Added the support in AnimationPathCallback for taking a pivot, axis and rotation rate
paramters in its constructor to allow it to be used to create rotations around a point. This provides the same interface and functionality as osgUtil::TransformCallback but has the advantage and AnimationPathCallback is fully supported by the .osg and .ive file formats.
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@@ -19,8 +19,6 @@
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#include <osg/RefNodePath>
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#include <osg/PositionAttitudeTransform>
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#include <osgUtil/TransformCallback>
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#include <osg/CameraNode>
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#include <osg/TexGenNode>
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@@ -36,13 +34,13 @@ ref_ptr<Group> _create_scene()
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ref_ptr<Geode> geode_2 = new Geode;
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ref_ptr<MatrixTransform> transform_2 = new MatrixTransform;
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transform_2->addChild(geode_2.get());
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transform_2->setUpdateCallback(new osgUtil::TransformCallback(Vec3(0, 0, 0), Y_AXIS, inDegrees(45.0f)));
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transform_2->setUpdateCallback(new osg::AnimationPathCallback(Vec3(0, 0, 0), Y_AXIS, inDegrees(45.0f)));
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scene->addChild(transform_2.get());
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ref_ptr<Geode> geode_3 = new Geode;
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ref_ptr<MatrixTransform> transform_3 = new MatrixTransform;
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transform_3->addChild(geode_3.get());
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transform_3->setUpdateCallback(new osgUtil::TransformCallback(Vec3(0, 0, 0), Y_AXIS, inDegrees(-22.5f)));
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transform_3->setUpdateCallback(new osg::AnimationPathCallback(Vec3(0, 0, 0), Y_AXIS, inDegrees(-22.5f)));
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scene->addChild(transform_3.get());
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const float radius = 0.8f;
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