From Cedric Pinson, The following commit include:
* Refactore of RigGeometry to support hardware skinning * Refactore of Timeline to split Action in differents files * Add example how to use hardware skinning
This commit is contained in:
40
include/osgAnimation/RigTransform
Normal file
40
include/osgAnimation/RigTransform
Normal file
@@ -0,0 +1,40 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_RIGTRANSFORM_H
|
||||
#define OSGANIMATION_RIGTRANSFORM_H
|
||||
|
||||
#include <osg/Referenced>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class RigGeometry;
|
||||
|
||||
class RigTransform : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
RigTransform() : _needInit(true) {}
|
||||
virtual ~RigTransform() {}
|
||||
bool needInit() const { return _needInit; }
|
||||
virtual bool init(RigGeometry&) = 0;
|
||||
virtual void update(RigGeometry&) = 0;
|
||||
|
||||
protected:
|
||||
bool _needInit;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user