From Cedric Pinson, The following commit include:
* Refactore of RigGeometry to support hardware skinning * Refactore of Timeline to split Action in differents files * Add example how to use hardware skinning
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57
include/osgAnimation/ActionStripAnimation
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57
include/osgAnimation/ActionStripAnimation
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_ACTION_STRIPANIMATION_H
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#define OSGANIMATION_ACTION_STRIPANIMATION_H
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#include <osgAnimation/Action>
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#include <osgAnimation/Export>
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#include <osgAnimation/FrameAction>
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#include <osgAnimation/ActionBlendIn>
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#include <osgAnimation/ActionBlendOut>
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#include <osgAnimation/ActionAnimation>
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namespace osgAnimation
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{
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// encapsulate animation with blend in blend out for classic usage
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class OSGANIMATION_EXPORT ActionStripAnimation : public Action
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{
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public:
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META_Action(osgAnimation, ActionStripAnimation);
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ActionStripAnimation() {}
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ActionStripAnimation(const ActionStripAnimation& a, const osg::CopyOp& c);
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ActionStripAnimation(Animation* animation, double blendInDuration = 0.0, double blendOutDuration = 0.0, double blendInWeightTarget = 1.0 );
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ActionAnimation* getAnimation();
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ActionBlendIn* getBlendIn();
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ActionBlendOut* getBlendOut();
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const ActionAnimation* getAnimation() const;
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const ActionBlendIn* getBlendIn() const;
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const ActionBlendOut* getBlendOut() const;
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unsigned int getBlendOutStartFrame() const;
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unsigned int getLoop() const;
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void setLoop(unsigned int loop);
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void traverse(ActionVisitor& visitor);
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protected:
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typedef std::pair<unsigned int, osg::ref_ptr<ActionBlendOut> > FrameBlendOut;
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osg::ref_ptr<ActionBlendIn> _blendIn;
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FrameBlendOut _blendOut;
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osg::ref_ptr<ActionAnimation> _animation;
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};
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}
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#endif
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