From Cedric Pinson, The following commit include:
* Refactore of RigGeometry to support hardware skinning * Refactore of Timeline to split Action in differents files * Add example how to use hardware skinning
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32
src/osgAnimation/ActionAnimation.cpp
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32
src/osgAnimation/ActionAnimation.cpp
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/ActionAnimation>
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using namespace osgAnimation;
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ActionAnimation::ActionAnimation() {}
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ActionAnimation::ActionAnimation(const ActionAnimation& a, const osg::CopyOp& c) : Action(a,c) { _animation = a._animation;}
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ActionAnimation::ActionAnimation(Animation* animation) : _animation(animation)
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{
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Action::setDuration(animation->getDuration());
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setName(animation->getName());
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}
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void ActionAnimation::updateAnimation(unsigned int frame, int priority)
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{
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_animation->update(frame * 1.0/_fps, priority);
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}
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