From Cedric Pinson, The following commit include:
* Refactore of RigGeometry to support hardware skinning * Refactore of Timeline to split Action in differents files * Add example how to use hardware skinning
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41
include/osgAnimation/ActionAnimation
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41
include/osgAnimation/ActionAnimation
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_ACTION_ANIMATION_H
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#define OSGANIMATION_ACTION_ANIMATION_H
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#include <osgAnimation/Action>
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#include <osgAnimation/Export>
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namespace osgAnimation {
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class OSGANIMATION_EXPORT ActionAnimation : public Action
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{
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public:
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META_Action(osgAnimation, ActionAnimation);
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ActionAnimation();
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ActionAnimation(const ActionAnimation& a, const osg::CopyOp& c);
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ActionAnimation(Animation* animation);
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void updateAnimation(unsigned int frame, int priority);
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Animation* getAnimation() { return _animation.get(); }
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protected:
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osg::ref_ptr<Animation> _animation;
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};
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}
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#endif
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