Removed deprecated code from the distribution.

Added .osg support for Texture1D and Texture3D.
This commit is contained in:
Robert Osfield
2002-08-28 15:28:11 +00:00
parent 951b6e9f3f
commit 8353fc0ed6
41 changed files with 911 additions and 1823 deletions

View File

@@ -1,11 +1,8 @@
#include "osg/Texture"
#include <osg/Texture>
#ifdef TEXTURE_USE_DEPRECATED_API
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
using namespace osg;
using namespace osgDB;
@@ -20,17 +17,15 @@ bool Texture_matchFilterStr(const char* str,Texture::FilterMode& filter);
const char* Texture_getFilterStr(Texture::FilterMode filter);
bool Texture_matchInternalFormatModeStr(const char* str,Texture::InternalFormatMode& mode);
const char* Texture_getInternalFormatModeStr(Texture::InternalFormatMode mode);
bool Texture_matchInternalFormatValueStr(const char* str,int& value);
const char* Texture_getInternalFormatValueStr(int value);
bool Texture_matchSubloadModeStr(const char* str, Texture::SubloadMode& value);
const char* Texture_getSubloadModeStr(Texture::SubloadMode value);
bool Texture_matchInternalFormatStr(const char* str,int& value);
const char* Texture_getInternalFormatStr(int value);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_TextureProxy
(
osgNew osg::Texture,
"Texture",
"Object StateAttribute Texture TextureBase",
0,
"TextureBase",
"Object StateAttribute TextureBase",
&Texture_readLocalData,
&Texture_writeLocalData
);
@@ -42,87 +37,67 @@ bool Texture_readLocalData(Object& obj, Input& fr)
Texture& texture = static_cast<Texture&>(obj);
if (fr[0].matchWord("file") && fr[1].isString())
Texture::WrapMode wrap;
if (fr[0].matchWord("wrap_s") && Texture_matchWrapStr(fr[1].getStr(),wrap))
{
std::string filename = fr[1].getStr();
Image* image = fr.readImage(filename.c_str());
if (image)
{
// name will have already been set by the image plugin,
// but it will have absolute path, so will override it
// here to keep the original name intact.
//image->setFileName(filename);
texture.setImage(image);
}
fr += 2;
texture.setWrap(Texture::WRAP_S,wrap);
fr+=2;
iteratorAdvanced = true;
}
Texture::SubloadMode submode;
if (fr[0].matchWord("subloadMode") && Texture_matchSubloadModeStr(fr[1].getStr(),submode))
if (fr[0].matchWord("wrap_t") && Texture_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setSubloadMode(submode);
fr += 2;
texture.setWrap(Texture::WRAP_T,wrap);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("subloadOffset"))
if (fr[0].matchWord("wrap_r") && Texture_matchWrapStr(fr[1].getStr(),wrap))
{
int x, y;
if (fr[1].getInt(x) && fr[2].getInt(y))
{
texture.setSubloadTextureOffset(x, y);
fr += 3;
iteratorAdvanced = true;
}
texture.setWrap(Texture::WRAP_R,wrap);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("subloadSize"))
Texture::FilterMode filter;
if (fr[0].matchWord("min_filter") && Texture_matchFilterStr(fr[1].getStr(),filter))
{
int width, height;
if (fr[1].getInt(width) && fr[2].getInt(height))
{
texture.setSubloadImageSize(width, height);
fr += 3;
iteratorAdvanced = true;
}
texture.setFilter(Texture::MIN_FILTER,filter);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("subloadTextureOffset"))
if (fr[0].matchWord("mag_filter") && Texture_matchFilterStr(fr[1].getStr(),filter))
{
int x, y;
if (fr[1].getInt(x) && fr[2].getInt(y))
{
texture.setSubloadTextureOffset(x, y);
fr += 3;
iteratorAdvanced = true;
}
texture.setFilter(Texture::MAG_FILTER,filter);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("subloadTextureSize"))
if (fr.matchSequence("maxAnisotropy %f"))
{
int width, height;
if (fr[1].getInt(width) && fr[2].getInt(height))
{
texture.setSubloadTextureSize(width, height);
fr += 3;
iteratorAdvanced = true;
}
float anis=1.0f;
fr[1].getFloat(anis);
texture.setMaxAnisotropy(anis);
fr +=2 ;
iteratorAdvanced = true;
}
if (fr[0].matchWord("subloadImageOffset"))
Texture::InternalFormatMode mode;
if (fr[0].matchWord("internalFormatMode") && Texture_matchInternalFormatModeStr(fr[1].getStr(),mode))
{
int x, y;
if (fr[1].getInt(x) && fr[2].getInt(y))
{
texture.setSubloadImageOffset(x, y);
fr += 3;
iteratorAdvanced = true;
}
texture.setInternalFormatMode(mode);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("subloadImageSize"))
if (fr[0].matchWord("internalFormatValue"))
{
int width, height;
if (fr[1].getInt(width) && fr[2].getInt(height))
int value;
if (Texture_matchInternalFormatStr(fr[1].getStr(),value) || fr[1].getInt(value))
{
texture.setSubloadImageSize(width, height);
fr += 3;
texture.setInternalFormat(value);
fr+=2;
iteratorAdvanced = true;
}
}
@@ -135,28 +110,21 @@ bool Texture_writeLocalData(const Object& obj, Output& fw)
{
const Texture& texture = static_cast<const Texture&>(obj);
if (texture.getImage() && !(texture.getImage()->getFileName().empty()))
fw.indent() << "wrap_s " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_S)) << std::endl;
fw.indent() << "wrap_t " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_T)) << std::endl;
fw.indent() << "wrap_r " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_R)) << std::endl;
fw.indent() << "min_filter " << Texture_getFilterStr(texture.getFilter(Texture::MIN_FILTER)) << std::endl;
fw.indent() << "mag_filter " << Texture_getFilterStr(texture.getFilter(Texture::MAG_FILTER)) << std::endl;
fw.indent() << "maxAnisotropy " << texture.getMaxAnisotropy() << std::endl;
fw.indent() << "internalFormatMode " << Texture_getInternalFormatModeStr(texture.getInternalFormatMode()) << std::endl;
if (texture.getInternalFormatMode()==Texture::USE_USER_DEFINED_FORMAT)
{
fw.indent() << "file \""<<fw.getFileNameForOutput(texture.getImage()->getFileName())<<"\""<< std::endl;
}
fw.indent() << "subloadMode " << Texture_getSubloadModeStr(texture.getSubloadMode()) << std::endl;
if (texture.getSubloadMode()!=Texture::OFF)
{
int x, y;
texture.getSubloadTextureOffset(x, y);
fw.indent() << "subloadTextureOffset " << x << " " << y << std::endl;
int width, height;
texture.getSubloadTextureSize(width, height);
fw.indent() << "subloadTextureSize " << width << " " << height << std::endl;
texture.getSubloadImageOffset(x, y);
fw.indent() << "subloadImageOffset " << x << " " << y << std::endl;
texture.getSubloadImageSize(width, height);
fw.indent() << "subloadImageSize " << width << " " << height << std::endl;
const char* str = Texture_getInternalFormatStr(texture.getInternalFormat());
if (str) fw.indent() << "internalFormat " << str << std::endl;
else fw.indent() << "internalFormat " << texture.getInternalFormat() << std::endl;
}
return true;
@@ -245,7 +213,7 @@ const char* Texture_getInternalFormatModeStr(Texture::InternalFormatMode mode)
}
bool Texture_matchInternalFormatValueStr(const char* str,int& value)
bool Texture_matchInternalFormatStr(const char* str,int& value)
{
if ( strcmp(str,"GL_INTENSITY")==0) value = GL_INTENSITY;
@@ -269,7 +237,7 @@ bool Texture_matchInternalFormatValueStr(const char* str,int& value)
}
const char* Texture_getInternalFormatValueStr(int value)
const char* Texture_getInternalFormatStr(int value)
{
switch(value)
{
@@ -293,29 +261,3 @@ const char* Texture_getInternalFormatValueStr(int value)
return NULL;
}
bool Texture_matchSubloadModeStr(const char* str,Texture::SubloadMode& value)
{
if (strcmp(str, "OFF") == 0)
value = Texture::OFF;
else if (strcmp(str, "AUTO") == 0)
value = Texture::AUTO;
else if (strcmp(str, "IF_DIRTY") == 0)
value = Texture::IF_DIRTY;
else
return false;
return true;
}
const char* Texture_getSubloadModeStr(Texture::SubloadMode value)
{
switch (value)
{
case Texture::OFF: return "OFF";
case Texture::AUTO: return "AUTO";
case Texture::IF_DIRTY: return "IF_DIRTY";
}
return NULL;
}
#endif