From Cedric Pinson, The following commit include:

* Refactore of RigGeometry to support hardware skinning
* Refactore of Timeline to split Action in differents files
* Add example how to use hardware skinning
This commit is contained in:
Cedric Pinson
2009-10-27 15:37:13 +00:00
parent 874a13ee42
commit 8454d414a8
26 changed files with 1265 additions and 384 deletions

View File

@@ -41,10 +41,10 @@ namespace osgAnimation
void setFrame(unsigned int frame) { _frame = frame; }
void apply(Timeline& action);
void apply(Action& action);
void apply(BlendIn& action);
void apply(BlendOut& action);
void apply(ActionBlendIn& action);
void apply(ActionBlendOut& action);
void apply(ActionAnimation& action);
void apply(StripAnimation& action);
void apply(ActionStripAnimation& action);
};