Converted osg::notify to OSG_INFO etc.
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@@ -216,7 +216,7 @@ std::string ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_Fragme
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sstr << "}"<< std::endl;
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//std::cout << sstr.str() << std::endl;
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if ( splitCount == nbrSplits-1 ) osg::notify(osg::INFO) << std::endl << "ParallelSplitShadowMap: GLSL shader code:" << std::endl << "-------------------------------------------------------------------" << std::endl << sstr.str() << std::endl;
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if ( splitCount == nbrSplits-1 ) { OSG_INFO << std::endl << "ParallelSplitShadowMap: GLSL shader code:" << std::endl << "-------------------------------------------------------------------" << std::endl << sstr.str() << std::endl; }
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return sstr.str();
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}
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@@ -296,7 +296,7 @@ void ParallelSplitShadowMap::init(){
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pssmShadowSplitTexture._resolution = _resolution;
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osg::notify(osg::DEBUG_INFO) << "ParallelSplitShadowMap : Texture ID=" << iCameras << " Resolution=" << pssmShadowSplitTexture._resolution << std::endl;
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OSG_DEBUG << "ParallelSplitShadowMap : Texture ID=" << iCameras << " Resolution=" << pssmShadowSplitTexture._resolution << std::endl;
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// set up the texture to render into
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{
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pssmShadowSplitTexture._texture = new osg::Texture2D;
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