Supported added for secondary color & fog coords to osg::Geometry and osg::State.
This commit is contained in:
@@ -7,6 +7,8 @@ Geometry::Geometry()
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{
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_normalBinding = BIND_OFF;
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_colorBinding = BIND_OFF;
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_secondaryColorBinding = BIND_OFF;
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_fogCoordBinding = BIND_OFF;
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}
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Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop):
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@@ -15,7 +17,11 @@ Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop):
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_normalBinding(geometry._normalBinding),
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_normalArray(dynamic_cast<Vec3Array*>(copyop(geometry._normalArray.get()))),
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_colorBinding(geometry._colorBinding),
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_colorArray(copyop(geometry._colorArray.get()))
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_colorArray(copyop(geometry._colorArray.get())),
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_secondaryColorBinding(geometry._secondaryColorBinding),
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_secondaryColorArray(copyop(geometry._secondaryColorArray.get())),
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_fogCoordBinding(geometry._fogCoordBinding),
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_fogCoordArray(dynamic_cast<FloatArray*>(copyop(geometry._fogCoordArray.get())))
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{
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for(PrimitiveList::const_iterator pitr=geometry._primitives.begin();
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pitr!=geometry._primitives.end();
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@@ -60,14 +66,25 @@ const Array* Geometry::getTexCoordArray(unsigned int unit) const
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else return 0;
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}
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typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord);
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typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
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typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
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void Geometry::drawImmediateMode(State& state)
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{
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if (!_vertexArray.valid()) return;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// set up the vertex arrays.
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//
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state.setVertexPointer(3,GL_FLOAT,0,_vertexArray->getDataPointer());
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// set up texture coordinates.
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//
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unsigned int i;
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for(i=0;i<_texCoordList.size();++i)
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{
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@@ -80,32 +97,46 @@ void Geometry::drawImmediateMode(State& state)
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state.disableTexCoordPointersAboveAndIncluding(i);
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// set up normals.
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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; // set up normals if required.
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//
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Vec3* normalPointer = 0;
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if (_normalArray.valid() && !_normalArray->empty()) normalPointer = &(_normalArray->front());
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switch (_normalBinding)
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AttributeBinding normalBinding = _normalBinding;
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if (normalBinding!=BIND_OFF && !normalPointer)
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{
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// switch off if not supported or have a valid data.
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normalBinding = BIND_OFF;
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}
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switch (normalBinding)
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{
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case(BIND_OFF):
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state.disableNormalPointer();
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break;
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case(BIND_OVERALL):
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state.disableNormalPointer();
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if (normalPointer) glNormal3fv(reinterpret_cast<const GLfloat*>(normalPointer));
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glNormal3fv(reinterpret_cast<const GLfloat*>(normalPointer));
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break;
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case(BIND_PER_PRIMITIVE):
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state.disableNormalPointer();
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break;
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case(BIND_PER_VERTEX):
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if (normalPointer) state.setNormalPointer(GL_FLOAT,0,normalPointer);
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else state.disableNormalPointer();
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state.setNormalPointer(GL_FLOAT,0,normalPointer);
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break;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Set up color if required.
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//
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// set up colors, complicated by the fact that the color array
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// might be bound in 4 different ways, and be represented as 3 different data types -
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// Vec3, Vec4 or UByte4 Arrays.
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//
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const unsigned char* colorPointer = 0;
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unsigned int colorStride = 0;
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Array::Type colorType = Array::ArrayType;
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@@ -136,8 +167,16 @@ void Geometry::drawImmediateMode(State& state)
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break;
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}
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}
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AttributeBinding colorBinding = _colorBinding;
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if (colorBinding!=BIND_OFF && !colorPointer)
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{
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// switch off if not supported or have a valid data.
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colorBinding = BIND_OFF;
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}
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switch (_colorBinding)
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switch (colorBinding)
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{
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case(BIND_OFF):
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state.disableColorPointer();
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@@ -166,22 +205,138 @@ void Geometry::drawImmediateMode(State& state)
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state.disableColorPointer();
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break;
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case(BIND_PER_VERTEX):
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if (colorPointer) state.setColorPointer(_colorArray->getDataSize(),_colorArray->getDataType(),0,colorPointer);
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else state.disableColorPointer();
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state.setColorPointer(_colorArray->getDataSize(),_colorArray->getDataType(),0,colorPointer);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Set up secondary color if required.
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//
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// set up colors, complicated by the fact that the color array
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// might be bound in 4 different ways, and be represented as 3 different data types -
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// Vec3, Vec4 or UByte4 Arrays.
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const unsigned char* secondaryColorPointer = 0;
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unsigned int secondaryColorStride = 0;
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Array::Type secondaryColorType = Array::ArrayType;
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if (_secondaryColorArray.valid())
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{
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secondaryColorType = _secondaryColorArray->getType();
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switch(secondaryColorType)
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{
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case(Array::UByte4ArrayType):
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{
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secondaryColorPointer = reinterpret_cast<const unsigned char*>(_secondaryColorArray->getDataPointer());
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secondaryColorStride = 4;
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break;
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}
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case(Array::Vec3ArrayType):
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{
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secondaryColorPointer = reinterpret_cast<const unsigned char*>(_secondaryColorArray->getDataPointer());
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secondaryColorStride = 12;
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break;
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}
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default:
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break;
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}
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}
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AttributeBinding secondaryColorBinding = _secondaryColorBinding;
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if (secondaryColorBinding!=BIND_OFF && !secondaryColorPointer)
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{
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// switch off if not supported or have a valid data.
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secondaryColorBinding = BIND_OFF;
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}
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static SecondaryColor3ubvProc s_glSecondaryColor3ubv =
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(SecondaryColor3ubvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3ubv","glSecondaryColor3ubvEXT");
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static SecondaryColor3fvProc s_glSecondaryColor3fv =
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(SecondaryColor3fvProc) osg::getGLExtensionFuncPtr("glSecondaryColor3fv","glSecondaryColor3fvEXT");
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switch (secondaryColorBinding)
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{
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case(BIND_OFF):
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state.disableSecondaryColorPointer();
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break;
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case(BIND_OVERALL):
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state.disableSecondaryColorPointer();
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if (secondaryColorPointer)
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{
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switch(secondaryColorType)
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{
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case(Array::UByte4ArrayType):
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s_glSecondaryColor3ubv(reinterpret_cast<const GLubyte*>(secondaryColorPointer));
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break;
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case(Array::Vec3ArrayType):
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s_glSecondaryColor3fv(reinterpret_cast<const GLfloat*>(secondaryColorPointer));
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break;
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default:
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break;
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}
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}
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break;
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case(BIND_PER_PRIMITIVE):
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state.disableSecondaryColorPointer();
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break;
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case(BIND_PER_VERTEX):
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state.setSecondaryColorPointer(_secondaryColorArray->getDataSize(),_secondaryColorArray->getDataType(),0,secondaryColorPointer);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Set up fog coord if required.
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//
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GLfloat* fogCoordPointer = 0;
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if (_fogCoordArray.valid() && !_fogCoordArray->empty()) fogCoordPointer = &(_fogCoordArray->front());
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static FogCoordProc s_glFogCoordfv =
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(FogCoordProc) osg::getGLExtensionFuncPtr("glFogCoordfv","glFogCoordfvEXT");
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AttributeBinding fogCoordBinding = _fogCoordBinding;
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if (fogCoordBinding!=BIND_OFF && (!s_glFogCoordfv || !fogCoordPointer))
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{
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// swithc off if not supported or have a valid data.
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fogCoordBinding = BIND_OFF;
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}
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switch (fogCoordBinding)
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{
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case(BIND_OFF):
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state.disableFogCoordPointer();
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break;
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case(BIND_OVERALL):
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state.disableFogCoordPointer();
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s_glFogCoordfv(fogCoordPointer);
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break;
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case(BIND_PER_PRIMITIVE):
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state.disableFogCoordPointer();
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break;
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case(BIND_PER_VERTEX):
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state.setFogCoordPointer(GL_FLOAT,0,fogCoordPointer);
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break;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// draw the primitives themselves.
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//
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for(PrimitiveList::iterator itr=_primitives.begin();
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itr!=_primitives.end();
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++itr)
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{
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if (_normalBinding==BIND_PER_PRIMITIVE)
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if (normalBinding==BIND_PER_PRIMITIVE)
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{
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glNormal3fv((const GLfloat *)normalPointer++);
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}
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if (_colorBinding==BIND_PER_PRIMITIVE)
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if (colorBinding==BIND_PER_PRIMITIVE)
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{
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switch(colorType)
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{
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@@ -200,6 +355,27 @@ void Geometry::drawImmediateMode(State& state)
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colorPointer += colorStride;
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}
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if (secondaryColorBinding==BIND_PER_PRIMITIVE)
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{
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switch(secondaryColorType)
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{
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case(Array::UByte4ArrayType):
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s_glSecondaryColor3ubv(reinterpret_cast<const GLubyte*>(colorPointer));
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break;
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case(Array::Vec3ArrayType):
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s_glSecondaryColor3fv(reinterpret_cast<const GLfloat*>(colorPointer));
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break;
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default:
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break;
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}
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colorPointer += colorStride;
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}
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if (fogCoordBinding==BIND_PER_PRIMITIVE)
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{
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s_glFogCoordfv(fogCoordPointer++);
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}
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(*itr)->draw();
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}
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