From Roland Smeenk, "Attached you will find an improved Collada plugin to properly support camera's.
A Collada camera will be added to the scenegraph as osg::CameraView. This allows the user to create a set of predefined camera viewpoints. I also added a new MatrixManipulator to osgGA called CameraViewSwitchManipulator and added usage of this to the osgviewer example. This manipulator allows switching between the predefined camera viewpoints. The current design limition I ran into is that a MatrixManipulator only manipulates the ViewMatrix, but for this particular manipulator I also want to update the projectionMatrix of the camera when switching to a new viewpoint. This is not implemented because I don't know what would be the best way to design it. Any ideas? Furthermore Collada also supports orthographic camera's, where an osg::CameraView only supports a perspective camera. Would it be useful to create a CameraView with customizable optics for this?"
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@@ -25,6 +25,7 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/TrackballManipulator
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${HEADER_PATH}/UFOManipulator
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${HEADER_PATH}/Version
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${HEADER_PATH}/CameraViewSwitchManipulator
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)
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# FIXME: For OS X, need flag for Framework or dylib
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@@ -46,6 +47,7 @@ ADD_LIBRARY(${LIB_NAME}
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TrackballManipulator.cpp
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UFOManipulator.cpp
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Version.cpp
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CameraViewSwitchManipulator.cpp
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)
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LINK_INTERNAL(${LIB_NAME}
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111
src/osgGA/CameraViewSwitchManipulator.cpp
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111
src/osgGA/CameraViewSwitchManipulator.cpp
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@@ -0,0 +1,111 @@
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#include <osgGA/CameraViewSwitchManipulator>
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#include <osg/Quat>
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#include <osg/Notify>
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#include <osg/BoundsChecking>
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using namespace osg;
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using namespace osgGA;
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class CollectCameraViewsNodeVisitor : public osg::NodeVisitor
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{
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public:
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CollectCameraViewsNodeVisitor(CameraViewSwitchManipulator::CameraViewList* cameraViews):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_cameraViews(cameraViews)
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{}
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virtual void apply(CameraView& node)
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{
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_cameraViews->push_back(&node);
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}
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CameraViewSwitchManipulator::CameraViewList* _cameraViews;
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};
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void CameraViewSwitchManipulator::setNode(osg::Node* node)
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{
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_node = node;
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_cameraViews.clear();
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CollectCameraViewsNodeVisitor visitor(&_cameraViews);
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_node->accept(visitor);
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}
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void CameraViewSwitchManipulator::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("CameraViewSwitcher: [","Decrease current camera number");
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usage.addKeyboardMouseBinding("CameraViewSwitcher: ]","Increase current camera number");
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}
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bool CameraViewSwitchManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
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{
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if (ea.getHandled()) return false;
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switch(ea.getEventType())
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{
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case(GUIEventAdapter::KEYDOWN):
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if (ea.getKey()=='[')
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{
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if (_currentView == 0)
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_currentView = _cameraViews.size()-1;
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else
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_currentView--;
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return true;
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}
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else if (ea.getKey()==']')
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{
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_currentView++;
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if (_currentView >= _cameraViews.size())
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_currentView = 0;
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return true;
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}
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return false;
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default:
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return false;
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}
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return false;
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}
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osg::Matrixd CameraViewSwitchManipulator::getMatrix() const
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{
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osg::Matrix mat;
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if (_currentView < _cameraViews.size())
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{
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NodePathList parentNodePaths = _cameraViews[_currentView]->getParentalNodePaths();
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if (!parentNodePaths.empty())
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{
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mat = osg::computeLocalToWorld(parentNodePaths[0]);
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// TODO take into account the position and attitude of the CameraView
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}
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else
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{
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osg::notify(osg::NOTICE)<<"CameraViewSwitchManipulator::getMatrix(): Unable to calculate matrix due to empty parental path."<<std::endl;
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}
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}
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return mat;
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}
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osg::Matrixd CameraViewSwitchManipulator::getInverseMatrix() const
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{
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osg::Matrix mat;
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if (_currentView < _cameraViews.size())
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{
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NodePathList parentNodePaths = _cameraViews[_currentView]->getParentalNodePaths();
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if (!parentNodePaths.empty())
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{
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mat = osg::computeWorldToLocal(parentNodePaths[0]);
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// TODO take into account the position and attitude of the CameraView
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}
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else
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{
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osg::notify(osg::NOTICE)<<"CameraViewSwitchManipulator::getInverseMatrix(): Unable to calculate matrix due to empty parental path."<<std::endl;
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}
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}
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return mat;
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}
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