add parameter to XXXTranformHW to customize reserved texture attribs and vertex attribs
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@@ -19,29 +19,23 @@
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#include <sstream>
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///texture unit reserved for morphtarget TBO
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#define MORPHTEXTUREUNIT 7
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#define DEFAULTMORPHTEXTUREUNIT 7
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using namespace osgAnimation;
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MorphTransformHardware::MorphTransformHardware()
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MorphTransformHardware::MorphTransformHardware():_needInit(true),_reservedTextureUnit(DEFAULTMORPHTEXTUREUNIT)
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{
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_needInit = true;
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}
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MorphTransformHardware::MorphTransformHardware(const MorphTransformHardware& rth, const osg::CopyOp& copyop):
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MorphTransform(rth, copyop),
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_uniformTargetsWeight(rth._uniformTargetsWeight),
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_shader(rth._shader),
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_needInit(rth._needInit)
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_needInit(rth._needInit),
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_reservedTextureUnit(rth._reservedTextureUnit)
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{
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}
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void MorphTransformHardware::setShader(osg::Shader* shader)
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{
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_shader = shader;
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}
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bool MorphTransformHardware::init(MorphGeometry& morphGeometry)
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{
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osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(morphGeometry.getVertexArray());
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@@ -104,7 +98,7 @@ bool MorphTransformHardware::init(MorphGeometry& morphGeometry)
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//create TBO Texture handle
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osg::Uniform * morphTBOHandle=new osg::Uniform(osg::Uniform::SAMPLER_BUFFER,"morphTargets");
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morphTBOHandle->set(MORPHTEXTUREUNIT);
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morphTBOHandle->set(_reservedTextureUnit);
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//create dynamic uniform for morphtargets animation weights
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_uniformTargetsWeight=new osg::Uniform(osg::Uniform::FLOAT,"morphWeights",morphlist.size());
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@@ -174,7 +168,7 @@ bool MorphTransformHardware::init(MorphGeometry& morphGeometry)
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osg::ref_ptr<osg::StateSet> ss = morphGeometry.getOrCreateStateSet();
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ss->addUniform(_uniformTargetsWeight);
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ss->setTextureAttribute(MORPHTEXTUREUNIT,morphTargetsTBO);
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ss->setTextureAttribute(_reservedTextureUnit,morphTargetsTBO);
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ss->addUniform( morphTBOHandle);
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ss->addUniform(new osg::Uniform("nbMorphVertex", morphGeometry.getVertexArray()->getNumElements()));
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