From Brede Johansen, fix to the isImageTranslucent() method.
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@@ -888,13 +888,34 @@ bool Image::isImageTranslucent() const
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const unsigned char* d = data(0,it,ir);
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switch(_dataType)
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{
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case(GL_BYTE): return _findLowerAlphaValueInRow(s(), (char*)d +offset, (char)127, delta);
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case(GL_UNSIGNED_BYTE): return _findLowerAlphaValueInRow(s(), (unsigned char*)d + offset, (unsigned char)255, delta);
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case(GL_SHORT): return _findLowerAlphaValueInRow(s(), (short*)d + offset, (short)32767, delta);
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case(GL_UNSIGNED_SHORT): return _findLowerAlphaValueInRow(s(), (unsigned short*)d + offset, (unsigned short)65535, delta);
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case(GL_INT): return _findLowerAlphaValueInRow(s(), (int*)d + offset, (int)2147483647, delta);
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case(GL_UNSIGNED_INT): return _findLowerAlphaValueInRow(s(), (unsigned int*)d + offset, 4294967295u, delta);
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case(GL_FLOAT): return _findLowerAlphaValueInRow(s(), (float*)d + offset, 1.0f, delta);
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case(GL_BYTE):
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if (_findLowerAlphaValueInRow(s(), (char*)d +offset, (char)127, delta))
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return true;
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break;
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case(GL_UNSIGNED_BYTE):
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if (_findLowerAlphaValueInRow(s(), (unsigned char*)d + offset, (unsigned char)255, delta))
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return true;
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break;
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case(GL_SHORT):
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if (_findLowerAlphaValueInRow(s(), (short*)d + offset, (short)32767, delta))
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return true;
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break;
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case(GL_UNSIGNED_SHORT):
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if (_findLowerAlphaValueInRow(s(), (unsigned short*)d + offset, (unsigned short)65535, delta))
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return true;
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break;
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case(GL_INT):
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if (_findLowerAlphaValueInRow(s(), (int*)d + offset, (int)2147483647, delta))
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return true;
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break;
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case(GL_UNSIGNED_INT):
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if (_findLowerAlphaValueInRow(s(), (unsigned int*)d + offset, 4294967295u, delta))
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return true;
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break;
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case(GL_FLOAT):
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if (_findLowerAlphaValueInRow(s(), (float*)d + offset, 1.0f, delta))
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return true;
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break;
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}
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}
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}
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