Removed deprecated code from the distribution.
Added .osg support for Texture1D and Texture3D.
This commit is contained in:
@@ -1,272 +1,493 @@
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#include <osg/GLExtensions>
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#include <osg/Texture>
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#ifdef TEXTURE_USE_DEPRECATED_API
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#if defined(_MSC_VER)
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#pragma warning( disable : 4786 )
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#endif
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#include <osg/ref_ptr>
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#include <osg/Image>
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#include <osg/Texture>
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#include <osg/State>
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#include <osg/Notify>
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#include <osg/GLU>
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typedef void (APIENTRY * MyCompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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using namespace osg;
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Texture::DeletedTextureObjectCache Texture::s_deletedTextureObjectCache;
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Texture::Texture():
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_textureWidth(0),
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_textureHeight(0),
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_numMimpmapLevels(0),
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_subloadMode(OFF),
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_subloadTextureOffsetX(0),
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_subloadTextureOffsetY(0),
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_subloadImageOffsetX(0),
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_subloadImageOffsetY(0),
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_subloadImageWidth(0),
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_subloadImageHeight(0)
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_wrap_s(CLAMP),
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_wrap_t(CLAMP),
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_wrap_r(CLAMP),
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_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
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_mag_filter(LINEAR),
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_maxAnisotropy(1.0f),
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_borderColor(0.0, 0.0, 0.0, 0.0),
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_texParametersDirty(true),
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_internalFormatMode(USE_IMAGE_DATA_FORMAT),
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_internalFormat(0)
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{
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_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
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_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
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}
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Texture::Texture(const Texture& text,const CopyOp& copyop):
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TextureBase(text,copyop),
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_image(copyop(text._image.get())),
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_textureWidth(text._textureWidth),
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_textureHeight(text._textureHeight),
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_numMimpmapLevels(text._numMimpmapLevels),
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_subloadMode(text._subloadMode),
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_subloadTextureOffsetX(text._subloadTextureOffsetX),
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_subloadTextureOffsetY(text._subloadTextureOffsetY),
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_subloadImageOffsetX(text._subloadImageOffsetX),
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_subloadImageOffsetY(text._subloadImageOffsetY),
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_subloadImageWidth(text._subloadImageWidth),
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_subloadImageHeight(text._subloadImageHeight),
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_subloadCallback(text._subloadCallback)
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{}
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StateAttribute(text,copyop),
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_wrap_s(text._wrap_s),
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_wrap_t(text._wrap_t),
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_wrap_r(text._wrap_r),
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_min_filter(text._min_filter),
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_mag_filter(text._mag_filter),
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_maxAnisotropy(text._maxAnisotropy),
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_borderColor(text._borderColor),
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_texParametersDirty(false),
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_internalFormatMode(text._internalFormatMode),
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_internalFormat(text._internalFormat)
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{
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_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
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_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
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}
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Texture::~Texture()
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{
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}
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int Texture::compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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COMPARE_StateAttribute_Types(Texture,sa)
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if (_image!=rhs._image) // smart pointer comparison.
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{
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if (_image.valid())
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{
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if (rhs._image.valid())
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{
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if (_image->getFileName()<rhs._image->getFileName()) return -1;
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else if (_image->getFileName()>rhs._image->getFileName()) return 1;;
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}
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else
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{
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return 1; // valid lhs._image is greater than null.
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}
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}
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else if (rhs._image.valid())
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{
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return -1; // valid rhs._image is greater than null.
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}
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}
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int result = compareTextureBase(rhs);
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if (result!=0) return result;
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// compare each paramter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_textureWidth)
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COMPARE_StateAttribute_Parameter(_textureHeight)
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COMPARE_StateAttribute_Parameter(_subloadMode)
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COMPARE_StateAttribute_Parameter(_subloadTextureOffsetX)
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COMPARE_StateAttribute_Parameter(_subloadTextureOffsetY)
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COMPARE_StateAttribute_Parameter(_subloadImageOffsetX)
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COMPARE_StateAttribute_Parameter(_subloadImageOffsetY)
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COMPARE_StateAttribute_Parameter(_subloadImageWidth)
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COMPARE_StateAttribute_Parameter(_subloadImageHeight)
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return 0; // passed all the above comparison macro's, must be equal.
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}
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void Texture::setImage(Image* image)
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{
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// delete old texture objects.
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for(TextureNameList::iterator itr=_handleList.begin();
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itr!=_handleList.end();
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++itr)
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dirtyTextureObject();
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}
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int Texture::compareTexture(const Texture& rhs) const
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{
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COMPARE_StateAttribute_Parameter(_wrap_s)
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COMPARE_StateAttribute_Parameter(_wrap_t)
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COMPARE_StateAttribute_Parameter(_wrap_r)
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COMPARE_StateAttribute_Parameter(_min_filter)
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COMPARE_StateAttribute_Parameter(_mag_filter)
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COMPARE_StateAttribute_Parameter(_maxAnisotropy)
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COMPARE_StateAttribute_Parameter(_internalFormatMode)
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COMPARE_StateAttribute_Parameter(_internalFormat)
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return 0;
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}
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void Texture::setWrap(const WrapParameter which, const WrapMode wrap)
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{
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switch( which )
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{
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if (*itr != 0)
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case WRAP_S : _wrap_s = wrap; _texParametersDirty = true; break;
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case WRAP_T : _wrap_t = wrap; _texParametersDirty = true; break;
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case WRAP_R : _wrap_r = wrap; _texParametersDirty = true; break;
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default : notify(WARN)<<"Error: invalid 'which' passed Texture::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<<std::endl; break;
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}
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}
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const Texture::WrapMode Texture::getWrap(const WrapParameter which) const
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{
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switch( which )
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{
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case WRAP_S : return _wrap_s;
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case WRAP_T : return _wrap_t;
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case WRAP_R : return _wrap_r;
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default : notify(WARN)<<"Error: invalid 'which' passed Texture::getWrap(which)"<<std::endl; return _wrap_s;
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}
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}
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void Texture::setFilter(const FilterParameter which, const FilterMode filter)
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{
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switch( which )
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{
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case MIN_FILTER : _min_filter = filter; _texParametersDirty = true; break;
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case MAG_FILTER : _mag_filter = filter; _texParametersDirty = true; break;
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default : notify(WARN)<<"Error: invalid 'which' passed Texture::setFilter("<<(unsigned int)which<<","<<(unsigned int)filter<<")"<<std::endl; break;
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}
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}
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const Texture::FilterMode Texture::getFilter(const FilterParameter which) const
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{
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switch( which )
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{
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case MIN_FILTER : return _min_filter;
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case MAG_FILTER : return _mag_filter;
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default : notify(WARN)<<"Error: invalid 'which' passed Texture::getFilter(which)"<< std::endl; return _min_filter;
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}
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}
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void Texture::setMaxAnisotropy(float anis)
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{
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if (_maxAnisotropy!=anis)
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{
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_maxAnisotropy = anis;
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_texParametersDirty = true;
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}
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}
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/** Force a recompile on next apply() of associated OpenGL texture objects.*/
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void Texture::dirtyTextureObject()
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{
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for(uint i=0;i<_handleList.size();++i)
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{
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if (_handleList[i] != 0)
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{
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// contact global texture object handler to delete texture objects
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// in appropriate context.
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// glDeleteTextures( 1L, (const GLuint *)itr );
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*itr = 0;
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Texture::deleteTextureObject(i,_handleList[i]);
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_handleList[i] = 0;
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}
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}
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}
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void Texture::computeInternalFormatWithImage(osg::Image& image) const
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{
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static bool s_ARB_Compression = isGLExtensionSupported("GL_ARB_texture_compression");
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static bool s_S3TC_Compression = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
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GLint internalFormat = image.getInternalTextureFormat();
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switch(_internalFormatMode)
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{
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case(USE_IMAGE_DATA_FORMAT):
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internalFormat = image.getInternalTextureFormat();
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break;
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case(USE_ARB_COMPRESSION):
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if (s_ARB_Compression)
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{
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switch(image.getPixelFormat())
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{
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case(1): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
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case(2): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
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case(3): internalFormat = GL_COMPRESSED_RGB_ARB; break;
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case(4): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
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case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_ARB; break;
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case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
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case(GL_ALPHA): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
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case(GL_LUMINANCE): internalFormat = GL_COMPRESSED_LUMINANCE_ARB; break;
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case(GL_LUMINANCE_ALPHA): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
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case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break;
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}
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}
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else internalFormat = image.getInternalTextureFormat();
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break;
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case(USE_S3TC_DXT1_COMPRESSION):
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if (s_S3TC_Compression)
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{
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switch(image.getPixelFormat())
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{
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case(3): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
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case(4): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
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case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
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case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
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default: internalFormat = image.getInternalTextureFormat(); break;
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}
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}
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else internalFormat = image.getInternalTextureFormat();
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break;
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case(USE_S3TC_DXT3_COMPRESSION):
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if (s_S3TC_Compression)
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{
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switch(image.getPixelFormat())
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{
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case(3):
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case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
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case(4):
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case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
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default: internalFormat = image.getInternalTextureFormat(); break;
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}
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}
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else internalFormat = image.getInternalTextureFormat();
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break;
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case(USE_S3TC_DXT5_COMPRESSION):
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if (s_S3TC_Compression)
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{
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switch(image.getPixelFormat())
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{
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case(3):
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case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
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case(4):
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case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
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default: internalFormat = image.getInternalTextureFormat(); break;
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}
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}
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else internalFormat = image.getInternalTextureFormat();
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break;
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case(USE_USER_DEFINED_FORMAT):
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internalFormat = _internalFormat;
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break;
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}
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_internalFormat = internalFormat;
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}
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bool Texture::isCompressedInternalFormat(GLint internalFormat) const
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{
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switch(internalFormat)
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{
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case(GL_COMPRESSED_ALPHA_ARB):
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case(GL_COMPRESSED_INTENSITY_ARB):
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case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB):
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case(GL_COMPRESSED_LUMINANCE_ARB):
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case(GL_COMPRESSED_RGBA_ARB):
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case(GL_COMPRESSED_RGB_ARB):
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case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
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case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
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case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
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case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
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return true;
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default:
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return false;
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}
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}
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void Texture::applyTexParameters(GLenum target, State&) const
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{
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WrapMode ws = _wrap_s, wt = _wrap_t;
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// GL_IBM_texture_mirrored_repeat, fall-back REPEAT
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static bool s_mirroredSupported = isGLExtensionSupported("GL_IBM_texture_mirrored_repeat");
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if (!s_mirroredSupported)
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{
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if (ws == MIRROR)
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ws = REPEAT;
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if (wt == MIRROR)
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wt = REPEAT;
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}
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// GL_EXT_texture_edge_clamp, fall-back CLAMP
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static bool s_edgeClampSupported = isGLExtensionSupported("GL_EXT_texture_edge_clamp");
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if (!s_edgeClampSupported)
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{
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if (ws == CLAMP_TO_EDGE)
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ws = CLAMP;
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if (wt == CLAMP_TO_EDGE)
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wt = CLAMP;
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}
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static bool s_borderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp");
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if(!s_borderClampSupported)
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{
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if(ws == CLAMP_TO_BORDER)
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ws = CLAMP;
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if(wt == CLAMP_TO_BORDER)
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wt = CLAMP;
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}
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glTexParameteri( target, GL_TEXTURE_WRAP_S, ws );
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glTexParameteri( target, GL_TEXTURE_WRAP_T, wt );
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glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
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glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
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if (_maxAnisotropy>1.0f)
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{
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// check for support for anisotropic filter,
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// note since this is static varible it is intialised
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// only on the first time entering this code block,
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// is then never reevaluated on subsequent calls.
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static bool s_anisotropicSupported =
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isGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
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if (s_anisotropicSupported)
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{
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// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
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// by gl.h (or via glext.h) or by include/osg/Texture.
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glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
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}
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}
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_image = image;
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if (s_borderClampSupported)
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{
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glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
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}
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_texParametersDirty=false;
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}
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void Texture::apply(State& state) const
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void Texture::applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight,GLsizei& numMimpmapLevels) const
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{
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// if we don't have a valid image we can't create a texture!
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if (!image || !image->data())
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return;
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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const uint contextID = state.getContextID();
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// get the globj for the current contextID.
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GLuint& handle = getTextureObject(contextID);
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// update the modified tag to show that it is upto date.
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getModifiedTag(contextID) = image->getModifiedTag();
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if (handle != 0)
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// compute the internal texture format, this set the _internalFormat to an appropriate value.
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computeInternalFormat();
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// select the internalFormat required for the texture.
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bool compressed = isCompressedInternalFormat(_internalFormat);
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image->ensureValidSizeForTexturing();
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glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
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static MyCompressedTexImage2DArbProc glCompressedTexImage2D_ptr =
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(MyCompressedTexImage2DArbProc)getGLExtensionFuncPtr("glCompressedTexImage2DARB");
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if( _min_filter == LINEAR || _min_filter == NEAREST )
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{
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if (_subloadMode == OFF)
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if ( !compressed )
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{
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glBindTexture( GL_TEXTURE_2D, handle );
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if (_texParametersDirty) applyTexParameters(GL_TEXTURE_2D,state);
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numMimpmapLevels = 1;
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glTexImage2D( target, 0, _internalFormat,
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image->s(), image->t(), 0,
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(GLenum)image->getPixelFormat(),
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(GLenum)image->getDataType(),
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image->data() );
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}
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else if (_image.valid() && _image->data())
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else if(glCompressedTexImage2D_ptr)
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{
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glBindTexture( GL_TEXTURE_2D, handle );
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if (_texParametersDirty) applyTexParameters(GL_TEXTURE_2D,state);
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numMimpmapLevels = 1;
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GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
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GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize;
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glCompressedTexImage2D_ptr(target, 0, _internalFormat,
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image->s(), image->t(),0,
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size,
|
||||
image->data());
|
||||
|
||||
uint& modifiedTag = getModifiedTag(contextID);
|
||||
if (_subloadMode == AUTO ||
|
||||
(_subloadMode == IF_DIRTY && modifiedTag != _image->getModifiedTag()))
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!image->isMipmap())
|
||||
{
|
||||
|
||||
numMimpmapLevels = 1;
|
||||
|
||||
gluBuild2DMipmaps( target, _internalFormat,
|
||||
image->s(),image->t(),
|
||||
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
numMimpmapLevels = image->getNumMipmapLevels();
|
||||
|
||||
int width = image->s();
|
||||
int height = image->t();
|
||||
|
||||
if( !compressed )
|
||||
{
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH,_image->s());
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
|
||||
{
|
||||
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0,
|
||||
_subloadTextureOffsetX, _subloadTextureOffsetY,
|
||||
(_subloadImageWidth>0)?_subloadImageWidth:_image->s(), (_subloadImageHeight>0)?_subloadImageHeight:_image->t(),
|
||||
(GLenum) _image->getPixelFormat(), (GLenum) _image->getDataType(),
|
||||
_image->data(_subloadImageOffsetX,_subloadImageOffsetY));
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH,0);
|
||||
glTexImage2D( target, k, _internalFormat,
|
||||
width, height, 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->getMipmapData(k));
|
||||
|
||||
// update the modified flag to show that the image has been loaded.
|
||||
modifiedTag = _image->getModifiedTag();
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
}
|
||||
else if (_subloadMode == USE_CALLBACK)
|
||||
else if(glCompressedTexImage2D_ptr)
|
||||
{
|
||||
_subloadCallback->subload(GL_TEXTURE_2D,*this,state);
|
||||
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = 0;
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
|
||||
{
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
size = ((width+3)/4)*((height+3)/4)*blockSize;
|
||||
glCompressedTexImage2D_ptr(target, k, _internalFormat,
|
||||
width, height, 0, size, image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
inwidth = image->s();
|
||||
inheight = image->t();
|
||||
|
||||
}
|
||||
|
||||
/** use deleteTextureObject instead of glDeleteTextures to allow
|
||||
* OpenGL texture objects to cached until they can be deleted
|
||||
* by the OpenGL context in which they were created, specified
|
||||
* by contextID.*/
|
||||
void Texture::deleteTextureObject(uint contextID,GLuint handle)
|
||||
{
|
||||
if (handle!=0)
|
||||
{
|
||||
// insert the handle into the cache for the appropriate context.
|
||||
s_deletedTextureObjectCache[contextID].insert(handle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** flush all the cached display list which need to be deleted
|
||||
* in the OpenGL context related to contextID.*/
|
||||
void Texture::flushDeletedTextureObjects(uint contextID)
|
||||
{
|
||||
DeletedTextureObjectCache::iterator citr = s_deletedTextureObjectCache.find(contextID);
|
||||
if (citr!=s_deletedTextureObjectCache.end())
|
||||
{
|
||||
std::set<uint>& textureObjectSet = citr->second;
|
||||
for(std::set<uint>::iterator titr=textureObjectSet.begin();
|
||||
titr!=textureObjectSet.end();
|
||||
++titr)
|
||||
{
|
||||
glDeleteTextures( 1L, (const GLuint *)&(*titr ));
|
||||
}
|
||||
s_deletedTextureObjectCache.erase(citr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GLint Texture::getMaxTextureSize()
|
||||
{
|
||||
static GLint s_maxTextureSize = 0;
|
||||
if (s_maxTextureSize == 0)
|
||||
{
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_maxTextureSize);
|
||||
notify(INFO) << "GL_MAX_TEXTURE_SIZE "<<s_maxTextureSize<<std::endl;
|
||||
|
||||
char *ptr;
|
||||
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
|
||||
{
|
||||
GLint osg_max_size = atoi(ptr);
|
||||
|
||||
notify(INFO) << "OSG_MAX_TEXTURE_SIZE "<<osg_max_size<<std::endl;
|
||||
|
||||
if (osg_max_size<s_maxTextureSize)
|
||||
{
|
||||
|
||||
s_maxTextureSize = osg_max_size;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else if (_image.valid() && _image->data())
|
||||
{
|
||||
|
||||
glGenTextures( 1L, (GLuint *)&handle );
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
applyTexImage2D(GL_TEXTURE_2D,_image.get(),state, _textureWidth, _textureHeight, _numMimpmapLevels);
|
||||
|
||||
// in theory the following line is redundent, but in practice
|
||||
// have found that the first frame drawn doesn't apply the textures
|
||||
// unless a second bind is called?!!
|
||||
// perhaps it is the first glBind which is not required...
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D, 0 );
|
||||
}
|
||||
notify(INFO) << "Selected max texture size "<<s_maxTextureSize<<std::endl;
|
||||
}
|
||||
return s_maxTextureSize;
|
||||
}
|
||||
|
||||
void Texture::computeInternalFormat() const
|
||||
void Texture::compile(State& state) const
|
||||
{
|
||||
if (_image.valid()) computeInternalFormatWithImage(*_image);
|
||||
apply(state);
|
||||
}
|
||||
|
||||
|
||||
void Texture::copyTexImage2D(State& state, int x, int y, int width, int height )
|
||||
{
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
|
||||
if (handle)
|
||||
{
|
||||
if (width==(int)_textureWidth && height==(int)_textureHeight)
|
||||
{
|
||||
// we have a valid texture object which is the right size
|
||||
// so lets play clever and use copyTexSubImage2D instead.
|
||||
// this allows use to reuse the texture object and avoid
|
||||
// expensive memory allocations.
|
||||
copyTexSubImage2D(state,0 ,0, x, y, width, height);
|
||||
return;
|
||||
}
|
||||
// the relevent texture object is not of the right size so
|
||||
// needs to been deleted
|
||||
// remove previously bound textures.
|
||||
dirtyTextureObject();
|
||||
// note, dirtyTextureObject() dirties all the texture objects for
|
||||
// this texture, is this right? Perhaps we should dirty just the
|
||||
// one for this context. Note sure yet will leave till later.
|
||||
// RO July 2001.
|
||||
}
|
||||
|
||||
|
||||
// remove any previously assigned images as these are nolonger valid.
|
||||
_image = NULL;
|
||||
|
||||
// switch off mip-mapping.
|
||||
_min_filter = LINEAR;
|
||||
_mag_filter = LINEAR;
|
||||
|
||||
// Get a new 2d texture handle.
|
||||
glGenTextures( 1, &handle );
|
||||
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, width, height, 0 );
|
||||
|
||||
|
||||
_textureWidth = width;
|
||||
_textureHeight = height;
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedAttribute(this);
|
||||
}
|
||||
|
||||
void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height )
|
||||
{
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
|
||||
if (handle)
|
||||
{
|
||||
|
||||
// we have a valid image
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, xoffset,yoffset, x, y, width, height);
|
||||
|
||||
/* Redundant, delete later */
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedAttribute(this);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// no texture object already exsits for this context so need to
|
||||
// create it upfront - simply call copyTexImage2D.
|
||||
copyTexImage2D(state,x,y,width,height);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // USE_DEPRECATED_API
|
||||
|
||||
Reference in New Issue
Block a user