Removed deprecated code from the distribution.
Added .osg support for Texture1D and Texture3D.
This commit is contained in:
@@ -49,12 +49,7 @@ class SG_EXPORT BoundingBox
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_min.set(FLT_MAX,FLT_MAX,FLT_MAX);
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_max.set(-FLT_MAX,-FLT_MAX,-FLT_MAX);
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}
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#ifdef USE_DEPRECATED_API
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/** deprecated, use valid() instead.*/
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inline const bool isValid() const { return _max.x()>=_min.x(); }
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#endif
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inline const bool valid() const
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{
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return _max.x()>=_min.x();
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@@ -38,10 +38,6 @@ class SG_EXPORT BoundingSphere
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_radius = -1.0f;
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}
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#ifdef USE_DEPRECATED_API
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/** deprecated, use valid() instead.*/
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inline const bool isValid() const { return _radius>=0.0f; }
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#endif
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/** return true if the bounding sphere contains valid values,
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false if the bounding sphere is effectively unset.*/
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inline const bool valid() const { return _radius>=0.0f; }
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@@ -13,7 +13,7 @@ class Referenced;
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class Object;
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class Image;
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//class Texture;
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class TextureBase;
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class Texture;
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class StateSet;
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class StateAttribute;
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class Node;
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@@ -54,8 +54,7 @@ class SG_EXPORT CopyOp
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virtual Drawable* operator() (const Drawable* drawable) const;
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virtual StateSet* operator() (const StateSet* stateset) const;
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virtual StateAttribute* operator() (const StateAttribute* attr) const;
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// virtual Texture* operator() (const Texture* text) const;
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virtual TextureBase* operator() (const TextureBase* text) const;
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virtual Texture* operator() (const Texture* text) const;
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virtual Image* operator() (const Image* image) const;
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virtual Array* operator() (const Array* image) const;
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virtual Primitive* operator() (const Primitive* image) const;
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@@ -1,18 +0,0 @@
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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_EARTHSKY
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#define OSG_EARTHSKY 1
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#include <osg/ClearNode>
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namespace osg {
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#ifdef USE_DEPRECATED_API
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typedef ClearNode EarthSky;
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#endif
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}
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#endif
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@@ -167,17 +167,6 @@ class SG_EXPORT Matrix : public Object
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inline static Matrix lookAt(const Vec3& eye,const Vec3& center,const Vec3& up);
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#ifdef USE_DEPRECATED_API
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/** make a rotation Matrix from euler angles.
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* assume Z up, Y north, X east and euler convention
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* as per Open Flight & Performer.
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* Applies a positive rotation about Y axis for roll,
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* then applies a positive roation about X for pitch,
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* and finally a negative rotation about the Z axis.*/
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void makeRotate( float heading, float pitch, float roll); //Euler angles
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inline static Matrix rotate( float heading, float pitch, float roll);
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#endif
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inline Vec3 preMult( const Vec3& v ) const;
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@@ -299,14 +288,6 @@ inline Matrix Matrix::rotate(float angle, const Vec3& axis )
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m.makeRotate(angle,axis);
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return m;
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}
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#ifdef USE_DEPRECATED_API
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inline Matrix Matrix::rotate(float heading, float pitch, float roll)
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{
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Matrix m;
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m.makeRotate(heading,pitch,roll);
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return m;
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}
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#endif
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inline Matrix Matrix::rotate( float angle1, const Vec3& axis1,
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float angle2, const Vec3& axis2,
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float angle3, const Vec3& axis3)
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@@ -225,18 +225,8 @@ class SG_EXPORT Quat
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Watch out for the two special cases of when the vectors
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are co-incident or opposite in direction.*/
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void makeRotate( const Vec3& vec1, const Vec3& vec2 );
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#ifdef USE_DEPRECATED_API
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/** make a rotation Quat from euler angles.
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* assume Z up, Y north, X east and euler convention
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* as per Open Flight & Performer.
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* Applies a positive rotation about Y axis for roll,
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* then applies a positive roation about X for pitch,
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* and finally a negative rotation about the Z axis.*/
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void makeRotate( float heading, float pitch, float roll);
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#endif
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/** Return the angle and vector components represented by the quaternion.*/
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/** Return the angle and vector components represented by the quaternion.*/
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void getRotate ( float& angle, float& x, float& y, float& z ) const;
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/** Return the angle and vector represented by the quaternion.*/
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void getRotate ( float& angle, Vec3& vec ) const;
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@@ -82,12 +82,6 @@ class SG_EXPORT StateAttribute : public Object
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OVERRIDE = 0x2,
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/** Protecting of GLMode's os StateAttributes is enabled, so that state from above connot override this and below state.*/
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PROTECTED = 0x4,
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#ifdef USE_DEPRECATED_API
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/** Equivilant to OFF | OVERRIDE.*/
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OVERRIDE_OFF = 0x2,
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/** Equivilant to ON | OVERRIDE.*/
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OVERRIDE_ON = 0x3,
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#endif
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/** means that GLMode or StateAttribute should in inherited from above.*/
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INHERIT = 0x8
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};
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@@ -2,216 +2,282 @@
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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// -*-c++-*-
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//#define TEXTURE_USE_DEPRECATED_API
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#ifdef TEXTURE_USE_DEPRECATED_API
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#ifndef OSG_TEXTURE
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#define OSG_TEXTURE 1
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#include <osg/TextureBase>
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#include <osg/GL>
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#include <osg/Types>
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#include <osg/Image>
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#include <osg/StateAttribute>
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#include <osg/ref_ptr>
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#include <osg/Vec4>
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#include <vector>
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#include <map>
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#include <set>
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// if not defined by gl.h use the definition found in:
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// http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_filter_anisotropic.txt
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#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#endif
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#ifndef GL_ARB_texture_compression
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9
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#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
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#define GL_COMPRESSED_RGB_ARB 0x84ED
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
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#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
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#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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#endif
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#ifndef GL_EXT_texture_compression_s3tc
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#endif
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#ifndef GL_MIRRORED_REPEAT_IBM
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#define GL_MIRRORED_REPEAT_IBM 0x8370
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#endif
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#ifndef GL_CLAMP_TO_EDGE
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
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#ifndef GL_CLAMP_TO_BORDER_ARB
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#define GL_CLAMP_TO_BORDER_ARB 0x812D
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#endif
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#ifndef GL_GENERATE_MIPMAP_SGIS
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#define GL_GENERATE_MIPMAP_SGIS 0x8191
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#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
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#endif
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#ifndef GL_TEXTURE_3D
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#define GL_TEXTURE_3D 0x806F
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#endif
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namespace osg {
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/** Texture state class which encapsulates OpenGl texture functionality.*/
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class SG_EXPORT Texture : public TextureBase
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/** Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures.*/
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class SG_EXPORT Texture : public osg::StateAttribute
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{
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public :
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Texture();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Texture(const Texture& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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virtual osg::Object* cloneType() const = 0;
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virtual osg::Object* clone(const CopyOp& copyop) const = 0;
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Texture *>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "Texture"; }
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virtual const Type getType() const { return TEXTURE; }
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virtual bool isTextureAttribute() const { return true; }
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enum WrapParameter {
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WRAP_S,
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WRAP_T,
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WRAP_R
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};
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enum WrapMode {
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CLAMP = GL_CLAMP,
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CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
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CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
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REPEAT = GL_REPEAT,
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MIRROR = GL_MIRRORED_REPEAT_IBM
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};
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/** Set the texture wrap mode.*/
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void setWrap(const WrapParameter which, const WrapMode wrap);
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/** Get the texture wrap mode.*/
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const WrapMode getWrap(const WrapParameter which) const;
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/** Sets the border color for this texture. Makes difference only if
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* wrap mode is CLAMP_TO_BORDER */
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void setBorderColor(const Vec4& color) { _borderColor = color; _texParametersDirty = true; }
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const Vec4& borderColor(void) const { return _borderColor; }
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META_StateAttribute(osg, Texture,TEXTURE);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const StateAttribute& rhs) const;
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enum FilterParameter {
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MIN_FILTER,
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MAG_FILTER
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};
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virtual void getAssociatedModes(std::vector<GLMode>& modes) const
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{
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modes.push_back(GL_TEXTURE_2D);
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}
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enum FilterMode {
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LINEAR = GL_LINEAR,
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LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
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LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
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NEAREST = GL_NEAREST,
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NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
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NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
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};
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/** Set the texture image. */
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void setImage(Image* image);
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/** Get the texture image. */
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Image* getImage() { return _image.get(); }
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/** Set the texture filter mode.*/
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void setFilter(const FilterParameter which, const FilterMode filter);
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/** Get the const texture image. */
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inline const Image* getImage() const { return _image.get(); }
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/** Get the texture filter mode.*/
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const FilterMode getFilter(const FilterParameter which) const;
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/** Copy pixels into a 2D texture image.As per glCopyTexImage2D.
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* Creates an OpenGL texture object from the current OpenGL background
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* framebuffer contents at pos \a x, \a y with width \a width and
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* height \a height. \a width and \a height must be a power of two.
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/** Set the maximum anisotropy value, default value is 1.0 for
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* no anisotropic filtering. If hardware does not support anisotropic
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* filtering then normal filtering is used, equivilant to a max anisotropy value of 1.0.
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* valid range is 1.0f upwards. The maximum value depends on the graphics
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* system being used.*/
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void setMaxAnisotropy(float anis);
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/** Get the maximum anisotropy value.*/
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inline float getMaxAnisotropy() const { return _maxAnisotropy; }
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enum InternalFormatMode {
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USE_IMAGE_DATA_FORMAT,
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USE_USER_DEFINED_FORMAT,
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USE_ARB_COMPRESSION,
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USE_S3TC_DXT1_COMPRESSION,
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USE_S3TC_DXT3_COMPRESSION,
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USE_S3TC_DXT5_COMPRESSION
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};
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/** Set the internal format mode.
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* Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION,
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* USE_S3TC_COMPRESSION the internalFormat is automatically selected,
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* and will overwrite the previous _internalFormat.
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*/
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void copyTexImage2D(State& state, int x, int y, int width, int height );
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/** Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D.
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* Updates portion of an existing OpenGL texture object from the current OpenGL background
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* framebuffer contents at pos \a x, \a y with width \a width and
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* height \a height. \a width and \a height must be a power of two,
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* and writing into the texture with offset \a xoffset and \a yoffset.
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*/
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void copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height );
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inline void setInternalFormatMode(const InternalFormatMode mode) { _internalFormatMode = mode; }
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/** Get the internal format mode.*/
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inline const InternalFormatMode getInternalFormatMode() const { return _internalFormatMode; }
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/** Set the internal format to use when creating OpenGL textures.
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* Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
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*/
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inline void setInternalFormatValue(const int internalFormat)
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inline void setInternalFormat(const int internalFormat)
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{
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_internalFormatMode = USE_USER_DEFINED_FORMAT;
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_internalFormat = internalFormat;
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}
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/** Get the internal format to use when creating OpenGL textures.*/
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inline const int getInternalFormatValue() const { return _internalFormat; }
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inline const int getInternalFormat() const { if (_internalFormat==0) computeInternalFormat(); return _internalFormat; }
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bool isCompressedInternalFormat() const;
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enum SubloadMode {
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OFF,
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AUTO,
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IF_DIRTY,
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USE_CALLBACK
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};
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/** Set the texture subload mode. */
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inline void setSubloadMode(const SubloadMode mode) { _subloadMode = mode; }
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/** Get the texture subload mode. */
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inline const SubloadMode getSubloadMode() const { return _subloadMode; }
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/** Set the texture subload texture offsets. */
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inline void setSubloadTextureOffset(const int x, const int y)
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{
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_subloadTextureOffsetX = x;
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_subloadTextureOffsetY = y;
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}
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/** Get the texture subload texture offsets. */
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inline void getSubloadTextureOffset(int& x, int& y) const
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{
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x = _subloadTextureOffsetX;
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y = _subloadTextureOffsetY;
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}
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/** Set the texture subload width. If width or height are zero then
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* the repsective size value is calculated from the source image sizes. */
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inline void setSubloadTextureSize(const int width, const int height) const
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/** Get the handle to the texture object for the current context.*/
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/** return the OpenGL texture object for specified context.*/
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inline GLuint& getTextureObject(const uint contextID) const
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{
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_textureWidth = width;
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_textureHeight = height;
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// pad out handle list if required.
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if (_handleList.size()<=contextID)
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_handleList.resize(contextID+1,0);
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// get the globj for the current contextID.
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return _handleList[contextID];
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}
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/** Get the texture subload width. */
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inline void getSubloadTextureSize(int& width, int& height) const
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inline uint& getModifiedTag(const uint contextID) const
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{
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width = _textureWidth;
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height = _textureHeight;
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// pad out handle list if required.
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if (_modifiedTag.size()<=contextID)
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_modifiedTag.resize(contextID+1,0);
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// get the modified tag for the current contextID.
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return _modifiedTag[contextID];
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}
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/** Force a recompile on next apply() of associated OpenGL texture objects.*/
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void dirtyTextureObject();
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/** Set the subload image offsets. */
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inline void setSubloadImageOffset(const int x, const int y)
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{
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_subloadImageOffsetX = x;
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_subloadImageOffsetY = y;
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}
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/** Get the subload image offsets. */
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inline void getSubloadImageOffset(int& x, int& y) const
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{
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x = _subloadImageOffsetX;
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y = _subloadImageOffsetY;
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}
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/** Set the image subload width. If width or height are zero then
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* the repsective size value is calculated from the source image sizes. */
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inline void setSubloadImageSize(const int width, const int height)
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{
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_subloadImageWidth = width;
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_subloadImageHeight = height;
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}
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/** use deleteTextureObject instead of glDeleteTextures to allow
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* OpenGL texture objects to cached until they can be deleted
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||||
* by the OpenGL context in which they were created, specified
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||||
* by contextID.*/
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||||
static void deleteTextureObject(uint contextID,GLuint handle);
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/** Get the image subload width. */
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||||
inline void getSubloadImageSize(int& width, int& height) const
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{
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width = _subloadImageWidth;
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height = _subloadImageHeight;
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||||
}
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||||
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||||
class SubloadCallback : public Referenced
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{
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public:
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virtual void load(GLenum target, const Texture& texture,State& state) const = 0;
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||||
virtual void subload(GLenum target, const Texture& texture,State& state) const = 0;
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||||
};
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/** flush all the cached display list which need to be deleted
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||||
* in the OpenGL context related to contextID.*/
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||||
static void flushDeletedTextureObjects(uint contextID);
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|
||||
void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb; _subloadMode = cb ? USE_CALLBACK:OFF; }
|
||||
/** Get the maximum texture size supported, this is the
|
||||
normally define by GL_MAX_TEXTURE_SIZE, but can be overridden
|
||||
by the OSG_MAX_TEXTURE_SIZE environmental variable.*/
|
||||
static GLint getMaxTextureSize();
|
||||
|
||||
SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
|
||||
/** Texture is pure virtual base class, apply must be overriden. */
|
||||
virtual void apply(State& state) const = 0;
|
||||
|
||||
const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
|
||||
|
||||
/** Set the number of mip map levels the the texture has been created with,
|
||||
should only be called within an osg::Texuture::apply() and custom OpenGL texture load.*/
|
||||
void setNumMipmapLevels(unsigned int num) const { _numMimpmapLevels=num; }
|
||||
|
||||
/** Get the number of mip map levels the the texture has been created with.*/
|
||||
unsigned int getNumMipmapLevels() const { return _numMimpmapLevels; }
|
||||
|
||||
/** On first apply (unless already compiled), create the minmapped
|
||||
* texture and bind it, subsequent apply will simple bind to texture.*/
|
||||
virtual void apply(State& state) const;
|
||||
/** Calls apply(state) to compile the texture. */
|
||||
virtual void compile(State& state) const;
|
||||
|
||||
protected :
|
||||
|
||||
virtual ~Texture();
|
||||
|
||||
virtual void computeInternalFormat() const;
|
||||
|
||||
// not ideal that _image is mutable, but its required since
|
||||
// Image::ensureDimensionsArePowerOfTwo() can only be called
|
||||
// in a valid OpenGL context, a therefore within an Texture::apply
|
||||
// which is const...
|
||||
mutable ref_ptr<Image> _image;
|
||||
|
||||
// subloaded images can have different texture and image sizes.
|
||||
mutable GLsizei _textureWidth, _textureHeight;
|
||||
virtual void computeInternalFormat() const = 0;
|
||||
|
||||
// number of mip map levels the the texture has been created with,
|
||||
mutable GLsizei _numMimpmapLevels;
|
||||
void computeInternalFormatWithImage(osg::Image& image) const;
|
||||
|
||||
SubloadMode _subloadMode;
|
||||
GLint _subloadTextureOffsetX, _subloadTextureOffsetY;
|
||||
GLint _subloadImageOffsetX, _subloadImageOffsetY;
|
||||
GLsizei _subloadImageWidth, _subloadImageHeight;
|
||||
bool isCompressedInternalFormat(GLint internalFormat) const;
|
||||
|
||||
ref_ptr<SubloadCallback> _subloadCallback;
|
||||
/** Helper method which does setting of texture paramters. */
|
||||
void applyTexParameters(GLenum target, State& state) const;
|
||||
|
||||
/** Helper method which does the creation of the texture itself, and
|
||||
* does not set or use texture binding. */
|
||||
void applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& width, GLsizei& height,GLsizei& numMimpmapLevels) const;
|
||||
|
||||
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
|
||||
int compareTexture(const Texture& rhs) const;
|
||||
|
||||
typedef std::vector<GLuint> TextureNameList;
|
||||
mutable TextureNameList _handleList;
|
||||
|
||||
typedef std::vector<uint> ImageModifiedTag;
|
||||
mutable ImageModifiedTag _modifiedTag;
|
||||
|
||||
|
||||
WrapMode _wrap_s;
|
||||
WrapMode _wrap_t;
|
||||
WrapMode _wrap_r;
|
||||
|
||||
FilterMode _min_filter;
|
||||
FilterMode _mag_filter;
|
||||
float _maxAnisotropy;
|
||||
|
||||
Vec4 _borderColor;
|
||||
|
||||
// true if apply tex parameters required.
|
||||
mutable bool _texParametersDirty;
|
||||
|
||||
|
||||
InternalFormatMode _internalFormatMode;
|
||||
mutable GLint _internalFormat;
|
||||
|
||||
// static cache of deleted display lists which can only
|
||||
// by completely deleted once the appropriate OpenGL context
|
||||
// is set.
|
||||
typedef std::map<uint,std::set<uint> > DeletedTextureObjectCache;
|
||||
static DeletedTextureObjectCache s_deletedTextureObjectCache;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#else // USE_DEPRECATED_API
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
#include <osg/Texture2D>
|
||||
|
||||
namespace osg {
|
||||
|
||||
typedef Texture2D Texture;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif // USE_DEPRECATED_API
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
#ifndef OSG_TEXTURE1D
|
||||
#define OSG_TEXTURE1D 1
|
||||
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/Texture>
|
||||
|
||||
namespace osg {
|
||||
|
||||
/** Texture state class which encapsulates OpenGl 1D texture functionality.*/
|
||||
class SG_EXPORT Texture1D : public TextureBase
|
||||
class SG_EXPORT Texture1D : public Texture
|
||||
{
|
||||
|
||||
public :
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
#ifndef OSG_TEXTURE2D
|
||||
#define OSG_TEXTURE2D 1
|
||||
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/Texture>
|
||||
|
||||
namespace osg {
|
||||
|
||||
/** Texture state class which encapsulates OpenGl texture functionality.*/
|
||||
class SG_EXPORT Texture2D : public TextureBase
|
||||
class SG_EXPORT Texture2D : public Texture
|
||||
{
|
||||
|
||||
public :
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
#ifndef OSG_TEXTURE3D
|
||||
#define OSG_TEXTURE3D 1
|
||||
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/Texture>
|
||||
|
||||
namespace osg {
|
||||
|
||||
/** Texture state class which encapsulates OpenGl 3D texture functionality.*/
|
||||
class SG_EXPORT Texture3D : public TextureBase
|
||||
class SG_EXPORT Texture3D : public Texture
|
||||
{
|
||||
|
||||
public :
|
||||
|
||||
@@ -1,283 +0,0 @@
|
||||
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
|
||||
//Distributed under the terms of the GNU Library General Public License (LGPL)
|
||||
//as published by the Free Software Foundation.
|
||||
|
||||
#ifndef OSG_TEXTUREBASE
|
||||
#define OSG_TEXTUREBASE 1
|
||||
|
||||
#include <osg/GL>
|
||||
#include <osg/Types>
|
||||
#include <osg/Image>
|
||||
#include <osg/StateAttribute>
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Vec4>
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
// if not defined by gl.h use the definition found in:
|
||||
// http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_filter_anisotropic.txt
|
||||
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
|
||||
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||
#endif
|
||||
|
||||
#ifndef GL_ARB_texture_compression
|
||||
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
||||
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
||||
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
||||
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
||||
#define GL_COMPRESSED_RGB_ARB 0x84ED
|
||||
#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
||||
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
||||
#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
|
||||
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
||||
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_texture_compression_s3tc
|
||||
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
||||
#endif
|
||||
|
||||
#ifndef GL_MIRRORED_REPEAT_IBM
|
||||
#define GL_MIRRORED_REPEAT_IBM 0x8370
|
||||
#endif
|
||||
|
||||
#ifndef GL_CLAMP_TO_EDGE
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#endif
|
||||
|
||||
#ifndef GL_CLAMP_TO_BORDER_ARB
|
||||
#define GL_CLAMP_TO_BORDER_ARB 0x812D
|
||||
#endif
|
||||
|
||||
#ifndef GL_GENERATE_MIPMAP_SGIS
|
||||
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
||||
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
||||
#endif
|
||||
|
||||
#ifndef GL_TEXTURE_3D
|
||||
#define GL_TEXTURE_3D 0x806F
|
||||
#endif
|
||||
|
||||
namespace osg {
|
||||
|
||||
/** Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures.*/
|
||||
class SG_EXPORT TextureBase : public osg::StateAttribute
|
||||
{
|
||||
|
||||
public :
|
||||
|
||||
|
||||
TextureBase();
|
||||
|
||||
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
||||
TextureBase(const TextureBase& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||
|
||||
virtual osg::Object* cloneType() const = 0;
|
||||
virtual osg::Object* clone(const CopyOp& copyop) const = 0;
|
||||
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const TextureBase *>(obj)!=NULL; }
|
||||
virtual const char* libraryName() const { return "osg"; }
|
||||
virtual const char* className() const { return "TextureBase"; }
|
||||
virtual const Type getType() const { return TEXTURE; }
|
||||
|
||||
virtual bool isTextureAttribute() const { return true; }
|
||||
|
||||
enum WrapParameter {
|
||||
WRAP_S,
|
||||
WRAP_T,
|
||||
WRAP_R
|
||||
};
|
||||
|
||||
enum WrapMode {
|
||||
CLAMP = GL_CLAMP,
|
||||
CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
|
||||
CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
|
||||
REPEAT = GL_REPEAT,
|
||||
MIRROR = GL_MIRRORED_REPEAT_IBM
|
||||
};
|
||||
|
||||
/** Set the texture wrap mode.*/
|
||||
void setWrap(const WrapParameter which, const WrapMode wrap);
|
||||
/** Get the texture wrap mode.*/
|
||||
const WrapMode getWrap(const WrapParameter which) const;
|
||||
|
||||
|
||||
/** Sets the border color for this texture. Makes difference only if
|
||||
* wrap mode is CLAMP_TO_BORDER */
|
||||
void setBorderColor(const Vec4& color) { _borderColor = color; _texParametersDirty = true; }
|
||||
|
||||
const Vec4& borderColor(void) const { return _borderColor; }
|
||||
|
||||
|
||||
enum FilterParameter {
|
||||
MIN_FILTER,
|
||||
MAG_FILTER
|
||||
};
|
||||
|
||||
enum FilterMode {
|
||||
LINEAR = GL_LINEAR,
|
||||
LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
|
||||
LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
|
||||
NEAREST = GL_NEAREST,
|
||||
NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
|
||||
NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
|
||||
};
|
||||
|
||||
|
||||
/** Set the texture filter mode.*/
|
||||
void setFilter(const FilterParameter which, const FilterMode filter);
|
||||
|
||||
/** Get the texture filter mode.*/
|
||||
const FilterMode getFilter(const FilterParameter which) const;
|
||||
|
||||
/** Set the maximum anisotropy value, default value is 1.0 for
|
||||
* no anisotropic filtering. If hardware does not support anisotropic
|
||||
* filtering then normal filtering is used, equivilant to a max anisotropy value of 1.0.
|
||||
* valid range is 1.0f upwards. The maximum value depends on the graphics
|
||||
* system being used.*/
|
||||
void setMaxAnisotropy(float anis);
|
||||
|
||||
/** Get the maximum anisotropy value.*/
|
||||
inline float getMaxAnisotropy() const { return _maxAnisotropy; }
|
||||
|
||||
enum InternalFormatMode {
|
||||
USE_IMAGE_DATA_FORMAT,
|
||||
USE_USER_DEFINED_FORMAT,
|
||||
USE_ARB_COMPRESSION,
|
||||
USE_S3TC_DXT1_COMPRESSION,
|
||||
USE_S3TC_DXT3_COMPRESSION,
|
||||
USE_S3TC_DXT5_COMPRESSION
|
||||
};
|
||||
|
||||
/** Set the internal format mode.
|
||||
* Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION,
|
||||
* USE_S3TC_COMPRESSION the internalFormat is automatically selected,
|
||||
* and will overwrite the previous _internalFormat.
|
||||
*/
|
||||
inline void setInternalFormatMode(const InternalFormatMode mode) { _internalFormatMode = mode; }
|
||||
|
||||
/** Get the internal format mode.*/
|
||||
inline const InternalFormatMode getInternalFormatMode() const { return _internalFormatMode; }
|
||||
|
||||
/** Set the internal format to use when creating OpenGL textures.
|
||||
* Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
|
||||
*/
|
||||
inline void setInternalFormat(const int internalFormat)
|
||||
{
|
||||
_internalFormatMode = USE_USER_DEFINED_FORMAT;
|
||||
_internalFormat = internalFormat;
|
||||
}
|
||||
|
||||
/** Get the internal format to use when creating OpenGL textures.*/
|
||||
inline const int getInternalFormat() const { if (_internalFormat==0) computeInternalFormat(); return _internalFormat; }
|
||||
|
||||
bool isCompressedInternalFormat() const;
|
||||
|
||||
|
||||
/** Get the handle to the texture object for the current context.*/
|
||||
/** return the OpenGL texture object for specified context.*/
|
||||
inline GLuint& getTextureObject(const uint contextID) const
|
||||
{
|
||||
// pad out handle list if required.
|
||||
if (_handleList.size()<=contextID)
|
||||
_handleList.resize(contextID+1,0);
|
||||
|
||||
// get the globj for the current contextID.
|
||||
return _handleList[contextID];
|
||||
}
|
||||
|
||||
inline uint& getModifiedTag(const uint contextID) const
|
||||
{
|
||||
// pad out handle list if required.
|
||||
if (_modifiedTag.size()<=contextID)
|
||||
_modifiedTag.resize(contextID+1,0);
|
||||
|
||||
// get the modified tag for the current contextID.
|
||||
return _modifiedTag[contextID];
|
||||
}
|
||||
|
||||
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
|
||||
void dirtyTextureObject();
|
||||
|
||||
|
||||
|
||||
/** use deleteTextureObject instead of glDeleteTextures to allow
|
||||
* OpenGL texture objects to cached until they can be deleted
|
||||
* by the OpenGL context in which they were created, specified
|
||||
* by contextID.*/
|
||||
static void deleteTextureObject(uint contextID,GLuint handle);
|
||||
|
||||
/** flush all the cached display list which need to be deleted
|
||||
* in the OpenGL context related to contextID.*/
|
||||
static void flushDeletedTextureObjects(uint contextID);
|
||||
|
||||
/** Get the maximum texture size supported, this is the
|
||||
normally define by GL_MAX_TEXTURE_SIZE, but can be overridden
|
||||
by the OSG_MAX_TEXTURE_SIZE environmental variable.*/
|
||||
static GLint getMaxTextureSize();
|
||||
|
||||
/** TextureBase is pure virtual base class, apply must be overriden. */
|
||||
virtual void apply(State& state) const = 0;
|
||||
|
||||
/** Calls apply(state) to compile the texture. */
|
||||
virtual void compile(State& state) const;
|
||||
|
||||
protected :
|
||||
|
||||
virtual ~TextureBase();
|
||||
|
||||
virtual void computeInternalFormat() const = 0;
|
||||
|
||||
void computeInternalFormatWithImage(osg::Image& image) const;
|
||||
|
||||
bool isCompressedInternalFormat(GLint internalFormat) const;
|
||||
|
||||
/** Helper method which does setting of texture paramters. */
|
||||
void applyTexParameters(GLenum target, State& state) const;
|
||||
|
||||
/** Helper method which does the creation of the texture itself, and
|
||||
* does not set or use texture binding. */
|
||||
void applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& width, GLsizei& height,GLsizei& numMimpmapLevels) const;
|
||||
|
||||
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
|
||||
int compareTextureBase(const TextureBase& rhs) const;
|
||||
|
||||
typedef std::vector<GLuint> TextureNameList;
|
||||
mutable TextureNameList _handleList;
|
||||
|
||||
typedef std::vector<uint> ImageModifiedTag;
|
||||
mutable ImageModifiedTag _modifiedTag;
|
||||
|
||||
|
||||
WrapMode _wrap_s;
|
||||
WrapMode _wrap_t;
|
||||
WrapMode _wrap_r;
|
||||
|
||||
FilterMode _min_filter;
|
||||
FilterMode _mag_filter;
|
||||
float _maxAnisotropy;
|
||||
|
||||
Vec4 _borderColor;
|
||||
|
||||
// true if apply tex parameters required.
|
||||
mutable bool _texParametersDirty;
|
||||
|
||||
|
||||
InternalFormatMode _internalFormatMode;
|
||||
mutable GLint _internalFormat;
|
||||
|
||||
// static cache of deleted display lists which can only
|
||||
// by completely deleted once the appropriate OpenGL context
|
||||
// is set.
|
||||
typedef std::map<uint,std::set<uint> > DeletedTextureObjectCache;
|
||||
static DeletedTextureObjectCache s_deletedTextureObjectCache;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -7,7 +7,7 @@
|
||||
#ifndef OSG_TEXTURECUBEMAP
|
||||
#define OSG_TEXTURECUBEMAP 1
|
||||
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/Texture>
|
||||
|
||||
#ifndef GL_TEXTURE_CUBE_MAP
|
||||
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||||
@@ -16,7 +16,7 @@
|
||||
namespace osg {
|
||||
|
||||
/** TextureCubeMap state class which encapsulates OpenGl texture cubemap functionality.*/
|
||||
class SG_EXPORT TextureCubeMap : public TextureBase
|
||||
class SG_EXPORT TextureCubeMap : public Texture
|
||||
{
|
||||
|
||||
public :
|
||||
|
||||
@@ -43,9 +43,6 @@ class SG_EXPORT Transform : public Group
|
||||
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
||||
Transform(const Transform&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
Transform(const Matrix& matix);
|
||||
#endif
|
||||
META_Node(osg, Transform);
|
||||
|
||||
enum ReferenceFrame
|
||||
@@ -118,8 +115,6 @@ class SG_EXPORT Transform : public Group
|
||||
return computeWorldToLocalMatrix(matrix,nv);
|
||||
}
|
||||
|
||||
#ifndef USE_DEPRECATED_API
|
||||
|
||||
virtual const bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
|
||||
{
|
||||
if (_referenceFrame==RELATIVE_TO_PARENTS)
|
||||
@@ -146,47 +141,6 @@ class SG_EXPORT Transform : public Group
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
/** Set the transform's matrix.*/
|
||||
void setMatrix(const Matrix& mat) { (*_deprecated_matrix) = mat; _deprecated_inverseDirty=true; computeInverse(); dirtyBound(); }
|
||||
|
||||
/** Get the transform's matrix. */
|
||||
inline const Matrix& getMatrix() const { return *_deprecated_matrix; }
|
||||
|
||||
/** preMult transform. */
|
||||
void preMult(const Matrix& mat) { _deprecated_matrix->preMult(mat); _deprecated_inverseDirty=true; computeInverse(); dirtyBound(); }
|
||||
|
||||
/** postMult transform. */
|
||||
void postMult(const Matrix& mat) { _deprecated_matrix->postMult(mat); _deprecated_inverseDirty=true; computeInverse(); dirtyBound(); }
|
||||
|
||||
virtual const bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
|
||||
{
|
||||
if (_referenceFrame==RELATIVE_TO_PARENTS)
|
||||
{
|
||||
matrix.preMult(*_deprecated_matrix);
|
||||
}
|
||||
else // absolute
|
||||
{
|
||||
matrix = *_deprecated_matrix;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual const bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
|
||||
{
|
||||
if (_referenceFrame==RELATIVE_TO_PARENTS)
|
||||
{
|
||||
matrix.postMult(*_deprecated_inverse);
|
||||
}
|
||||
else // absolute
|
||||
{
|
||||
matrix = *_deprecated_inverse;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
protected :
|
||||
|
||||
virtual ~Transform();
|
||||
@@ -202,21 +156,6 @@ class SG_EXPORT Transform : public Group
|
||||
|
||||
ReferenceFrame _referenceFrame;
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
inline void computeInverse() const
|
||||
{
|
||||
if (_deprecated_inverseDirty)
|
||||
{
|
||||
_deprecated_inverse->invert(*_deprecated_matrix);
|
||||
_deprecated_inverseDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
ref_ptr<Matrix> _deprecated_matrix;
|
||||
mutable ref_ptr<Matrix> _deprecated_inverse;
|
||||
mutable bool _deprecated_inverseDirty;
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
|
||||
//Distributed under the terms of the GNU Library General Public License (LGPL)
|
||||
//as published by the Free Software Foundation.
|
||||
|
||||
#ifndef OSG_TRANSPARENCY
|
||||
#define OSG_TRANSPARENCY 1
|
||||
|
||||
#include <osg/BlendFunc>
|
||||
|
||||
namespace osg {
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
typedef BlendFunc Transparency;
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user