From Cedric Pinson, The following commit include:

* Refactore of RigGeometry to support hardware skinning
* Refactore of Timeline to split Action in differents files
* Add example how to use hardware skinning
This commit is contained in:
Cedric Pinson
2009-10-27 15:37:13 +00:00
parent 874a13ee42
commit 8454d414a8
26 changed files with 1265 additions and 384 deletions

View File

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/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/ActionAnimation>
using namespace osgAnimation;
ActionAnimation::ActionAnimation() {}
ActionAnimation::ActionAnimation(const ActionAnimation& a, const osg::CopyOp& c) : Action(a,c) { _animation = a._animation;}
ActionAnimation::ActionAnimation(Animation* animation) : _animation(animation)
{
Action::setDuration(animation->getDuration());
setName(animation->getName());
}
void ActionAnimation::updateAnimation(unsigned int frame, int priority)
{
_animation->update(frame * 1.0/_fps, priority);
}