From Cedric Pinson, The following commit include:
* Refactore of RigGeometry to support hardware skinning * Refactore of Timeline to split Action in differents files * Add example how to use hardware skinning
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@@ -41,10 +41,10 @@ namespace osgAnimation
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void setFrame(unsigned int frame) { _frame = frame; }
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void apply(Timeline& action);
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void apply(Action& action);
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void apply(BlendIn& action);
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void apply(BlendOut& action);
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void apply(ActionBlendIn& action);
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void apply(ActionBlendOut& action);
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void apply(ActionAnimation& action);
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void apply(StripAnimation& action);
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void apply(ActionStripAnimation& action);
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};
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