Merged RenderToTextureStage functionality into RenderStage
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@@ -21,6 +21,8 @@ CameraNode::CameraNode():
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_clearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT),
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_transformOrder(PRE_MULTIPLE),
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_renderOrder(POST_RENDER),
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_drawBuffer(GL_NONE),
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_readBuffer(GL_NONE),
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_renderTargetImplementation(FRAME_BUFFER)
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{
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setStateSet(new StateSet);
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@@ -37,6 +39,8 @@ CameraNode::CameraNode(const CameraNode& camera,const CopyOp& copyop):
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_projectionMatrix(camera._projectionMatrix),
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_viewMatrix(camera._viewMatrix),
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_renderOrder(camera._renderOrder),
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_drawBuffer(camera._drawBuffer),
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_readBuffer(camera._readBuffer),
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_renderTargetImplementation(camera._renderTargetImplementation),
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_bufferAttachmentMap(camera._bufferAttachmentMap),
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_postDrawCallback(camera._postDrawCallback)
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