Further perfomrmance optimizations and clean up on new VBO/EBO/PBO API.
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@@ -632,15 +632,6 @@ void Drawable::dirtyDisplayList()
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_globjList[i] = 0;
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}
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}
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for(i=0;i<_vboList.size();++i)
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{
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if (_vboList[i] != 0)
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{
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Drawable::deleteVertexBufferObject(i,_vboList[i]);
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_vboList[i] = 0;
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}
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}
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}
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