Merged RenderToTextureStage functionality into RenderStage
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@@ -66,6 +66,8 @@ class OSG_EXPORT CameraNode : public Transform, public CullSettings
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ColorMask* getColorMask() { return _colorMask.get(); }
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/** Set the viewport of the camera to use specified osg::Viewport. */
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void setViewport(osg::Viewport* viewport);
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@@ -192,28 +194,35 @@ class OSG_EXPORT CameraNode : public Transform, public CullSettings
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RenderTargetImplementation getRenderTargetImplmentation() const { return _renderTargetImplementation; }
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/** Set the draw buffer for a given fragment output position to specified draw buffer. */
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void setDrawBuffer(unsigned int pos, GLenum buffer) { _drawBufferList[pos] = buffer; }
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/** Set the draw buffer used at the start of each frame draw.
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* Note, a buffer value of GL_NONE is used to sepecify that the rendering back-end should choose the most appropriate buffer.*/
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void setDrawBuffer(GLenum buffer) { _drawBuffer = buffer; }
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/** Get the draw buffer for a given fragment output position. */
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GLenum getDrawBuffer(unsigned int pos) const { return _drawBufferList[pos]; }
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typedef std::vector<GLenum> DrawBufferList;
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/** Get the draw buffer used at the start of each frame draw. */
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GLenum getDrawBuffer() const { return _drawBuffer; }
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/** Get the list which draw buffer are active. */
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DrawBufferList& getDrawBufferList() { return _drawBufferList; }
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/** Get the const list which draw buffer are active. */
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const DrawBufferList& getDrawBufferList() const { return _drawBufferList; }
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/** Set the read buffer for any required copy operations to use. */
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/** Set the read buffer for any required copy operations to use.
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* Note, a buffer value of GL_NONE is used to sepecify that the rendering back-end should choose the most appropriate buffer.*/
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void setReadBuffer(GLenum buffer) { _readBuffer = buffer; }
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/** Get the read buffer for any required copy operations to use. */
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GLenum getReadBuffer() const { return _readBuffer; }
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/** Set the render buffer for a given fragment output position to specified draw buffer. */
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void setRenderBuffer(unsigned int pos, GLenum buffer) { _renderBufferList[pos] = buffer; }
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/** Get the draw buffer for a given fragment output position. */
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GLenum getRenderBuffer(unsigned int pos) const { return _renderBufferList[pos]; }
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typedef std::vector<GLenum> RenderBufferList;
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/** Get the list which draw buffer are active. */
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RenderBufferList& getRenderBufferList() { return _renderBufferList; }
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/** Get the const list which draw buffer are active. */
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const RenderBufferList& getRenderBufferList() const { return _renderBufferList; }
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enum BufferComponent
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{
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DEPTH_BUFFER,
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@@ -318,7 +327,7 @@ class OSG_EXPORT CameraNode : public Transform, public CullSettings
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Vec4 _clearColor;
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GLbitfield _clearMask;
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ref_ptr<ColorMask> _colorMask;
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ref_ptr<ColorMask> _colorMask;
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ref_ptr<Viewport> _viewport;
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TransformOrder _transformOrder;
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@@ -327,8 +336,9 @@ class OSG_EXPORT CameraNode : public Transform, public CullSettings
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RenderOrder _renderOrder;
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DrawBufferList _drawBufferList;
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GLenum _drawBuffer;
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GLenum _readBuffer;
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RenderBufferList _renderBufferList;
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RenderTargetImplementation _renderTargetImplementation;
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BufferAttachmentMap _bufferAttachmentMap;
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