacity = getUVElementForChannel(opacityChannel, KFbxLayerElement::eTRANSPARENT_TEXTURES, fbxMesh);
const KFbxLayerElementUV* pFbxUVs_emissive = getUVElementForChannel(emissiveChannel, KFbxLayerElement::eEMISSIVE_TEXTURES, fbxMesh);
const FbxLayerElementUV* pFbxUVs_diffuse = getUVElementForChannel(diffuseChannel, FbxLayerElement::eTextureDiffuse, fbxMesh);
const FbxLayerElementUV* pFbxUVs_opacity = getUVElementForChannel(opacityChannel, FbxLayerElement::eTextureTransparency, fbxMesh);
const FbxLayerElementUV* pFbxUVs_emissive = getUVElementForChannel(emissiveChannel, FbxLayerElement::eTextureEmissive, fbxMesh);
// more UV elements here...
// check elements validity...
@@ -714,8 +714,8 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
int nPolys = fbxMesh->GetPolygonCount();
int nDeformerCount = fbxMesh->GetDeformerCount(KFbxDeformer::eSKIN);
int nDeformerBlendShapeCount = fbxMesh->GetDeformerCount(KFbxDeformer::eBLENDSHAPE);
int nDeformerCount = fbxMesh->GetDeformerCount(FbxDeformer::eSkin);
int nDeformerBlendShapeCount = fbxMesh->GetDeformerCount(FbxDeformer::eBlendShape);
GeometryType geomType = GEOMETRY_STATIC;
@@ -941,17 +941,17 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
for (int i = 0; i < nDeformerCount; ++i)
{
KFbxSkin* pSkin = (KFbxSkin*)fbxMesh->GetDeformer(i, KFbxDeformer::eSKIN);
FbxSkin* pSkin = (FbxSkin*)fbxMesh->GetDeformer(i, FbxDeformer::eSkin);
int nClusters = pSkin->GetClusterCount();
for (int j = 0; j < nClusters; ++j)
{
KFbxCluster* pCluster = (KFbxCluster*)pSkin->GetCluster(j);
FbxCluster* pCluster = pSkin->GetCluster(j);
//assert(KFbxCluster::eNORMALIZE == pCluster->GetLinkMode());
KFbxNode* pBone = pCluster->GetLink();
FbxNode* pBone = pCluster->GetLink();
KFbxXMatrix transformLink;
FbxAMatrix transformLink;
pCluster->GetTransformLinkMatrix(transformLink);
KFbxXMatrix transformLinkInverse = transformLink.Inverse();
FbxAMatrix transformLinkInverse = transformLink.Inverse();
const double* pTransformLinkInverse = transformLinkInverse;
osg::Matrix bindMatrix(pTransformLinkInverse);
@@ -998,12 +998,12 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
//read morph geometry
for (int nBlendShape = 0; nBlendShape < nDeformerBlendShapeCount; ++nBlendShape)
{
KFbxBlendShape* pBlendShape = KFbxCast<KFbxBlendShape>(fbxMesh->GetDeformer(nBlendShape, KFbxDeformer::eBLENDSHAPE));
FbxBlendShape* pBlendShape = FbxCast<FbxBlendShape>(fbxMesh->GetDeformer(nBlendShape, FbxDeformer::eBlendShape));
const int nBlendShapeChannelCount = pBlendShape->GetBlendShapeChannelCount();
for (int nBlendShapeChannel = 0; nBlendShapeChannel < nBlendShapeChannelCount; ++nBlendShapeChannel)
{
KFbxBlendShapeChannel* pBlendShapeChannel = pBlendShape->GetBlendShapeChannel(nBlendShapeChannel);
FbxBlendShapeChannel* pBlendShapeChannel = pBlendShape->GetBlendShapeChannel(nBlendShapeChannel);
if (!pBlendShapeChannel->GetTargetShapeCount()) continue;
//Assume one shape
@@ -1011,10 +1011,10 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
{
OSG_WARN << "Multiple FBX Target Shapes, only the first will be used" << std::endl;
}
const KFbxGeometryBase* pMorphShape = pBlendShapeChannel->GetTargetShape(0);
const FbxGeometryBase* pMorphShape = pBlendShapeChannel->GetTargetShape(0);
const KFbxLayerElementNormal* pFbxShapeNormals = 0;
if (const KFbxLayer* pFbxShapeLayer = pMorphShape->GetLayer(0))
const FbxLayerElementNormal* pFbxShapeNormals = 0;
if (const FbxLayer* pFbxShapeLayer = pMorphShape->GetLayer(0))
{
pFbxShapeNormals = pFbxShapeLayer->GetNormals();
if (!layerElementValid(pFbxShapeNormals)) pFbxShapeNormals = 0;
@@ -1043,25 +1043,25 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
int nMorphTarget = 0;
for (int nBlendShape = 0; nBlendShape < nDeformerBlendShapeCount; ++nBlendShape)
{
KFbxBlendShape* pBlendShape = KFbxCast<KFbxBlendShape>(fbxMesh->GetDeformer(nBlendShape, KFbxDeformer::eBLENDSHAPE));
FbxBlendShape* pBlendShape = FbxCast<FbxBlendShape>(fbxMesh->GetDeformer(nBlendShape, FbxDeformer::eBlendShape));
const int nBlendShapeChannelCount = pBlendShape->GetBlendShapeChannelCount();
for (int nBlendShapeChannel = 0; nBlendShapeChannel < nBlendShapeChannelCount; ++nBlendShapeChannel)
{
KFbxBlendShapeChannel* pBlendShapeChannel = pBlendShape->GetBlendShapeChannel(nBlendShapeChannel);
FbxBlendShapeChannel* pBlendShapeChannel = pBlendShape->GetBlendShapeChannel(nBlendShapeChannel);
if (!pBlendShapeChannel->GetTargetShapeCount()) continue;
//Assume one shape again
const KFbxGeometryBase* pMorphShape = pBlendShapeChannel->GetTargetShape(0);
const FbxGeometryBase* pMorphShape = pBlendShapeChannel->GetTargetShape(0);
const KFbxLayerElementNormal* pFbxShapeNormals = 0;
if (const KFbxLayer* pFbxShapeLayer = pMorphShape->GetLayer(0))
const FbxLayerElementNormal* pFbxShapeNormals = 0;
if (const FbxLayer* pFbxShapeLayer = pMorphShape->GetLayer(0))
{
pFbxShapeNormals = pFbxShapeLayer->GetNormals();
if (!layerElementValid(pFbxShapeNormals)) pFbxShapeNormals = 0;
}
const KFbxVector4* pControlPoints = pMorphShape->GetControlPoints();
const FbxVector4* pControlPoints = pMorphShape->GetControlPoints();
int nControlPoints = pMorphShape->GetControlPointsCount();
for (int fbxIndex = 0; fbxIndex < nControlPoints; ++fbxIndex)
{
@@ -1111,7 +1111,7 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
}
}
KFbxXMatrix fbxGeometricTransform;
FbxAMatrix fbxGeometricTransform;
fbxGeometricTransform.SetTRS(
pNode->GeometricTranslation.Get(),
pNode->GeometricRotation.Get(),
@@ -1121,10 +1121,10 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
if (geomType == GEOMETRY_RIG)
{
KFbxSkin* pSkin = (KFbxSkin*)fbxMesh->GetDeformer(0, KFbxDeformer::eSKIN);
FbxSkin* pSkin = (FbxSkin*)fbxMesh->GetDeformer(0, FbxDeformer::eSkin);
if (pSkin->GetClusterCount())
{
KFbxXMatrix fbxTransformMatrix;
FbxAMatrix fbxTransformMatrix;
pSkin->GetCluster(0)->GetTransformMatrix(fbxTransformMatrix);
const double* pTransformMatrix = fbxTransformMatrix;
osgGeometricTransform.postMult(osg::Matrix(pTransformMatrix));
@@ -1143,7 +1143,7 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
if (geomType == GEOMETRY_RIG)
{
//Add the geometry to the skeleton ancestor of one of the bones.
KFbxSkin* pSkin = (KFbxSkin*)fbxMesh->GetDeformer(0, KFbxDeformer::eSKIN);
FbxSkin* pSkin = (FbxSkin*)fbxMesh->GetDeformer(0, FbxDeformer::eSkin);
if (pSkin->GetClusterCount())
{
osgAnimation::Skeleton* pSkeleton = getSkeleton(
@@ -1156,10 +1156,10 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
return osgDB::ReaderWriter::ReadResult(pResult);
}
osgDB::ReaderWriter::ReadResult OsgFbxReader::readFbxMesh(KFbxNode* pNode,
osgDB::ReaderWriter::ReadResult OsgFbxReader::readFbxMesh(FbxNode* pNode,
std::vector<StateSetContent>& stateSetList)
{
KFbxMesh* lMesh = KFbxCast<KFbxMesh>(pNode->GetNodeAttribute());
FbxMesh* lMesh = FbxCast<FbxMesh>(pNode->GetNodeAttribute());
if (!lMesh)
{