Supported added for secondary color & fog coords to osg::Geometry and osg::State.

This commit is contained in:
Robert Osfield
2002-08-15 20:27:33 +00:00
parent 848ce4ae74
commit 8551e1c555
4 changed files with 305 additions and 14 deletions

View File

@@ -7,6 +7,8 @@ Geometry::Geometry()
{
_normalBinding = BIND_OFF;
_colorBinding = BIND_OFF;
_secondaryColorBinding = BIND_OFF;
_fogCoordBinding = BIND_OFF;
}
Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop):
@@ -15,7 +17,11 @@ Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop):
_normalBinding(geometry._normalBinding),
_normalArray(dynamic_cast<Vec3Array*>(copyop(geometry._normalArray.get()))),
_colorBinding(geometry._colorBinding),
_colorArray(copyop(geometry._colorArray.get()))
_colorArray(copyop(geometry._colorArray.get())),
_secondaryColorBinding(geometry._secondaryColorBinding),
_secondaryColorArray(copyop(geometry._secondaryColorArray.get())),
_fogCoordBinding(geometry._fogCoordBinding),
_fogCoordArray(dynamic_cast<FloatArray*>(copyop(geometry._fogCoordArray.get())))
{
for(PrimitiveList::const_iterator pitr=geometry._primitives.begin();
pitr!=geometry._primitives.end();
@@ -60,14 +66,25 @@ const Array* Geometry::getTexCoordArray(unsigned int unit) const
else return 0;
}
typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord);
typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
void Geometry::drawImmediateMode(State& state)
{
if (!_vertexArray.valid()) return;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// set up the vertex arrays.
//
state.setVertexPointer(3,GL_FLOAT,0,_vertexArray->getDataPointer());
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// set up texture coordinates.
//
unsigned int i;
for(i=0;i<_texCoordList.size();++i)
{
@@ -80,32 +97,46 @@ void Geometry::drawImmediateMode(State& state)
state.disableTexCoordPointersAboveAndIncluding(i);
// set up normals.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
; // set up normals if required.
//
Vec3* normalPointer = 0;
if (_normalArray.valid() && !_normalArray->empty()) normalPointer = &(_normalArray->front());
switch (_normalBinding)
AttributeBinding normalBinding = _normalBinding;
if (normalBinding!=BIND_OFF && !normalPointer)
{
// switch off if not supported or have a valid data.
normalBinding = BIND_OFF;
}
switch (normalBinding)
{
case(BIND_OFF):
state.disableNormalPointer();
break;
case(BIND_OVERALL):
state.disableNormalPointer();
if (normalPointer) glNormal3fv(reinterpret_cast<const GLfloat*>(normalPointer));
glNormal3fv(reinterpret_cast<const GLfloat*>(normalPointer));
break;
case(BIND_PER_PRIMITIVE):
state.disableNormalPointer();
break;
case(BIND_PER_VERTEX):
if (normalPointer) state.setNormalPointer(GL_FLOAT,0,normalPointer);
else state.disableNormalPointer();
state.setNormalPointer(GL_FLOAT,0,normalPointer);
break;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up color if required.
//
// set up colors, complicated by the fact that the color array
// might be bound in 4 different ways, and be represented as 3 different data types -
// Vec3, Vec4 or UByte4 Arrays.
//
const unsigned char* colorPointer = 0;
unsigned int colorStride = 0;
Array::Type colorType = Array::ArrayType;
@@ -136,8 +167,16 @@ void Geometry::drawImmediateMode(State& state)
break;
}
}
AttributeBinding colorBinding = _colorBinding;
if (colorBinding!=BIND_OFF && !colorPointer)
{
// switch off if not supported or have a valid data.
colorBinding = BIND_OFF;
}
switch (_colorBinding)
switch (colorBinding)
{
case(BIND_OFF):
state.disableColorPointer();
@@ -166,22 +205,138 @@ void Geometry::drawImmediateMode(State& state)
state.disableColorPointer();
break;
case(BIND_PER_VERTEX):
if (colorPointer) state.setColorPointer(_colorArray->getDataSize(),_colorArray->getDataType(),0,colorPointer);
else state.disableColorPointer();
state.setColorPointer(_colorArray->getDataSize(),_colorArray->getDataType(),0,colorPointer);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up secondary color if required.
//
// set up colors, complicated by the fact that the color array
// might be bound in 4 different ways, and be represented as 3 different data types -
// Vec3, Vec4 or UByte4 Arrays.
const unsigned char* secondaryColorPointer = 0;
unsigned int secondaryColorStride = 0;
Array::Type secondaryColorType = Array::ArrayType;
if (_secondaryColorArray.valid())
{
secondaryColorType = _secondaryColorArray->getType();
switch(secondaryColorType)
{
case(Array::UByte4ArrayType):
{
secondaryColorPointer = reinterpret_cast<const unsigned char*>(_secondaryColorArray->getDataPointer());
secondaryColorStride = 4;
break;
}
case(Array::Vec3ArrayType):
{
secondaryColorPointer = reinterpret_cast<const unsigned char*>(_secondaryColorArray->getDataPointer());
secondaryColorStride = 12;
break;
}
default:
break;
}
}
AttributeBinding secondaryColorBinding = _secondaryColorBinding;
if (secondaryColorBinding!=BIND_OFF && !secondaryColorPointer)
{
// switch off if not supported or have a valid data.
secondaryColorBinding = BIND_OFF;
}
static SecondaryColor3ubvProc s_glSecondaryColor3ubv =
(SecondaryColor3ubvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3ubv","glSecondaryColor3ubvEXT");
static SecondaryColor3fvProc s_glSecondaryColor3fv =
(SecondaryColor3fvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3fv","glSecondaryColor3fvEXT");
switch (secondaryColorBinding)
{
case(BIND_OFF):
state.disableSecondaryColorPointer();
break;
case(BIND_OVERALL):
state.disableSecondaryColorPointer();
if (secondaryColorPointer)
{
switch(secondaryColorType)
{
case(Array::UByte4ArrayType):
s_glSecondaryColor3ubv(reinterpret_cast<const GLubyte*>(secondaryColorPointer));
break;
case(Array::Vec3ArrayType):
s_glSecondaryColor3fv(reinterpret_cast<const GLfloat*>(secondaryColorPointer));
break;
default:
break;
}
}
break;
case(BIND_PER_PRIMITIVE):
state.disableSecondaryColorPointer();
break;
case(BIND_PER_VERTEX):
state.setSecondaryColorPointer(_secondaryColorArray->getDataSize(),_secondaryColorArray->getDataType(),0,secondaryColorPointer);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up fog coord if required.
//
GLfloat* fogCoordPointer = 0;
if (_fogCoordArray.valid() && !_fogCoordArray->empty()) fogCoordPointer = &(_fogCoordArray->front());
static FogCoordProc s_glFogCoordfv =
(FogCoordProc) osg::getGLExtensionFuncPtr("glFogCoordfv","glFogCoordfvEXT");
AttributeBinding fogCoordBinding = _fogCoordBinding;
if (fogCoordBinding!=BIND_OFF && (!s_glFogCoordfv || !fogCoordPointer))
{
// swithc off if not supported or have a valid data.
fogCoordBinding = BIND_OFF;
}
switch (fogCoordBinding)
{
case(BIND_OFF):
state.disableFogCoordPointer();
break;
case(BIND_OVERALL):
state.disableFogCoordPointer();
s_glFogCoordfv(fogCoordPointer);
break;
case(BIND_PER_PRIMITIVE):
state.disableFogCoordPointer();
break;
case(BIND_PER_VERTEX):
state.setFogCoordPointer(GL_FLOAT,0,fogCoordPointer);
break;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// draw the primitives themselves.
//
for(PrimitiveList::iterator itr=_primitives.begin();
itr!=_primitives.end();
++itr)
{
if (_normalBinding==BIND_PER_PRIMITIVE)
if (normalBinding==BIND_PER_PRIMITIVE)
{
glNormal3fv((const GLfloat *)normalPointer++);
}
if (_colorBinding==BIND_PER_PRIMITIVE)
if (colorBinding==BIND_PER_PRIMITIVE)
{
switch(colorType)
{
@@ -200,6 +355,27 @@ void Geometry::drawImmediateMode(State& state)
colorPointer += colorStride;
}
if (secondaryColorBinding==BIND_PER_PRIMITIVE)
{
switch(secondaryColorType)
{
case(Array::UByte4ArrayType):
s_glSecondaryColor3ubv(reinterpret_cast<const GLubyte*>(colorPointer));
break;
case(Array::Vec3ArrayType):
s_glSecondaryColor3fv(reinterpret_cast<const GLfloat*>(colorPointer));
break;
default:
break;
}
colorPointer += colorStride;
}
if (fogCoordBinding==BIND_PER_PRIMITIVE)
{
s_glFogCoordfv(fogCoordPointer++);
}
(*itr)->draw();
}